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PE Armored Car
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Topic: PE Armored Car (Read 5280 times)
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Staplerfahrer
EIR Veteran
Posts: 50
PE Armored Car
«
on:
April 26, 2009, 12:01:45 pm »
Why was it made 310 MP and 60 fuel?
What am I supposed to do against British?
EDIT:
I did notice that the Panther price dropped so I can shift fuel from there which balances it out a bit.
«
Last Edit: April 26, 2009, 04:07:12 pm by Staplerfahrer
»
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Malevolence
Donator
Posts: 1871
Re: PE Armored Car
«
Reply #1 on:
April 26, 2009, 12:09:22 pm »
It's a puma, use it like a puma.
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We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
Two
EIR Veteran
Posts: 2079
Re: PE Armored Car
«
Reply #2 on:
April 26, 2009, 12:09:25 pm »
shoot them?
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Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
thaelmann
Donator
Posts: 177
Re: PE Armored Car
«
Reply #3 on:
April 26, 2009, 12:10:17 pm »
the ac in eirr has got the puma armour which makes it immune to small arms fire.
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Lt_Apollo
EIR Veteran
Posts: 380
Re: PE Armored Car
«
Reply #4 on:
April 26, 2009, 12:14:22 pm »
its a highly usfull rading unit. use it as sutch, dont just sit it in front of a blob and expect resualts and you should rack up a high number of kills.
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Staplerfahrer
EIR Veteran
Posts: 50
Re: PE Armored Car
«
Reply #5 on:
April 26, 2009, 12:21:05 pm »
Quote
PANZER ELITE UNITS
Panzer Grenadiers 175 MP, 4 pop
Assault Grenediers 215 MP, 110 Mun, 4 pop
Tank Buster Grenadiers 205 MP, 110 Mun, 4 pop
Luftwaffe Infantry - 190 MP, 5 pop
Fallschirmjager - 250 MP, 5 pop
Flakverling 38 - 290 MP, 70 F, 6 pop
Flak 88 - 450 MP, 220 F, 8 pop
Kettenkrad - 95 MP, 5 F, 1 pop
Scout Car - 145 MP, 10 F, 3 pop
Radio equipped Scout Car - 145 MP,95 Mun, 10 F, 3 pop
Armored Car - 260 MP, 30 F, 6 pop
Infantry Halftrack - 210 MP, 25 F, 4 pop
Munitions Halftrack - 200 MP, 35 F, 3 pop (Can deploy Goliath and Mines)
Vampire Halftrack - 210 MP, 30 F, 3 pop (Can deploy for Infantry Awareness/Stealth Detection)
Mortar Halftrack - 440 MP, 60 Mun, 60 F, 6 pop
Light AT Halftrack - 275 MP, 50 F, 3 pop
WirbleWind - 310 MP, 140 F, 8 pop
Panzer IV 'IS' - 350 MP, 265 F, 12 pop
Marder III - 305 MP, 170 F, 8 pop
Hetzer - 400 MP, 245 F, 10 pop
Panther - 770 MP, 590 F, 16 pop
Jagdpanther - 895 MP, 685 F, 18 pop
Hummel - 515 MP, 480 F, 10 pop (Recharges 140 seconds)
Berge Tiger - 320 MP, 155 F, 6 pop
Yesterday, the price was increased to 310 manpower and 60 fuel. Why?
Logged
Speigass
banzai
EIR Veteran
Posts: 114
Re: PE Armored Car
«
Reply #6 on:
April 26, 2009, 12:28:09 pm »
There were some ninja balances in recent patch.
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Killer344
The Inquisitor
Posts: 6904
Re: PE Armored Car
«
Reply #7 on:
April 26, 2009, 02:08:37 pm »
ok, that was a bit too much, it still has 220hp, meaning that if you use it with less than 100% health it will get killed by almost anything that penetrates it <3, a pop cap change was the way to go imo.
LOL... the PE is even more fucked now since the new patch hahaha
«
Last Edit: April 26, 2009, 02:14:45 pm by Killer344
»
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Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Pak75mm
EIR Veteran
Posts: 108
Re: PE Armored Car
«
Reply #8 on:
April 26, 2009, 02:39:55 pm »
i send mine to hunt down priests. Calliopes need priest armor.
