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Author Topic: PE halftracks  (Read 20153 times)
0 Members and 2 Guests are viewing this topic.
Guderian Offline
EIR Veteran
Posts: 817



« Reply #20 on: May 09, 2009, 04:46:47 am »

I have never noticed ac cars suppressing unless a really long prolonged fire (from the small mg mostly it seems)
Or infantry supporting.
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #21 on: May 09, 2009, 08:20:52 am »

I admit the StuG rush probably shouldn't've killed my Calli and that was just me being fail, otherwise I did decently with exception of that damn PaK snipe. It can still fucking ninja snipe my shit from out of LOS, you devs did not fix the problem with the PaK it is just now more annoying to move than before. Seriously, do something about it.


Barely, the pak missed a lot of times...

To his defence I will say that he was on a company with no advantages with me having three basic +200 ones and almost no vet on either side of the allied team while killers company was a neverending stream of vetted panzergrenadiers and tanks/vehicles. Kudos for him for gaining all that vet, but I dont think he came out of it with a net PP gain Wink

Cmon, you had nearly 30 games played and mal about 5, and you also had some vet 2/3 rifles, and I was nice enough to not use any off map <3.

I did see a guy with a CCT for his pershing though and it seemed pretty brutal.

pquiemsh (or something like that sorry lol), and his mighty vet 3 pershing + cct.

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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #22 on: May 09, 2009, 08:35:00 am »

Haha, who you trying to kid killer? I had two vetted rifles in my company which was a single vet 2 and a single vet 3 while you piled on a shitload of vetted tanks and panzergrens. If you wish to pursue this discussion why don't you also include the fact how weak rifle veterancy is to begin with to help my case? Smiley

I had a 40% hp vet 2 fallschrim squad beat a full health vet 3 rifle squad charging them in yellow cover so fast that I couldnt retreat the squad before it was fg42-sniped on the retreat. Pussy rifles?

Also to those who say draken played bad: consider that killer had berge + PIV doing nothing for most of the early game. Draken was missing 18~ pop of Killer's forces.
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Bubz Offline
EIR Veteran
Posts: 726



« Reply #23 on: May 09, 2009, 09:39:37 am »

Eh... smokaz is right.
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #24 on: May 09, 2009, 09:49:52 am »

Haha, who you trying to kid killer? I had two vetted rifles in my company which was a single vet 2 and a single vet 3 while you piled on a shitload of vetted tanks and panzergrens. If you wish to pursue this discussion why don't you also include the fact how weak rifle veterancy is to begin with to help my case? Smiley

I had a 40% hp vet 2 fallschrim squad beat a full health vet 3 rifle squad charging them in yellow cover so fast that I couldnt retreat the squad before it was fg42-sniped on the retreat. Pussy rifles?

Also to those who say draken played bad: consider that killer had berge + PIV doing nothing for most of the early game. Draken was missing 18~ pop of Killer's forces.

replay or it didnt happen

the guy who charged ur falls was a noob obviously
while units are moving, their accuracy is low--> no damage k?
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #25 on: May 09, 2009, 09:53:01 am »

Haha, who you trying to kid killer? I had two vetted rifles in my company which was a single vet 2 and a single vet 3 while you piled on a shitload of vetted tanks and panzergrens. If you wish to pursue this discussion why don't you also include the fact how weak rifle veterancy is to begin with to help my case? Smiley

I don´t even have pzgrens newb  Tongue.


And I should have taken a pic of the scores to show how Big it could have made my e-penis lolz.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #26 on: May 09, 2009, 09:56:43 am »

So that means a 100% health vet 3 riflesquad should not beat a half health fallschirm?

And the noob who naively charged the rifles thinking they would win, was me.

« Last Edit: May 09, 2009, 10:01:45 am by Smokaz » Logged
panzerjager1943 Offline
EIR Veteran
Posts: 659


« Reply #27 on: May 09, 2009, 09:57:57 am »

If you charge it. It'd be like charging LMG42 Grenadiers at Commandos. Best of luck. They should've sat tight at long range, maybe have used suppressive fire if it wasn't on recharge.
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Bubz Offline
EIR Veteran
Posts: 726



« Reply #28 on: May 09, 2009, 10:03:45 am »

I think panzerjager doesn't have the point.
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #29 on: May 09, 2009, 10:07:12 am »

I think panzerjager doesn't have the point.

