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Author Topic: Why do allies suck?  (Read 28663 times)
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Schultz Offline
EIR Veteran
Posts: 679


« Reply #40 on: May 07, 2009, 01:20:38 am »

You can beat the axis as the allies without doctrine units , but thats even more boring to play than usual. I dunno how you do it akra.

Hopefully one day there will be more variety and interesting choices.
People have suggested before when fldash was still active, like mixing weapons making new units for americans, etc but it was denied. Touche.
Well how about new ToV units  Grin
But i'll guess they'll break more than they fix..
Maybe,
airborne with smg (from campaign), canadian tommies(same), mix bars with all infantry types. I dunno..Variety..
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RikiRude Offline
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Posts: 4376



« Reply #41 on: May 07, 2009, 01:25:02 am »

This is why the arty is so lopsided when it comes to these arguments.

US: mortar, howie, howie off map, strafe and bombing runs, calli
Wher: mortar which is better, stuka, nebel, V1, fire storm, officer, percision arty.

Wait a minute... looks like axis once again has more options when it comes to arty!

All of US arty is DOCTRINAL, they have no medium arty (stuka/nebel/officer) not to mention all the axis arty is mobile. I also think I'd take a stuka or nebel any day over my howie, or course I'd trade nothing for the calli.


And another thing to look at is engagement distances, axis have the advantage of rifles that do more damage so allies have to close the gap, which may include crossing a road taking loads of damage, oh and what's this? Those grens have an lmg, so now they are going to do good damage at range, suppress you, and you can't close the gap so your BARs don't matter. Or what if the grens are paired with KCH? Plus since axis troops have less men they are heartier, how many times have you unloaded into a gren squad and tehy are at 40% health but haven't lost a man? Yet any US squad will almost always lose a man on the first burst from an MG42 even at max range.


Anyways, I think playing around with rifles and such and making more varieties would a good idea, I also though it would be a good idea if some of the axis units were put into doctrines, much like emplacements are now for brits. stukas available only for defensive once again, make KCH only terror, nebel in blitz, something along those lines.
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Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #42 on: May 07, 2009, 01:32:32 am »

Sorry BigDick, but It's a policy of mine to ignore people who I've never seen play this game, let alone play allies.

Aloha, My Build; I'd say is more of the unusual side and more or less mimics an Axis company in most ways.

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Smokaz Offline
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Posts: 11418



« Reply #43 on: May 07, 2009, 01:33:47 am »

Allies do not suck. I can't believe you guys defaming your own game, your player history and the noble honor of EIR/EIRR by the responses in this thread.

As for the game against groundfire and bubz it was the 1st EIR game in over a month with no preparation on my part with my old blitz company not fitting into the new metagame and I hadn't thought about all the new arty hurting the old playstyle. If it keeps getting mentioned I will have to ask them for a rematch to completely crush them.  Grin

By far, Allies have the most to benefit from good sniper micro which makes playing with the american sniper very fun. Rifles are also very rewarding to micro along with flame engineers. All the more american artillery is more fun to play with than the Stuka/Hummel.

Since we are doing these isolated unit type comparisons.. have you ever set up a 30 cal against a mg42 in equal cover at medium range? OMG HAX..!!! The 30 cal wins by far!! That means 30 cal > mg42!!

Also all three of the american doctrines are great now while wehr only has blitz which seems complete. Defensive and terror is still lacking imo.

Btw can someone help me remember my username to my armor account? Smiley
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31stPzGren Offline
EIR Veteran
Posts: 455


« Reply #44 on: May 07, 2009, 01:35:37 am »

Use a sniper + jeep. Guard it with a ATG + Ranger and you'll break almost any form of infantry the axis have. The only thing that has remote chance of killing a well micro-ed sniper, is a sudden counter snipe or artillery, which is too random to dodge.

It is possible to win as allies but people don't spend the effort to brainstorm and think about how it is possible to win with them. What about the dual sherman with flail that gibs infantry and tanks? Dual croc starts? Mass infantry rushes? Previously a whole AB company was possible, but now taken out due to availability. Availability killed a lot of possible strats, thats all I can say.