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panzerjager1943
EIR Veteran
Posts: 659
Re: PE Armored Car
«
Reply #9 on:
April 26, 2009, 02:47:53 pm »
It uses Sdkfz251 armour. Meaning 1 in 10 rifle rounds penetrates it, and it recieves 50% more (1.5) damage from AT guns. If it used Sdkfz22x armour, 1 in 4 rifle rounds would penetrate, and it'd recieve normal damage from AT guns (1.0.) If it used Puma armour, 1 in 50 rifle rounds would penetrate, and it'd recieve normal damage from AT guns (1.0.)
Since it recieves 1.5 damage from AT guns AND has less health than a Puma, it's quite vulnerable to them.
Logged
Staplerfahrer
EIR Veteran
Posts: 50
Re: PE Armored Car
«
Reply #10 on:
April 26, 2009, 04:02:11 pm »
PE has two HUGE problems in my book;
(1) Lack of solid, non-doctrine infantry, and anti-infantry tools.
(2) Lack of fuel to utilize the tools you do have.
This change made dealing with infantry as PE even harder than it already was.
Logged
gamesguy2
Honoured Member
Posts: 2238
Re: PE Armored Car
«
Reply #11 on:
April 26, 2009, 04:47:11 pm »
Quote from: panzerjager1943 on April 26, 2009, 02:47:53 pm
It uses Sdkfz251 armour. Meaning 1 in 10 rifle rounds penetrates it, and it recieves 50% more (1.5) damage from AT guns. If it used Sdkfz22x armour, 1 in 4 rifle rounds would penetrate, and it'd recieve normal damage from AT guns (1.0.) If it used Puma armour, 1 in 50 rifle rounds would penetrate, and it'd recieve normal damage from AT guns (1.0.)
Since it recieves 1.5 damage from AT guns AND has less health than a Puma, it's quite vulnerable to them.
I don't think I've seen an AC get one shotted by a 57mm, which is what happens if it had halftrack armor.
It must have puma armor, and since it costs more than a puma now, it should as well.
Logged
BigDick
Guest
Re: PE Armored Car
«
Reply #12 on:
April 26, 2009, 06:07:05 pm »
i'm pretty sure that they still have the damage tables for the AC fucked up
it has puma armor but still the crit table of n AC makes it explode to at guns in one hit with bad luck....
i saw a full health AC going down by one mine...
310mp 60fuel for an AC? they must be drunk when balancing this
it dies to almost everything that is AT/light AT based in no time
PE is really the most crap faction in the game
AT guns and bazookas/recoiless/stickies/piats are a nightmare for PE
also the lack of non fuel based remenable AT guns and the missing of suppression or something to "defend" an area
they have crap medium tank like panzer4 IST that is one of the most expensive and even the doctrinal tank is much more worse than a non doctrinal panzerIV of wehr or a sherman for almost same price....
not to mention again that they have no fuel for tanks because they need fucking much fuel for marders that are countered by rushs or 2 at gun shots...and not recrewable like at guns....
pe is fucked
different to vCOH they lack in the retrieveablility of bergetiger and quick repair of all their paper stuff
Logged
gamesguy2
Honoured Member
Posts: 2238
Re: PE Armored Car
«
Reply #13 on:
April 26, 2009, 06:17:08 pm »
Quote from: BigDick on April 26, 2009, 06:07:05 pm
i'm pretty sure that they still have the damage tables for the AC fucked up
it has puma armor but still the crit table of n AC makes it explode to at guns in one hit with bad luck....
i saw a full health AC going down by one mine...
There is no such thing. Both Pumas and HTs have the same crit table. Its impossible to kill a vehicle without first lowering it to 5% hp.
Quote
AT guns and bazookas/recoiless/stickies/piats are a nightmare for PE
also the lack of non fuel based remenable AT guns and the missing of suppression or something to "defend" an area
ACs are excellent vs recoiless and piats. Against the former it has the puma phase armor so as long as you stay at long range the RR will barely ever hit you. Against piats just stay at long range and keep moving.
Last game I had an AC hit 40 kills before it died. Mostly kiting piats and recoiless.
Quote
different to vCOH they lack in the retrieveablility of bergetiger and quick repair of all their paper stuff
My bergetiger repairs just fine. I know killer has one too and he uses it to patch up his vehicles.
My only complaint is the AC now costs more than a puma, yet have less hp than a puma. Puma can also now cheaply upgun for anti-vehicle where as the AC can't.
Maybe a health increase is in order?
Logged
Scyn
EIR Veteran
Posts: 1011
Re: PE Armored Car
«
Reply #14 on:
April 26, 2009, 06:22:28 pm »
Could've been an m8 mine.
At any rate it's clear to me that the majority of PE players haven't adjusted and taken advantage of the AC and it's uses. My first loss since the reset came from Killer and Lai - Killer having raped the shit out of us with ACs, they were unkillable.
