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Author Topic: Revision 005 Live!  (Read 15805 times)
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« on: May 02, 2009, 03:41:13 am »

Europe In Ruins: Reinforcements, the Persistancy mod for Company of Heros are proud to roll out revision 005.

I hope you enjoy the changes!

Changelog

Doctrines
- 17pdr and Mortar Emplacement moved to Royal Engineers.
- 25pdr Emplacements moved to Canadian Artillery.
- Various Battle Advantages added.

New Unit additions
British, All Doctrines
- 6pdr Antitank gun (380 MP, 110 Mun, 4 pop)
- Vickers (mobile) HMG  (320 MP,  50 Mun, 3 pop)
- 2ich Mortar  (380 MP,   30 Mun, 4 pop )

Price/ Pop Changes
American
- Bar - 80MU (from 75MU)

British
- Sapper Availability  changed to 6/3/1
- Commandos - 320MP, 135MU (from 320MP, 160MU)
- Tetrach - 300MP, 80FU (from 340MP, 80FU)
- Firefly - 520MP, 390FU (from 615MP, 390FU)
- Rifle Grenades - 90MU (from 100MU)
- AVRE recharge timer 135sec

Wehrmact
- Officer - 180MP, 170MU (from 180MP 210MU)
- Second MP44 for Stormies - 90MU (from 120)

PE
- Panzer IV IS (350MP, 205FU) 2 / 2 / 2 - (Was 350MP, 265FU) (3 / 2 / 1)
- Falls (250MP) - (Was 280MP)
- G43 - 60MU (from 70MU)

Build Timer Changes


American
American Machine gun nest Build time: 30 seconds (from 90 seconds)
American Triage build time: 45 seconds (from 55 seconds)
American Howitzer Build time: 60 seconds (from 60 seconds)

CW
British Vickers emplacement build time: 30 seconds (from 15 seconds)
British Bofors emplacement build time: 30 seconds (from 15 seconds)
British 3inch mortar emplacement build time: 30 seconds (from 15 seconds)
British 17 pounder emplacement build time: 30 seconds (from 15 seconds)
British 25 pounder emplacement build time: 60 seconds (from 15 seconds)
British casualty clearing build time: 45 seconds (from 50 seconds)
British slit trenches: 30 seconds (from 48 seconds)

Wehrmacht
Wehrmacht Bunker build time: 30 seconds (from 60 seconds)
Wehrmacht MG bunker build time: 30 seconds (from 90 seconds)
Wehrmacht Repair bunker build time: 60 seconds (from 90 seconds)
Wehrmacht 88 build time: 30 seconds (from 60 seconds)

Panzerelite
Panzerelite flakveirling build time: 30 seconds (from 60 seconds)
Panzerelite 88 build time: 30 seconds (from 60 seconds)


Fixes / Tweaks
- Fixed Airborne Supply Drops
- Bug fixing to some abilities
- Fallschirmjager Ambush updated to 2.502 retail stats
- Soldier Armour re-implemented
- Panzer Elite Rifles now have tracers
- Axis Turret Machine Gun Upgrade updated to 2.502 retail stats
- Quad .50 Upgrade updated to 2.502 retail stats
- Criticals on US/Wehr Halftrack Machine Guns (could not be repaired, etc)
- Panzer Grenadier/Elite Grenadier squad leaders now use Leader_Ext
- Churchill Crocodile attack ground now uses main gun not flamethrower
- Vickers Machine Gun nest hitpoints increased to retail stats
- PE Armoured Car hardpoints fixed
- Reconnaissance Tommies now have a rolevariation which makes them look badass!

Launcher Changes
- Hoverover backdrop changed
- New Cursor
- New Doctrine / Battle Advantage Icons

To come very soon:
PP gain per game will be raised to 5pp per game.
It is staying at 3pp for a week, rather than a full reset.
Hope you guys like that comprimise!  Now spend up on off-maps!

005a Hotfix Link
005b Hotfix Link
« Last Edit: May 04, 2009, 01:28:03 am by EIRRMod » Logged

Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
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Why don't you collect up your love beads and potpourri and find something constructive to do.
brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #1 on: May 02, 2009, 04:21:31 am »

Commando are still 320/165
Tetrarch's are the same price still as well. will post anything others i notice.(the price change to Commando's means i could afford my BAR's now... but?)
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He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #2 on: May 02, 2009, 05:27:19 am »

5 PP for won game, 3 PP for loss and 4 PP for draw?
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Lai Offline
Propaganda Minister
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Posts: 3060


« Reply #3 on: May 02, 2009, 05:29:07 am »

What? Tetrarchs cost munitions instead of fuel?
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #4 on: May 02, 2009, 05:30:09 am »

Probably a typo.
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Speigass Offline
banzai
EIR Veteran
Posts: 114


« Reply #5 on: May 02, 2009, 05:58:09 am »

Soldier armor is back???

