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[WIP] Fortress Europe | Updated 23 May | Name a Unit, We Post It
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Topic: [WIP] Fortress Europe | Updated 23 May | Name a Unit, We Post It (Read 25719 times)
0 Members and 5 Guests are viewing this topic.
salan
Synergies TL2 mod!
Posts: 6290
Re: Fortress Europe (formerly known as Operation Overlord)
«
Reply #40 on:
July 11, 2009, 05:14:42 pm »
answer your msn eli
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www.synergiesmod.com
Glaze
EIR Veteran
Posts: 112
Re: Fortress Europe (formerly known as Operation Overlord)
«
Reply #41 on:
July 11, 2009, 06:42:37 pm »
Would I be able to make Luftwaffe field division (I've got a strange obsession with those)!?
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Glaze (US)!
I am also...
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Glaza (CW)
eliw00d
EIR Veteran
Posts: 352
Re: Fortress Europe (formerly known as Operation Overlord)
«
Reply #42 on:
July 11, 2009, 06:44:27 pm »
Quote from: Glaze on July 11, 2009, 06:42:37 pm
Would I be able to make Luftwaffe field division (I've got a strange obsession with those)!?
Yes! You guys should really sign up in the forums.
Logged
I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the darkness at Tannhäuser Gate. All those moments will be lost in time like tears in rain. Time to die.
Glaze
EIR Veteran
Posts: 112
Re: Fortress Europe (formerly known as Operation Overlord)
«
Reply #43 on:
July 11, 2009, 06:50:43 pm »
Where the forums at?
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eliw00d
EIR Veteran
Posts: 352
Re: Fortress Europe (formerly known as Operation Overlord)
«
Reply #44 on:
July 11, 2009, 06:53:43 pm »
Quote from: Glaze on July 11, 2009, 06:50:43 pm
Where the forums at?
http://forum.medpackstudios.com/index.php
We will be supporting all generic companies and platoons, including Sicherungs, Volksgrenadier and Luftwaffe Jäger companies.
Please divert any further questions to the forums so we can answer them there!
«
Last Edit: July 11, 2009, 06:59:11 pm by eliw00d
»
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Rocksitter
EIR Veteran
Posts: 495
Re: Fortress Europe (formerly known as Operation Overlord)
«
Reply #45 on:
July 11, 2009, 08:37:06 pm »
This looks sweet dont have to worry about bang buses and other hokie shit ..
I like the idea of you going for realism at least has much has you can..
Count me in....
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Tymathee
Donator
Posts: 9741
Re: Fortress Europe (formerly known as Operation Overlord)
«
Reply #46 on:
July 11, 2009, 11:39:38 pm »
wasn't there a mod called Fortress Europe already?
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
eliw00d
EIR Veteran
Posts: 352
Re: Fortress Europe (formerly known as Operation Overlord)
«
Reply #47 on:
July 12, 2009, 06:58:40 am »
Quote from: Tymathee on July 11, 2009, 11:39:38 pm
wasn't there a mod called Fortress Europe already?
As mentioned earlier, Sturmhaubitze (who made the original FE) and I have joined forces.
Logged
eliw00d
EIR Veteran
Posts: 352
Re: Fortress Europe
«
Reply #48 on:
July 14, 2009, 03:17:18 pm »
A list of all the companies we plan to include has been posted, check out the news forum.
I won't be coming to these forums any more, so if you're interested and have time, register in ours:
http://forum.medpackstudios.com
Hope to hear from some of you there.
Logged
eliw00d
EIR Veteran
Posts: 352
Re: [WIP] Fortress Europe | Updated 1 May | Back in Action
«
Reply #49 on:
May 05, 2010, 09:51:53 am »
Epic bump! I've decided to start updating this thread again, as I believe our mod is catered more to this audience than most casual COH players. The first post has been updated with current information and some new links. Future updates will be posted and linked within this forum.
Is there a way to create spoiler boxes in this forum?
«
Last Edit: May 05, 2010, 09:53:35 am by eliw00d
»
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Piotrskivich
EIR Veteran
Posts: 542
Re: [WIP] Fortress Europe | Updated 1 May | Back in Action
«
Reply #50 on:
May 05, 2010, 11:16:19 am »
Sounds good, any estimate on when the first public test release will be?
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eliw00d
EIR Veteran
Posts: 352
Re: [WIP] Fortress Europe | Updated 1 May | Back in Action
«
Reply #51 on:
May 05, 2010, 08:13:19 pm »
We're a relatively small group of people, so we'd like to avoid setting a date in stone because we don't want to disappoint anyone. With that said, we have a time frame in mind, and hopefully we can get something in the hands of the public in the near future.
Logged
DarkSoldierX
EIR Veteran
Posts: 3015
Re: [WIP] Fortress Europe | Updated 1 May | Back in Action
«
Reply #52 on:
May 05, 2010, 08:28:01 pm »
Your mod sounds good, I will definitely try to play it. I hope you guys get some more people on your team.