Their speed made 57s and RRs miss.(by speed I mean something wrong with hit registry, most of the shots phased through the AC without doing damage.)By the time a 2nd shot was ready, the AC was behind them. Then he pressed overdrive and sped away to a bergetiger only to see the same AC back at full HP a minute later.
So frankly I see no problem with the price increase as they're clearly much more deadly than what you pay for it. The health of the AC is irrelevant when the shots don't hit.
Logged
God is a genetically induced obsession that we interpret in such a way as to maintain our obedience.
BigDick
Guest
Re: PE Armored Car
«
Reply #15 on:
April 26, 2009, 06:38:28 pm »
Quote from: gamesguy2 on April 26, 2009, 06:17:08 pm
Quote from: BigDick on April 26, 2009, 06:07:05 pm
i'm pretty sure that they still have the damage tables for the AC fucked up
it has puma armor but still the crit table of n AC makes it explode to at guns in one hit with bad luck....
i saw a full health AC going down by one mine...
There is no such thing. Both Pumas and HTs have the same crit table. Its impossible to kill a vehicle without first lowering it to 5% hp.
for all vehicles there is an armor table and a crit table take a look into the gamefiles if you don't believe me..but i cannot check if its still messed up (it was when they changed the armor of AC and Inf Halftrack) or if they fixed that
Quote
Quote
different to vCOH they lack in the retrieveablility of bergetiger and quick repair of all their paper stuff
My bergetiger repairs just fine. I know killer has one too and he uses it to patch up his vehicles.
repair is not fine...PE is mentioned to be a motorized by light vehicles means highly combined arms of light vehicles and panzergrens where panzergrens have always the task to constantly repair that paper light armor
why do they have lowest repair rates of all basic repairing units?
in vCOH when your crappy armor gets shot you have a chance to back it up after first shot and repair it quickly by your inf...and even when you couldnt manage that there is a chance to retrieve your stuff with bergetiger
in EiR repairing is almost useless and just eats your popcap (of damaged vehicles and of repairing units)
the only thing u can do with your units after just one AT gun hit as PE is pull them of the field or let them fight until they are dead (whats most times after the second hit)
Logged
gamesguy2
Honoured Member
Posts: 2238
Re: PE Armored Car
«
Reply #16 on:
April 26, 2009, 06:56:19 pm »
Quote
for all vehicles there is an armor table and a crit table take a look into the gamefiles if you don't believe me..but i cannot check if its still messed up (it was when they changed the armor of AC and Inf Halftrack) or if they fixed that
I know this. But the halftrack and the puma uses the same crit table. There is only 3 crit tables for vehicles. All light vehicles use the same crit table, all medium tanks use the same crit table, all heavy tanks use the same crit table.
It doesn't matter which crit table they use, because no vehicle can be killed without first reducing it to 5% hp.
Quote
repair is not fine...PE is mentioned to be a motorized by light vehicles means highly combined arms of light vehicles and panzergrens where panzergrens have always the task to constantly repair that paper light armor
why do they have lowest repair rates of all basic repairing units?
in vCOH when your crappy armor gets shot you have a chance to back it up after first shot and repair it quickly by your inf...and even when you couldnt manage that there is a chance to retrieve your stuff with bergetiger
in EiR repairing is almost useless and just eats your popcap (of damaged vehicles and of repairing units)
the only thing u can do with your units after just one AT gun hit as PE is pull them of the field or let them fight until they are dead (whats most times after the second hit)
Tell that to my bergetiger, or killer's bergetiger. We repair our light vehicles at decent speed and they are very very useful.
PGs have the lowest repair rate because they are combat units as well.
EIR plays nothing like vCoH, stop comparing it to retail. ACs have very good dodge against AT guns, and HTs are just carriers for the troops inside anyways. HTs drop like flies yes, but ACs generally do a ton of damage before they die, they are definately worth the cost.
I notice how you selectively quoted me. Stop taking things out of context and cherrypicking what you respond to.
Logged
gamesguy2
Honoured Member
Posts: 2238
Re: PE Armored Car
«
Reply #17 on:
April 26, 2009, 07:00:29 pm »
Quote
Their speed made 57s and RRs miss.(by speed I mean something wrong with hit registry, most of the shots phased through the AC without doing damage.)By the time a 2nd shot was ready, the AC was behind them. Then he pressed overdrive and sped away to a bergetiger only to see the same AC back at full HP a minute later.