So infantry health and armor type is back to vannila values?
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #6 on: May 02, 2009, 06:22:21 am »

Soldier armor is back???

So infantry health and armor type is back to vannila values?
There is a hotfix in the works.
Logged
EscforrealityTLS Offline
EIR Veteran
Posts: 593



« Reply #7 on: May 02, 2009, 06:48:41 am »

Excellent work man, nice change evening out the build times.

6pdr epic  Cheesy
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Pwanawan baby!
EscforrealityTLS Offline
EIR Veteran
Posts: 593



« Reply #8 on: May 02, 2009, 06:54:19 am »

(Sorry can't edit above.)

What stats does "Blitzkrieg improved" give? To be honest I'm not even sure what normal Blitz gives.
Logged
Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #9 on: May 02, 2009, 06:55:15 am »

Blitz gives all units a speed bonus, tanks (any tanks) also gain heavy crush

Improved Blitzkreig increases it longer
Logged
Speigass Offline
banzai
EIR Veteran
Posts: 114


« Reply #10 on: May 02, 2009, 07:10:29 am »

What vet brit weapon teams use?
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Bubz Offline
EIR Veteran
Posts: 726



« Reply #11 on: May 02, 2009, 08:11:10 am »

30 Seconds to build an 88 wtf
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Malevolence Offline
Donator
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Posts: 1871



« Reply #12 on: May 02, 2009, 10:05:23 am »

Quote
Sapper Availability  changed to 6/3/1

This is the only change I can't really agree with. First PIATs are buffed, understandably, and now Brit AT is mostly fixed...

But PIATs were already nerfed, cost increased, and sapper cost increase. Do they really need MORE problems? It's hard to run an engineer company without any engineers available for repair duty if I need to use them all for anti-tank...
Logged

Akranadas' Greatest Hits, Volume 1:

Quote from: Akranadas
Vet has nothing to do with unit preformance.

Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
Bubz Offline
EIR Veteran
Posts: 726



« Reply #13 on: May 02, 2009, 10:20:34 am »

Probably it is against blobs of sappers.
Logged
Malevolence Offline
Donator
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Posts: 1871



« Reply #14 on: May 02, 2009, 10:28:42 am »

Well, they just made me not want to use sappers for repair specialization anymore. My PIAT blob remains unchanged because Brits need supplemental AT to deal with armored cars et c.
Logged
Malevolence Offline
Donator
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Posts: 1871



« Reply #15 on: May 02, 2009, 10:35:41 am »

No edit button in this forum-

Also, why is the new 6 pndr (aka 57mm with fallschirmjager cloak) limited to 3 in reverse? US gets four AT guns, Wehr gets four AT guns, why not the British?

Further, with the new Sapper availability limitations, there's going to be less PIATs than ever. I can't support an across-the-board nerf of British AT - it's going to be like when EiR:R came out all over again...
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Malevolence Offline
Donator
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Posts: 1871



« Reply #16 on: May 02, 2009, 10:39:06 am »

...sorry about the triple post, but another concern crossed my mind and there's still no edit button Sad

Because the Brits now must purchase more AT gun assets than before, this is an indirect nerf to the rest of their company due to the increased manpower cost attached to it. I had two 17 lbers, arguably equivalent to FOUR 57mms, and now I can't afford a mortar and three 57 knockoffs even if I sell my bren carrier... AND this is AFTER I no longer have my mortar pit either.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #17 on: May 02, 2009, 10:40:32 am »

You don't really need 6 PIAT squads =)

I'm fitting it all in right now pretty easily.
Logged


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Staplerfahrer Offline
EIR Veteran
Posts: 50


« Reply #18 on: May 02, 2009, 11:29:11 am »

No edit button in this forum-

Also, why is the new 6 pndr (aka 57mm with fallschirmjager cloak) limited to 3 in reverse? US gets four AT guns, Wehr gets four AT guns, why not the British?

Further, with the new Sapper availability limitations, there's going to be less PIATs than ever. I can't support an across-the-board nerf of British AT - it's going to be like when EiR:R came out all over again...

Why don't PE get AT guns or HMGs? 
Logged
Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #19 on: May 02, 2009, 11:32:26 am »

New Unit additions
British, All Doctrines
- 6pdr Antitank gun (380 MP, 110 Mun, 4 pop)
- Vickers (mobile) HMG  (320 MP,  50 Mun, 3 pop)
- 2ich Mortar  (380 MP,   30 Mun, 4 pop )

I hope those have a very low avaliability to not allow players to make US companies with the brits.....





No edit button in this forum-

Also, why is the new 6 pndr (aka 57mm with fallschirmjager cloak) limited to 3 in reverse? US gets four AT guns, Wehr gets four AT guns, why not the British?

Further, with the new Sapper availability limitations, there's going to be less PIATs than ever. I can't support an across-the-board nerf of British AT - it's going to be like when EiR:R came out all over again...
Logged

If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
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