Logged
Quote from: nugnugx on June 03, 2011, 11:42:22 am
two words
atgs and fireflies
Looks who's butthurt
Quote from: BigDick on January 08, 2012, 06:47:44 am
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear
eliw00d
EIR Veteran
Posts: 352
Re: [WIP] Fortress Europe | Updated 1 May | Back in Action
«
Reply #53 on:
May 05, 2010, 08:34:54 pm »
Thanks! For how small our team is, we've gotten a lot of work done. We just accepted Mirage Knight on to our team, so hopefully he and our other RGD worker (Escforreality) can knock out what's left unit-wise. Other than that, it's on me to get our website and SCAR done, and for Sturmhaubitze to work on his realism systems.
Logged
PeteWinny201
EIR Regular
Posts: 5
Re: [WIP] Fortress Europe | Updated 1 May | Back in Action
«
Reply #54 on:
May 06, 2010, 12:31:32 am »
Hi eliw00d,
I do some wargamming in my spare time up to battlaion level and have a few resources on written company builds from different periods as well as actual company builds:
i.e it mite say that a company strength was 180 men but realistically it was about 60 for germany post 1943.
Got good details on heavy support platoons etc as well just let me know if you need them and I will email them to you.
Also I can help out with testing and MySQL got a dual degree in information Technology/Engineering majoring in software engineering so farily good at coding. Im interested at the realism aspect you got going in your initial design would definitely play it and help to bring it to fruition whether with tactical discussion (especially real world ww2 army doctrines), penetration of certain guns on vehicles etc.
Cheers,
PeteWinny
«
Last Edit: May 06, 2010, 12:39:18 am by PeteWinny201
»
Logged
eliw00d
EIR Veteran
Posts: 352
Re: [WIP] Fortress Europe | Updated 1 May | Back in Action
«
Reply #55 on:
May 07, 2010, 09:12:55 am »
@PeteWinny,
Feel free to send whatever information on company builds you think we could use, there's always more out there that we may not know about!
Currently, one of our hurdles is gunnery and how we should apply it. Mostly just shot placement from the battery/troop/section after ranging in is successful. We have some pretty good documentation on American and British artillery methods, but not so much German.
Outside of that, we aren't really looking for additional members or testers. If that changes, I'll make a post about it. We have been doing a lot of internal testing and hope to have a stable build when we release our public alpha.
Logged
Nevyen
Honoured Member
Posts: 2365
Re: [WIP] Fortress Europe | Updated 1 May | Back in Action
«
Reply #56 on:
May 07, 2010, 09:32:16 am »
Are you looking for specific drill for WW2 german artillery? I could see what I have on that if your interested.
Logged
eliw00d
EIR Veteran
Posts: 352
Re: [WIP] Fortress Europe | Updated 1 May | Back in Action
«
Reply #57 on:
May 07, 2010, 09:52:59 am »
@Nevyen
Well, I've read that the British deployed their guns in troops of 4, and would range with the No. 1 and No. 2 guns. It also said that the barrels of the guns would be parallel to each other, so I'm assuming that the rounds would come down in a sort of line parallel to the gun line. But what about the entire battery, would they place their rounds on the same line?
So, just basic gunnery really. Anything about ranging and firing on a target and how the rounds would be dispersed during each phase (generally) would be good information to have.
Also, British ranging shots generally took place between 30 and 60 seconds. After ranging, the British would generally have a set number of rounds at an interval (I read 10 or 30 seconds). What about American, German and Russian?
«
Last Edit: May 07, 2010, 09:55:35 am by eliw00d
»
Logged
Nevyen
Honoured Member
Posts: 2365
Re: [WIP] Fortress Europe | Updated 1 May | Back in Action
«
Reply #58 on:
May 07, 2010, 11:19:50 am »
This link Ive used in the past is really useful
http://www.poeland.com/tanks/artillery/artillery.html
This is a set of table top rules but the section on artillery doctrines will give you an insight into the relationship between the battery and FO for the major nations as well as approaches to artillery missions.
http://www.fireandfury.com/artillerytutorial/artytut.shtml
not a bad site for the british,
should give you a good understanding on the british seeing it important to drop rounds quickly
http://nigelef.tripod.com/
http://www.lonesentry.com/manuals/fm6-20-artillery/index.html
FM 6-20: Tactical Employment Field Artillery Field Manual, War Department, February 5, 1944
That says it all really
this is from my favorites list under WW2 there is other stuff but these ones are pretty good for what I think your looking for.
PM me if you want other stuff and Ill see what i can dig up for you.
Cheers
Nev
«
Last Edit: May 07, 2010, 11:26:29 am by Nevyen
»
Logged
Nevyen
Honoured Member
Posts: 2365
Re: [WIP] Fortress Europe | Updated 1 May | Back in Action
«
Reply #59 on:
May 07, 2010, 11:31:38 am »
One last one
sorry missed this
http://www.lonesentry.com/manuals/tme30/index.html
U.S. War Department Technical Manual TM-E 30-451: Handbook on German Military Forces published in March 1945
this one is gold imho
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