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Poll
Question: pak poll
should be able to cloak always
should stay as it is
price decrease

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Author Topic: pak price  (Read 37485 times)
0 Members and 1 Guest are viewing this topic.
BigDick
Guest
« Reply #20 on: May 04, 2009, 09:33:45 am »

a pak is almost 30% more munitions than the other AT guns
i cannot see this extra price fits to its useability overhead
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #21 on: May 04, 2009, 09:40:34 am »

and you are a troll

but im right
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Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #22 on: May 04, 2009, 09:51:46 am »

Price Decrease Probubly in order, It wasn't a godly weapon before, and Mgallon if you had paks infiltrating your lines worse than Shrecked storm troopers, you have serious problems in the first place. 

Sure pak scouting didn't make much sence, but it was always very risky proposition. 

Personnaly, I'll get used to the new paks either way, but it couldn't hurt for them to be cheaper, but we should probubly wait untill they FINISH nerfing/fixing the pak before you start raging again. 

It may be able to rotate while cloaked soon enough and then they'll figure out if it gets three shots while cloaked or not after that and so forth. 

For now, just be calm.


lol, no, Stroms are worse... walking thru open fields, thru a perfect 2 hmg cross fire setup to get behind them and blowing stuff up... all open field too, road, open grass..

all these cloaking things are gay imho.
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #23 on: May 04, 2009, 10:37:48 am »

mgallun, nothing against u, but u know better than we all that ur not the best player right? in my opinion, ur point of view of hidden unit balance is a verification of ur shortage of practise

this is not a personal attack in any way


rofl ur right, snipers should get uncloaked when moving
evil snipers, can shoot, scout and even get behind ur lines!
« Last Edit: May 04, 2009, 10:40:26 am by aloha622 » Logged
Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #24 on: May 04, 2009, 10:44:52 am »

and you are a troll

but im right

No, you´re wrong, and I doubt anyone will care too much about what you say... because... this post proves that you don´t know a shit about stats and you only use them to prove your biased comments.

pak damage: 115
atgun damage: 150

just change it back
(a panther has almost same hp like the sherman)
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #25 on: May 04, 2009, 11:30:34 am »

killer's right. Dont post base damage and compare it to the 57's base damage, because we all know that everyone with half a brain uses the PaKs first strike, for the stat boost of 1.10 penetration and 1.25 damage.

Then by the time the damn thing uncloaks, the tanks gone/dead and the bonuses wear off.

The reason why the pak costs more is b/c of the first strike, not the camo.

it does not warrent a price decrease anymore than BARs need a 5 muni increase.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #26 on: May 04, 2009, 11:57:24 am »

Can anyone create an account with a fake aloha username so he gets banned for another 2 days? It was so quiet while he wasn't here...

Anyways, pak is pretty much fine right now. Still annoying for the ally, but not to retarded levels. Still useful for the axis, just not capable of bullshitting, such as scouting for a sniper/HMG better than a bike could.
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #27 on: May 04, 2009, 12:06:24 pm »

@ground: 115*1.25 = sth around 143damage

just played a game with amis and the most annoying unit were theupgraded scoutcars.
paks are bullshit now, they did like nothing in last game and we even didnt have any arty, otherwise they would got steamrolled

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Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #28 on: May 04, 2009, 12:10:32 pm »

mgallun, nothing against u, but u know better than we all that ur not the best player right? in my opinion, ur point of view of hidden unit balance is a verification of ur shortage of practise

this is not a personal attack in any way


rofl ur right, snipers should get uncloaked when moving
evil snipers, can shoot, scout and even get behind ur lines!

lalalala... i know iam not that good... but it drives me nuts to have a perfect military field of fire for a couple of hmg setup to have it ruined by gamey stuff.. cloaked dudes walking thru this area while its just open ground and road

maybe iam too much into realism, being in the army and so on, i know there are other games out there that are more realistic, but really they are not as good as games as COH imho... just a few little gamey things i wish we could get rid of, but never happen so i will try new thingys.
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CafeMilani Offline
Aloha
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« Reply #29 on: May 04, 2009, 12:15:49 pm »

i bet u lose ur hmgs more often to morars or nebel than to stormies or other "cloaked dudes"


=========POLL ADDED==========
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Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #30 on: May 04, 2009, 12:29:15 pm »

i bet u lose ur hmgs more often to morars or nebel than to stormies or other "cloaked dudes"


=========POLL ADDED==========

my point isnt who i would lose the hmg too..  its the cloaked dudes walking thru open cover where if it where a gren or something they would be seen.
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Scyn Offline
EIR Veteran
Posts: 1011


« Reply #31 on: May 04, 2009, 12:31:35 pm »

To be fair.. Commandos can do the same when they pop their smoke. they can get out of pin by popping commando smoke and go cloak and pop up behind the hmg.
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #32 on: May 04, 2009, 12:35:45 pm »

So, it's 7 less than the 57 damage, what's your point aloha? Paks dont need to take down Panthers and Tigers
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Smithy17 Offline
EIR Veteran
Posts: 756


« Reply #33 on: May 04, 2009, 12:39:06 pm »

pak damage: 115
atgun damage: 150

just change it back
(a panther has almost same hp like the sherman)
The damage discussion has been done to death - you must have been around for at least the last 2 or 3 rounds of it so you are obviously being very selective about the information you are providing. The 57 does more damage the pak fires faster - add in first strike and they both do about the same damage overall. 30 munis for cloak doesn't seem to be too expensive to me.
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31stPzGren Offline
EIR Veteran
Posts: 455


« Reply #34 on: May 04, 2009, 12:42:25 pm »

AP rounds?

Its about time that this discussion has been brought up. Paks should be cheaper. The high price was because of its cloak. Bear in mind that damage cannot be compared as u have to take into consideration the minor tweaks with accuracy, moving accuracy, different untis etc.

Rip out the whole list from coh stats first before u make a comparison.
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Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #35 on: May 04, 2009, 12:45:31 pm »

whats the current price of both pak and 57mm?
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #36 on: May 04, 2009, 12:48:07 pm »

whats the current price of both pak and 57mm?

Pak is 400 MP and 140 mun.
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Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #37 on: May 04, 2009, 12:51:03 pm »

whats the current price of both pak and 57mm?

Pak is 400 MP and 140 mun.

i would all be for dropping the pak to 380mp and 110mun if me 57mm can have unlimited AP rounds!!! Smiley   of course, with some kind of timer on it thou.. Smiley
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Warlight Offline
Donator
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Posts: 304


« Reply #38 on: May 04, 2009, 01:10:12 pm »

Ok Mgallun then make teh ATG cost the same as the old pak, and still make the AP rounds an upgrade, and you have your self a deal.
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Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #39 on: May 04, 2009, 01:13:37 pm »

Ok Mgallun then make teh ATG cost the same as the old pak, and still make the AP rounds an upgrade, and you have your self a deal.

huh? that makes no sense.
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