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how a pro, bashed a average-skilled and a newb(me) by pop-kill
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Topic: how a pro, bashed a average-skilled and a newb(me) by pop-kill (Read 14504 times)
0 Members and 4 Guests are viewing this topic.
chefarzt
EIR Veteran
Posts: 1906
Re: how a pro, bashed a average-skilled and a newb(me) by pop-kill
«
Reply #20 on:
May 13, 2009, 08:14:29 am »
Or it would produce hordes of vet 3 Tanks.
Logged
Quote from: tank130 on April 22, 2014, 06:20:09 pm
This community is full of a bunch of mindless idiots with memories like two year olds.
https://www.etsy.com/de/shop/ShitGlitter?ref=l2-shop-header-avatar
I'm not sure what you're so defensive about Tank.
he makes shab look like a princess giving food to the poor.
Scyn
EIR Veteran
Posts: 1011
Re: how a pro, bashed a average-skilled and a newb(me) by pop-kill
«
Reply #21 on:
May 13, 2009, 08:17:36 am »
Well we'd put some kind of timer in place so that you can't exploit it. Like in old EiR when self destruct had an activation time of like.. what 25-30 sec?
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God is a genetically induced obsession that we interpret in such a way as to maintain our obedience.
EscforrealityTLS
EIR Veteran
Posts: 593
Re: how a pro, bashed a average-skilled and a newb(me) by pop-kill
«
Reply #22 on:
May 13, 2009, 08:17:52 am »
At the cost of games? Beside put like a 10 sec timer on it before it works. Call it a get out of tank time...
Logged
Pwanawan baby!
Sever5
EIR Regular
Posts: 24
Re: how a pro, bashed a average-skilled and a newb(me) by pop-kill
«
Reply #23 on:
May 13, 2009, 08:19:17 am »
Quote from: Scyn on May 13, 2009, 08:10:53 am
Quote from: EscforrealityTLS on May 13, 2009, 08:08:51 am
What would be cool (But unnecessary) would be if you had an abandon tank button that spons the tank crew just like support weapons that run off the map. Would be a nice way to save vet.
Interesting concept, perhaps something we should look into.
ya, nice idea, but then the chance to get engine damaged or immobalised higher then normal, otherwise u can save ur vet tank just because there is too much AT but no AI, wich isn't charging a tank normaly.
so u use it only because there is no other chance to get off the field. not to adjust the resistance of your vet to the circumstances.
Logged
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: how a pro, bashed a average-skilled and a newb(me) by pop-kill
«
Reply #24 on:
May 13, 2009, 08:52:12 am »
Quote from: Scyn on May 13, 2009, 05:17:30 am
Ground fire
with shrecks or mortar. you can kill your own units.
lol, is that a pun sync?
comon sever, this is kinda in bad taste man. I understand that you got pissed, but now you know better than to run a StuH 42 into my spawn now dont you?
I wasnt abusing your skill, i was teaching my partner (new guy who had played like 4 games) that when he immobalizes a tank like that to leave it alone, and it will give you an advantage.
you should've sent those storms that you used to gank my vet 3 howie back to the stuh and tossed a few bundled nades on it. We woudldnt have known
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Sever5
EIR Regular
Posts: 24
Re: how a pro, bashed a average-skilled and a newb(me) by pop-kill
«
Reply #25 on:
May 13, 2009, 09:10:25 am »
Quote from: Groundfire on May 13, 2009, 08:52:12 am
lol, is that a pun sync?
comon sever, this is kinda in bad taste man. I understand that you got pissed, but now you know better than to run a StuH 42 into my spawn now dont you?