Their puma armor is what makes 57s and RRs miss. There is a bug where scattered shots from the RR phase through the puma. This also applies to the AC since it has puma armor. RRs rely on their lower scatter to hit anything at long range, so as long as the ACs stay at long range, RRs only hit about 1/3 the time.
The 57mm just has a low chance to hit a moving puma due to all the light vehicle dodge bonuses it has.
Logged
Killer344
The Inquisitor
Posts: 6904
Re: PE Armored Car
«
Reply #18 on:
April 26, 2009, 08:33:49 pm »
Quote from: gamesguy2 on April 26, 2009, 06:17:08 pm
My only complaint is the AC now costs more than a puma, yet have less hp than a puma. Puma can also now cheaply upgun for anti-vehicle where as the AC can't.
Maybe a health increase is in order?
+1
also, their availability is pretty low, and its basically the only "semi" anti-blob unit the PE has.
Quote from: Scyn on April 26, 2009, 06:22:28 pm
Their speed made 57s and RRs miss.(by speed I mean something wrong with hit registry, most of the shots phased through the AC without doing damage.)By the time a 2nd shot was ready, the AC was behind them. Then he pressed overdrive and sped away to a bergetiger only to see the same AC back at full HP a minute later.
So frankly I see no problem with the price increase as they're clearly much more deadly than what you pay for it. The health of the AC is irrelevant when the shots don't hit.
hahaha... it was on a road also, and if you didnīt notice not even your rifles had enough time to aim and shoot at it lolz.
The HP is very relevant, it means that if it has less than 80%HP you canīt use it because it will get killed by nearly anything that penetrates it.
Quote from: gamesguy2 on April 26, 2009, 06:56:19 pm
Quote
for all vehicles there is an armor table and a crit table take a look into the gamefiles if you don't believe me..but i cannot check if its still messed up (it was when they changed the armor of AC and Inf Halftrack) or if they fixed that
I know this. But the halftrack and the puma uses the same crit table. There is only 3 crit tables for vehicles. All light vehicles use the same crit table, all medium tanks use the same crit table, all heavy tanks use the same crit table.
It doesn't matter which crit table they use
, because no vehicle can be killed without first reducing it to 5% hp.
Iīve seen how my ACs/IHTs got 1 shot by 57s many times when they have less than 80%HP, something is wrong there <3.
Quote from: gamesguy2 on April 26, 2009, 06:56:19 pm
Quote
repair is not fine...PE is mentioned to be a motorized by light vehicles means highly combined arms of light vehicles and panzergrens where panzergrens have always the task to constantly repair that paper light armor
why do they have lowest repair rates of all basic repairing units?
in vCOH when your crappy armor gets shot you have a chance to back it up after first shot and repair it quickly by your inf...and even when you couldnt manage that there is a chance to retrieve your stuff with bergetiger
in EiR repairing is almost useless and just eats your popcap (of damaged vehicles and of repairing units)
the only thing u can do with your units after just one AT gun hit as PE is pull them of the field or let them fight until they are dead (whats most times after the second hit)
Tell that to my bergetiger, or killer's bergetiger. We repair our light vehicles at decent speed and they are very very useful.
yeah, the bergetiger is a neccesary evil for the PE.
But Iīd be good if assault pzgrens/tank busters/falljs could repair at 0.2HP/S at least, in the first minutes its hard to call in the berge, sometimes...
«
Last Edit: April 26, 2009, 08:38:08 pm by Killer344
»
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gamesguy2
Honoured Member
Posts: 2238
Re: PE Armored Car
«
Reply #19 on:
April 26, 2009, 08:45:02 pm »
Quote
Iīve seen how my ACs/IHTs got 1 shot by 57s many times when they have less than 80%HP, something is wrong there <3.
Thats because they were reduced to 5% hp.
Say your AC has 160 hp(~3/4 hp). A 57mm round hits it and does 150 damage, bringing the AC down to 10hp, 10 hp is less than 5% of 220, and thus the 57mm rolls on the 5% hp zone of the crit table. At this point it can roll an engine destroyed, weapon destroyed, out of control, or make wreck.
All this happens the second the shot hits the AC, so you just see it blowing up or getting engine destroyed or w/e.
While infantry can die to lucky headshots when at about half hp, vehicles can never be destroyed until they reach 5% hp. After they reach 5% hp each penetrating shot does a roll on the crit table, thats how the 5% "bug" comes about btw. When you continuously roll say "engine destroyed", which does nothing after the first one.
«
Last Edit: April 26, 2009, 08:49:15 pm by gamesguy2
»
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