Eh? I think you don't get it mate. Units in cover will always win over units moving towards them.
Falls have a high dmg output,yet are relatively weak. But they really profit from cover, as they can use ambush etc.

Vet 3 doesn't make your units godlike anymore.

Still a replay would be nice.

Edit: Nvm saw the link on the first page.
« Last Edit: May 09, 2009, 10:09:28 am by Baine » Logged

panzerjager1943 Offline
EIR Veteran
Posts: 659


« Reply #30 on: May 09, 2009, 10:07:47 am »

//message deleted
« Last Edit: May 09, 2009, 10:19:27 am by panzerjager1943 » Logged
Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #31 on: May 09, 2009, 10:12:53 am »

Rifles are mainline infantry for the armor company, if I can't even pour PPs into vet 3 rifles with bars to take on half-health axis infantry at lower vet, I will have to play my rifles like 200 Mp sucide sticky bombers like a lot of players already do. Using your infantry as meatshields and sticky bomb kamikaze fighters = not enjoyable american play. Rifles need to be strong at vet 3 and able to solve anti infantry tasks, and currently they are not.
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panzerjager1943 Offline
EIR Veteran
Posts: 659


« Reply #32 on: May 09, 2009, 10:20:18 am »

That's why they're going to cost 185 manpower.
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Draken Offline
Chess master
EIR Veteran
Posts: 1850



« Reply #33 on: May 09, 2009, 10:23:40 am »

Meh killer. I hold my flank under constant calli barrages. If you are using mainly vechicle army its obvious that you will have high score and low casualties.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #34 on: May 09, 2009, 11:03:11 am »

Quote
-Vet3 Health 1.1, Cover ability*, Damage 1.2,  Received Suppression 0.8

I don't see how this is not a strong bonus, it's probably the best vet 3 bonus they ever had in EIR. Maybe it's not applied properly.
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Pak75mm Offline
EIR Veteran
Posts: 108


« Reply #35 on: May 09, 2009, 11:20:39 am »

considering they are AT magnets lol...cmon
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #36 on: May 09, 2009, 11:27:24 am »

Quote
-Vet3 Health 1.1, Cover ability*, Damage 1.2,  Received Suppression 0.8

I don't see how this is not a strong bonus, it's probably the best vet 3 bonus they ever had in EIR. Maybe it's not applied properly.

and its quite easy to vet them up and keep em alive

6men
2xp per grenadier
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Bubz Offline
EIR Veteran
Posts: 726



« Reply #37 on: May 09, 2009, 11:41:57 am »

By the way I meant panzerjger haven't understood what happened.
Smokaz said "I had a 40% hp vet 2 fallschrim squad beat a full health vet 3 rifle squad charging them in yellow cover so fast that I couldnt retreat the squad before it was fg42-sniped on the retreat. Pussy rifles?" he was the one with fsj charging rifes in yellow cover.
And panzerjager answered "If you charge it. It'd be like charging LMG42 Grenadiers at Commandos. Best of luck. They should've sat tight at long range, maybe have used suppressive fire if it wasn't on recharge." So he's assuming smokaz had fsj in cover while riflemen charged, but it was the contrary. That was the sense of my "I think he hasnt got the point"

Maybe I haven't understood how it went. But from my crappy english knowledge smokaz was the one with fsj charging. And I haven't seen the replay. Tell me if I'm wrong.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #38 on: May 09, 2009, 11:47:01 am »

Vet 1/2 (the circular triangle thing) FSJ are sitting at 40% health with 4 squad members in a small brush type of yellow cover, not camoed. My vet 3 BAR rifles come around the corner of a house, at full health with vet 3. They charge from medium range and before my eyes the squad MELTS and dissapears with FSJ not losing a single man.
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #39 on: May 09, 2009, 11:49:06 am »

i think thats how falls work when they are not moving, standing in cover ready to shoot..

vet=fail
no vet=win
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