What are axis players actually using nowadays? Volks to recrew, grens + lmg, mg42 to guard, pak38, grens + schrecks, panzer4.

Are there any innovative strategy people are trying out? No. They are just doing the same thing over and over and over again, expecting it to be different. No new strategy = no breakthroughs.
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Akranadas Offline
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Posts: 6906


« Reply #45 on: May 07, 2009, 01:41:21 am »

You guys (Axis players) just don't understand, with your forces everything does it's job well, it's better then its counter part from Grenadiers or Mortars. The American players have units that are highly fragile and take a serious amount of Risk and Luck to win in the current EIR climate.

But then it doesn't matter what us American player say in this thread, we're just whining bitches to you Wehrmacht players, We've just got to deal with your superior units and LRN2PLAY, isn't that right?

I'm out; Can't have a well thought out discussion with you guys when its the same 4 people jumping in everything thread going "LRN2PLAY AND STFU"
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BigDick
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« Reply #46 on: May 07, 2009, 01:53:17 am »

Use a sniper + jeep. Guard it with a ATG + Ranger and you'll break almost any form of infantry the axis have. The only thing that has remote chance of killing a well micro-ed sniper, is a sudden counter snipe or artillery, which is too random to dodge.

It is possible to win as allies but people don't spend the effort to brainstorm and think about how it is possible to win with them. What about the dual sherman with flail that gibs infantry and tanks? Dual croc starts? Mass infantry rushes? Previously a whole AB company was possible, but now taken out due to availability. Availability killed a lot of possible strats, thats all I can say.

What are axis players actually using nowadays? Volks to recrew, grens + lmg, mg42 to guard, pak38, grens + schrecks, panzer4.

Are there any innovative strategy people are trying out? No. They are just doing the same thing over and over and over again, expecting it to be different. No new strategy = no breakthroughs.

i think it is because of the reinforcements mode

there is no need for a combined breakthrough by throwing in 2 shermans 2 crocs in a 3v3

but i saw some "grinding" first callins like halftrack clowncars with dual flamer and ranger rushing to grind the other first callin
or like dual armored car + scoutcars or a 3 puma start

and brits have always a grinding callin with leutnant+FOO that rapes any combined variety wehr callin (e.g. grens, pak, mg42, mortar) because they need to set up close to work together
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BigDick
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« Reply #47 on: May 07, 2009, 01:57:01 am »

Sorry BigDick Akranadas, but It's a policy of mine to ignore people who I've never seen play this game, let alone play allies axis.

corrected

btw: i play allies 2 us accounts but i did not touched my brit account since some weeks

i play more axis at this moment because i'm not a fan of artillery but by far not exclusively Wink
« Last Edit: May 07, 2009, 01:59:16 am by BigDick » Logged
CafeMilani Offline
Aloha
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Posts: 2994



« Reply #48 on: May 07, 2009, 02:20:26 am »

You guys (Axis players) just don't understand, with your forces everything does it's job well, it's better then its counter part from Grenadiers or Mortars. The American players have units that are highly fragile and take a serious amount of Risk and Luck to win in the current EIR climate.

But then it doesn't matter what us American player say in this thread, we're just whining bitches to you Wehrmacht players, We've just got to deal with your superior units and LRN2PLAY, isn't that right?

I'm out; Can't have a well thought out discussion with you guys when its the same 4 people jumping in everything thread going "LRN2PLAY AND STFU"

aha thats an opinion, i knew it.

i dont say l2p, i say its balanced
amis are not UP because rifles die faster than grens^^ i have 8 volks in my company and they die faster than rifles.
a sherman is an infantry support tank, not a tank hunter like the panther

forget it, u dont understand the priciple  Sad
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #49 on: May 07, 2009, 02:22:53 am »

I prefer Americans.
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31stPzGren Offline
EIR Veteran
Posts: 455


« Reply #50 on: May 07, 2009, 02:23:38 am »

You guys (Axis players) just don't understand, with your forces everything does it's job well, it's better then its counter part from Grenadiers or Mortars. The American players have units that are highly fragile and take a serious amount of Risk and Luck to win in the current EIR climate.

