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Author Topic: What should i get?  (Read 3230 times)
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chefarzt Offline
EIR Veteran
Posts: 1906



« on: May 09, 2009, 01:59:20 am »

Im playing some allies atm and i wonder which reinforcements would be better.
Im Vehicle heavy and thinking about either going for airborne to take out heavy tanks or commandoes to bumrush paks or grab shrecks.
Suggestions?
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This community is full of a bunch of mindless idiots with memories like two year olds.

https://www.etsy.com/de/shop/ShitGlitter?ref=l2-shop-header-avatar
I'm not sure what you're so defensive about Tank.
 he makes shab look like a princess giving food to the poor.
Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #1 on: May 09, 2009, 02:01:13 am »

Which Doctrine are you currently?
Whats your play style?
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chefarzt Offline
EIR Veteran
Posts: 1906



« Reply #2 on: May 09, 2009, 02:03:49 am »

Hit and run, Armor, Bumrush the enemy, Overwhelm him with numbers.
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Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #3 on: May 09, 2009, 02:06:34 am »

This may sound crazy, but go for the armour reinforcement pack

If your all about using lots of tanks and infantry for overwhelm tactics, then getting more availability on Sherman and Riflemen will help you more than expensive, low availability units.
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chefarzt Offline
EIR Veteran
Posts: 1906



« Reply #4 on: May 09, 2009, 02:09:35 am »

Actually availabilty is no issue 1 pp for an extra sherman or an extra sniper doesnt hurt too much.
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Akranadas Offline
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Posts: 6906


« Reply #5 on: May 09, 2009, 02:15:27 am »

Yes, but your company won't benefit much from another package, if your about whelming. Getting a the Para or Commando package will give you units with a high cost. Where as, adding availability to your current setup will give you more flexibility in the amount of armour or infantry you bring without affect your PP gain, which can be spent on advantages and off maps, further strengthening your force.

Most people (including myself) make the mistake of grabbing a reinforcement package for more of a novelty reason then practical.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #6 on: May 09, 2009, 02:53:48 am »

Choosing between paying 30 PPs for 2 - 3 more availability on units (Paying for these through availability and some conservative play will cost you no more than 10 PPs) or getting unique new units that will fill gaps in your company setup is an easy call tbh.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #7 on: May 09, 2009, 02:57:23 am »

I'd go for armor reinforcements, buy those extra shermans, quads and engineers - basicaly 4 PP for the engineers, which always die, saved per game. They always pay off for themselves in full, though, with their low cost. 2 PP per game for the 2 Quads would also help. Extra 2 PP for shermans too... So, yeah, going armor for a net 8 PP per game pay-off(with overwhelming tactics shit dont' last long) could be useful. Commandos aren't that good tbh - a ranger will do it all and more, and having the current tetrarch is a bit of a waste tbh. Mando mortar won't work with overwhelm tactics...
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chefarzt Offline
EIR Veteran
Posts: 1906



« Reply #8 on: May 09, 2009, 03:07:59 am »

After reading all this i say : Airborne Ftw. Rapes tanks and Paks.
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Akranadas Offline
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Posts: 6906


« Reply #9 on: May 09, 2009, 03:32:58 am »

Yes, but they are expensive and have little to no anti-infantry capabilities
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chefarzt Offline
EIR Veteran
Posts: 1906



« Reply #10 on: May 09, 2009, 03:59:14 am »

Thats what tanks and quads are for. Combined spam ftw. Grin Grin Grin
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #11 on: May 09, 2009, 04:15:23 am »

the carbine is actualy quite more capable than you'd think - won't stand up to STG44s or MP40s, but any rifle-based troop will die fast and hard, and you just can't say no to a nuclear pineaple.
Good choise chef.
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Guderian Offline
EIR Veteran
Posts: 817



« Reply #12 on: May 09, 2009, 05:11:10 am »

Airborn have epicly much hp. But i do recommend them for the handelds (Ab zooks seems to never miss)
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deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #13 on: May 09, 2009, 05:46:51 am »

This may sound crazy, but go for the armour reinforcement pack

If your all about using lots of tanks and infantry for overwhelm tactics, then getting more availability on Sherman and Riflemen will help you more than expensive, low availability units.

Your definition of overwhelm is striking me as, 'spam' Shocked
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DERDBERT
Like Jesus, Keeps died for us

He made a funny thread for bear, and got banned.

Now bear makes his own funny thread. It's unsurprisingly not funny.

Keeps died for our funny threads.
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