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PE] At nades = useless. they need bettter splash!
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Topic: PE] At nades = useless. they need bettter splash! (Read 7393 times)
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AlcapwneD
EIR Veteran
Posts: 91
PE] At nades = useless. they need bettter splash!
«
on:
May 10, 2009, 08:39:22 pm »
These things are better off being 15-5mu at the cost of its uselessness, ive used in all my games and it hardly ever hits its target within its radius, short-mid range i get a decent chance of hitting it, the only way it can be effective if its in close range (if its blocked or damage engine), but tanks back up faster than the infantry.
even at close range the nades are overthrown and does no damage at all, or hits it and the tank doesnt tank damage. so what i suggest if its radius & damage output is increased to a small extent or increase uses to 4 or something that will make it worth 25mu.
i could fraps some examples if need be..
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Piotrskivich
EIR Veteran
Posts: 542
Re: PE] At nades = useless. they need bettter splash!
«
Reply #1 on:
May 10, 2009, 08:45:03 pm »
Could we make them explode from impact against a tank instead of just hitting the ground?
Because as I believe they are thrown at the tank not the ground under it, these are not frags!
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Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: PE] At nades = useless. they need bettter splash!
«
Reply #2 on:
May 10, 2009, 08:57:18 pm »
you need ATHTs and treadbreaker for these to work.
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gamesguy2
Honoured Member
Posts: 2238
Re: PE] At nades = useless. they need bettter splash!
«
Reply #3 on:
May 10, 2009, 09:04:46 pm »
Quote from: Piotrskivich on May 10, 2009, 08:45:03 pm
Could we make them explode from impact against a tank instead of just hitting the ground?
Because as I believe they are thrown at the tank not the ground under it, these are not frags!
Not without screwing up all other nades as well.
AT nades were good against emplacements, but now there are very few emplacements...
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AlcapwneD
EIR Veteran
Posts: 91
Re: PE] At nades = useless. they need bettter splash!
«
Reply #4 on:
May 10, 2009, 09:13:10 pm »
Quote from: Piotrskivich on May 10, 2009, 08:45:03 pm
Could we make them explode from impact against a tank instead of just hitting the ground?
Because as I believe they are thrown at the tank not the ground under it, these are not frags!
indeed.
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CommanderHolt
EIR Veteran
Posts: 600
Re: PE] At nades = useless. they need bettter splash!
«
Reply #5 on:
May 10, 2009, 09:16:54 pm »
Unfortunately, I don't think that's how they are coded. They are pretty much 0 second grenades. If you look closely at the grenade when they throw it, It actually looks like a Pineapple grenade! (American)
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Staplerfahrer
EIR Veteran
Posts: 50
Re: PE] At nades = useless. they need bettter splash!
«
Reply #6 on:
May 10, 2009, 09:37:34 pm »
AT grenades are hilariously pointless.
Even if they hit, they deal laughable damage. You could give them to every PzGren squad for free and they would still be ineffectual.
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Piotrskivich
EIR Veteran
Posts: 542
Re: PE] At nades = useless. they need bettter splash!
«
Reply #7 on:
May 10, 2009, 10:00:41 pm »
Surely you jest?
AT nades a good vs howitzers and m10s when they hit.
Well anyway to make AT nades hit upon impact all you have to do is go into the ebps projectile file for the AT nade and set it's collision type to tp_artillery.
Then it will explode upon impact with hedges, tanks guns ect.
I tried it out and it kinda looks like when a pzfaust hits something, sparks and all ON the vehicle rather than under it. It would make the battle look better and be more realistic and effective.
And if you REALLY wanted to buff them you could give them the sticky collision type so they followed the kiting tank....
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RikiRude
Donator
Posts: 4376
Re: PE] At nades = useless. they need bettter splash!
«
Reply #8 on:
May 10, 2009, 10:19:49 pm »
I've only seen these used effectively against emplacements and blocked M8s, other then that they are pretty crappy. I think a lower price could be needed, although how do they work again infantry? because im not sure how good it would be to give PE super cheap nades if they work good against inf.
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Illegal_Carrot
Global Moderator
Posts: 1068
Re: PE] At nades = useless. they need bettter splash!
«
Reply #9 on:
May 10, 2009, 11:05:52 pm »
Quote from: RikiRude on May 10, 2009, 10:19:49 pm
I've only seen these used effectively against emplacements and blocked M8s, other then that they are pretty crappy. I think a lower price could be needed, although how do they work again infantry? because im not sure how good it would be to give PE super cheap nades if they work good against inf.
It's less effective again infantry than the Gren's potato masher 'nade.
So yeah, they suck.
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Piotrskivich
EIR Veteran
Posts: 542
Re: PE] At nades = useless. they need bettter splash!
«
Reply #10 on:
May 10, 2009, 11:42:48 pm »
It's less effective than acting like lunatics and hoping the Americans quit the field.
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Tymathee
Donator
Posts: 9741
Re: PE] At nades = useless. they need bettter splash!