But then it doesn't matter what us American player say in this thread, we're just whining bitches to you Wehrmacht players, We've just got to deal with your superior units and LRN2PLAY, isn't that right?

Isn't that what american players were saying to wehrmacht when we're talking about the OPed AB doctrines, dual rocket racks etc etc etc? Does this just seem a little familiar?

American units appear highly fragile because they are not specialist units. When you fling versatile units against specialist units thats what you get, losing them. They don't take a lot of risk and luck to win with. Just know that some units are cannon fodder while others are what you use to win games.

Grenadiers win rifles because they cost 240MP and rifles cost 200MP. Isn't that common sense?

i think it is because of the reinforcements mode

there is no need for a combined breakthrough by throwing in 2 shermans 2 crocs in a 3v3

but i saw some "grinding" first callins like halftrack clowncars with dual flamer and ranger rushing to grind the other first callin
or like dual armored car + scoutcars or a 3 puma start

and brits have always a grinding callin with leutnant+FOO that rapes any combined variety wehr callin (e.g. grens, pak, mg42, mortar) because they need to set up close to work together

Reinforcements mode reduce all that difficulty of attacking and defending totally but your first player must be a good player or you're quite gimped. I start off my forces very generically and I've always won my initial engagement in R+ mode.

What you say is true, gimmicky/gamey call-ins (whatever u want to term it) tend to be employed more often as they have a higher chance of winning. I've played against people who threw out 2 cromwells at the start. There were people who rushed 3 flame half-tracks etc etc.

If you win the initial engagement, which is more on skill and good foresight, it is easy to consolidate your position and push the axis out of mid-map and dominate. If you don't do it, be prepared for the consequences. You can always retreat all your forces and bring a tank rush.

We're not arguing all these because we are oh-so-axis lovers. Its just simply the truth that the lack of creativity and tactical positioning of troops, that causes the allies to lose most of the time. I play allies quite often nowadays and I only lose when my team isn't as good as the enemies.
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wildsolus Offline
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Posts: 807


« Reply #51 on: May 07, 2009, 02:29:23 am »

I play allies quite often nowadays and I only lose when my team isn't as good as the enemies.

 lol
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #52 on: May 07, 2009, 02:31:16 am »

this thread is pointless, close it
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Unkn0wn Offline
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Posts: 18379


« Reply #53 on: May 07, 2009, 02:32:13 am »

One more post like this and your account will be useless.
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Tymathee Offline
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Posts: 9741



« Reply #54 on: May 07, 2009, 02:39:27 am »

lol there are 12 doctrines now and you choose according to your play style. I like artillery, everyone knows that, it doesn't mean I'm cheap, its just how I play. I dont really do Shermans, I like using a lot of infantry and support weapons and using an infantry company i get all of that.

ditto my PE scorched earth. I'm not much a fan of playing as wehr because they're too static, ditto british.

So in conclusion, no one side really "sucks" it all depends on your playing style and finding a side and doctrine that fits.
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #55 on: May 07, 2009, 02:42:40 am »

Actually Tym, right now there are some issues that make certain sides much better than others.
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acker Offline
EIR Veteran
Posts: 2053


« Reply #56 on: May 07, 2009, 04:20:12 pm »

Apparently, we're just going to live with the Allied quit rate. Sounds good to me.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #57 on: May 07, 2009, 04:28:25 pm »

I KNOW HOW TO SOLVE THE PROBLEM OF LACK OF ALLIES!

Axis mirrors! Now EVERYONE can have volks and mg42s.
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Scyn Offline
EIR Veteran
Posts: 1011


« Reply #58 on: May 07, 2009, 04:29:35 pm »

Apparently, we're just going to live with the Allied quit rate. Sounds good to me.

Yup. we're going to weed out the bad allies so that every game is a stacked one. I must say you're quite brilliant.. how ever did you know that's what we were intending? Quick! Someone get this guy an award of some kind for his insight into the development!
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God is a genetically induced obsession that we interpret in such a way as to maintain our obedience.
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #59 on: May 07, 2009, 04:30:43 pm »

This?



No no <3, on a more serious note... We are looking into the issue.
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