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Poll
Question: pak poll
should be able to cloak always
should stay as it is
price decrease

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Author Topic: pak price  (Read 38357 times)
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #140 on: May 06, 2009, 07:31:21 am »

which bug theory?
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #141 on: May 06, 2009, 07:41:07 am »

Seeing as it's easily abuseable by the axis players, and you're not known for your honesty while playing, aloha, I'll rather keep quiet about it.
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #142 on: May 06, 2009, 07:46:50 am »

what is abuseable?? explain pls
how is the pak abuseable 'anymore'?
so: pak was never OPed but they nerfed it--> price decrease? comment on this pls eirmod

"by the axis players" ofc ur an allied fanboy Tongue

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EIRRMod Offline
Administrator / Lead Developer
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« Reply #143 on: May 06, 2009, 07:56:11 am »

what is abuseable?? explain pls
how is the pak abuseable 'anymore'?
so: pak was never OPed but they nerfed it--> price decrease? comment on this pls eirmod

"by the axis players" ofc ur an allied fanboy Tongue
Comment on this?

Im not your fucking slave buddy.

Hows that for a comment?
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CafeMilani Offline
Aloha
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« Reply #144 on: May 06, 2009, 09:13:35 am »

sorry  Sad
could u pls give me feedback on the post above eirrmod?
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Akranadas Offline
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Posts: 6906


« Reply #145 on: May 06, 2009, 09:17:34 am »

Pak can turn while cloaked; no price changes.
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Malevolence Offline
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« Reply #146 on: May 06, 2009, 12:37:18 pm »

PaKs are lame, fix the problem with free shots not with mobility...
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AmPM Offline
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« Reply #147 on: May 06, 2009, 01:24:50 pm »

Or the bonuses from the cloak applying to so many shots.
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Bubz Offline
EIR Veteran
Posts: 726



« Reply #148 on: May 06, 2009, 01:56:00 pm »

Yes please, sherman's down to less than halfhealt in two shots.
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panzerjager1943 Offline
EIR Veteran
Posts: 659


« Reply #149 on: May 06, 2009, 03:25:13 pm »

Actually it's more than half health. Slightly.
115 x 1.25 = 143.75.
2 shots = 143.75(2) = 287.5
Sherman HP = 636
636/2 = 318

287.5 is less than 318.
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gamesguy2 Offline
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« Reply #150 on: May 06, 2009, 08:32:57 pm »

Seeing as it's easily abuseable by the axis players, and you're not known for your honesty while playing, aloha, I'll rather keep quiet about it.

Is this the vcoh bug that carried over we were talking about yesterday?
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Mysthalin Offline
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« Reply #151 on: May 07, 2009, 09:29:46 am »

Dunno which one you're reffering too, but I can say that if this was exploited you could one shot pershings Roll Eyes.
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panzerjager1943 Offline
EIR Veteran
Posts: 659


« Reply #152 on: May 07, 2009, 09:37:37 am »

The bug with Pak uber damage doesn't affect us.
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Mysthalin Offline
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Posts: 9028


« Reply #153 on: May 07, 2009, 12:00:15 pm »

Either it does, or pak first strike lasts for more than that first shot.
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AmPM Offline
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« Reply #154 on: May 07, 2009, 12:11:05 pm »

It lasts a lot longer than first shot  Wink
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panzerjager1943 Offline
EIR Veteran
Posts: 659


« Reply #155 on: May 07, 2009, 01:02:14 pm »

It lasts for 15 seconds. Same as in 2.301. In 2.502, it lasts for a 'duration' of 0, every time cloak is entered. This is the cause of the Pak bug in retail; continually entering and exiting cloak applies the bonus, for unlimited duration (while in cloak.)
« Last Edit: May 07, 2009, 01:04:13 pm by panzerjager1943 » Logged
Illegal_Carrot Offline
Global Moderator
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Posts: 1068


« Reply #156 on: May 10, 2009, 12:07:05 pm »

Honestly, I think this is a bad change. I don't personally like the way PaKs work now, it's rather obnoxious having to spike your APM to use PaKs with their cloak ability effectively with repositioning.

I still say put the cloak back to how it was and make it reveal after one shot, maybe reduce line of sight if scouting is an issue (which apparently it isn't, and thus made this particular change 100% unwarranted and pointless).
This.

Malevolence has suggested this multiple times throughout the thread, and according to what you Devs are describing as the 'problem,' Mal's suggestion is 100% the correct answer.
If you're not going to implement these changes, could you at least explain to us why?
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Malevolence Offline
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« Reply #157 on: May 10, 2009, 01:51:26 pm »

Hear, hear!
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Scyn Offline
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Posts: 1011


« Reply #158 on: May 10, 2009, 01:53:35 pm »

Whose to say that it hasn't already been implemented and awaiting the next patch?
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CafeMilani Offline
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« Reply #159 on: May 10, 2009, 01:54:54 pm »

please, PLEASE make a change log of all changes this time.
how exactly will u chang ethe pak now?
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