«
Reply #11 on:
May 11, 2009, 03:08:48 am »
i love at nades, they have a faster wind-up than stickies and since a lot of people dondt use them, when you throw 'em at a tank, you usually surp rise.
what I usually do is try and find a way to make the tank stop and then pop it with at nades. I've killed lots of tanks with those babies. Or you throw them into the area you think the tank is going. They also work great against say, bunkres and emplacements and howitzer and omg, they wtfpwn at guns.
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"I want proof!"
"I have proof!"
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Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Staplerfahrer
EIR Veteran
Posts: 50
Re: PE] At nades = useless. they need bettter splash!
«
Reply #12 on:
May 11, 2009, 06:35:34 pm »
Quote from: Tymathee on May 11, 2009, 03:08:48 am
what I usually do is try and find a way to make the tank stop and then pop it with at nades. I've killed lots of tanks with those babies. Or you throw them into the area you think the tank is going. They also work great against say, bunkres and emplacements and howitzer and
omg, they wtfpwn at guns
.
I was gonna let this post slide until I read that last part.
I call BS. Unless you have a vid or a replay, you're lying or heavily distorting the truth.
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RikiRude
Donator
Posts: 4376
Re: PE] At nades = useless. they need bettter splash!
«
Reply #13 on:
May 11, 2009, 06:54:07 pm »
Quote from: Staplerfahrer on May 11, 2009, 06:35:34 pm
Quote from: Tymathee on May 11, 2009, 03:08:48 am
what I usually do is try and find a way to make the tank stop and then pop it with at nades. I've killed lots of tanks with those babies. Or you throw them into the area you think the tank is going. They also work great against say, bunkres and emplacements and howitzer and
omg, they wtfpwn at guns
.
I was gonna let this post slide until I read that last part.
I call BS. Unless you have a vid or a replay, you're lying or heavily distorting the truth.
that's a might good use for them, and if they work good on all those things mentioned why wouldn't they work that good on an ATG?
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Unkn0wn
No longer retired
Posts: 18379
Re: PE] At nades = useless. they need bettter splash!
«
Reply #14 on:
May 11, 2009, 06:55:41 pm »
I tried using them against infantry the other day and my opponent's response was 'lolwut'.
It's not like I had anything else to throw them on
.
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Staplerfahrer
EIR Veteran
Posts: 50
Re: PE] At nades = useless. they need bettter splash!
«
Reply #15 on:
May 11, 2009, 07:01:37 pm »
Quote from: RikiRude on May 11, 2009, 06:54:07 pm
that's a
might
good use for them, and if they work good on all those things mentioned why wouldn't they work that good on an ATG?
It
MIGHT
be a good use for them if they did enough damage to take out decrewed equipment. But, from experience, it takes greater than two AT grenades to take stuff out.
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RikiRude
Donator
Posts: 4376
Re: PE] At nades = useless. they need bettter splash!
«
Reply #16 on:
May 11, 2009, 10:28:41 pm »
Quote from: Staplerfahrer on May 11, 2009, 07:01:37 pm
Quote from: RikiRude on May 11, 2009, 06:54:07 pm
that's a
might
good use for them, and if they work good on all those things mentioned why wouldn't they work that good on an ATG?
It
MIGHT
be a good use for them if they did enough damage to take out decrewed equipment. But, from experience, it takes greater than two AT grenades to take stuff out.
dude, i forgot the y at the end, as in a "mighty" good use for them.
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gioni78
EIR Regular
Posts: 3
Re: PE] At nades = useless. they need bettter splash!
«
Reply #17 on:
May 11, 2009, 11:07:10 pm »
since pe has almost no viable antitank, tank awareness or apcr might be better than at nades for assault, just a thought.
At least in vanilla that's wh i play tank hunters, apcr and tank awareness.
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Scyn
EIR Veteran
Posts: 1011
Re: PE] At nades = useless. they need bettter splash!
«
Reply #18 on:
May 11, 2009, 11:10:24 pm »
Patience.
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Tymathee
Donator
Posts: 9741
Re: PE] At nades = useless. they need bettter splash!
«
Reply #19 on:
May 12, 2009, 02:43:05 am »
Quote from: Staplerfahrer on May 11, 2009, 06:35:34 pm
Quote from: Tymathee on May 11, 2009, 03:08:48 am
what I usually do is try and find a way to make the tank stop and then pop it with at nades. I've killed lots of tanks with those babies. Or you throw them into the area you think the tank is going. They also work great against say, bunkres and emplacements and howitzer and
omg, they wtfpwn at guns
.
I was gonna let this post slide until I read that last part.
I call BS. Unless you have a vid or a replay, you're lying or heavily distorting the truth.
one at nade usually takes it to about 60% or 50% health. If you have two guys throw an at nade each, it will kill it. I do it all the time.
AT Gun Health = 300
AT Nade Damage = 100-150
Dmg vs Towed gun = 100%
so yes, if you have two at nades, two CAN kill it and 3 will kill it.
«
Last Edit: May 12, 2009, 02:44:45 am by Tymathee
»
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