I wasnt abusing your skill, i was teaching my partner (new guy who had played like 4 games) that when he immobalizes a tank like that to leave it alone, and it will give you an advantage.
you should've sent those storms that you used to gank my vet 3 howie back to the stuh and tossed a few bundled nades on it. We woudldnt have known
[/quote]
ya i will never send a stuh, or anything else, in any spawn again ^^ there you are right, but i was also a new, ok played 20 games by the time, but i just loose the average skilled things like im new. and we told you that. i would not be angry if u would have let it like that for the rest of the game, because after this we got no chance. and my teammate wasn't the pro like u neither.
sorry for the vet3 howie, ok i just know how it feels if you loose a vet 1, but i was angry :/ and i got no nades on these stormys, and no precision strike... hm ok... a howie vet3 is more than a lost game :-x sorry for that
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Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: how a pro, bashed a average-skilled and a newb(me) by pop-kill
«
Reply #26 on:
May 13, 2009, 09:34:13 am »
dont worry bout it, its just vet.
Shouldnt get so worked up over a lost stuh.
Logged
Sever5
EIR Regular
Posts: 24
Re: how a pro, bashed a average-skilled and a newb(me) by pop-kill
«
Reply #27 on:
May 13, 2009, 10:23:33 am »
hehe... it's more that i didn't lost it ^^
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Killer344
The Inquisitor
Posts: 6904
Re: how a pro, bashed a average-skilled and a newb(me) by pop-kill
«
Reply #28 on:
May 13, 2009, 11:29:09 am »
Quote from: Scyn on May 13, 2009, 08:10:53 am
Quote from: EscforrealityTLS on May 13, 2009, 08:08:51 am
What would be cool (But unnecessary) would be if you had an abandon tank button that spons the tank crew just like support weapons that run off the map. Would be a nice way to save vet.
Interesting concept, perhaps something we should look into.
EIRRMOD already said he´ll try to make tank´s crews retreatable ...
Logged
Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Unkn0wn
No longer retired
Posts: 18379
Re: how a pro, bashed a average-skilled and a newb(me) by pop-kill
«
Reply #29 on:
May 13, 2009, 11:29:39 am »
Scyn nub.
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NightRain
EIR Veteran
Posts: 3908
Re: how a pro, bashed a average-skilled and a newb(me) by pop-kill
«
Reply #30 on:
May 13, 2009, 11:32:50 am »
Quote from: Scyn on May 13, 2009, 08:10:53 am
Quote from: EscforrealityTLS on May 13, 2009, 08:08:51 am
What would be cool (But unnecessary) would be if you had an abandon tank button that spons the tank crew just like support weapons that run off the map. Would be a nice way to save vet.
Interesting concept, perhaps something we should look into.
Me want! Off Vehicle. Crew Abandons the tank and the tank will go KABOOM after a moment. It'd be cool...like in MoW "Oh noez they got mah tiga half destr0yd me press OFF vehicle!" It usually leaves the tank there intact and the crew abandons it...greedy enemy always runs to the tiger to "Capture it" and...well...boom. Enemy team got no points from it
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Sever5
EIR Regular
Posts: 24
Re: how a pro, bashed a average-skilled and a newb(me) by pop-kill
«
Reply #31 on:
May 13, 2009, 11:46:26 am »
Quote from: NightRain on May 13, 2009, 11:32:50 am
Me want! Off Vehicle. Crew Abandons the tank and the tank will go KABOOM after a moment. It'd be cool...like in MoW "Oh noez they got mah tiga half destr0yd me press OFF vehicle!" It usually leaves the tank there intact and the crew abandons it...greedy enemy always runs to the tiger to "Capture it" and...well...boom. Enemy team got no points from it
i think, the balanced way would be: if you leave the tank, its like you leave any support weapon - it can be picked up from the enemy. so you will think twice on leaving a tank. ok, your vets are saved, but the enemy may got a advantage for this battle...
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BigDick
Guest
Re: how a pro, bashed a average-skilled and a newb(me) by pop-kill
«
Reply #32 on:
May 13, 2009, 11:52:03 am »
Quote from: Scyn on May 13, 2009, 08:10:53 am
Quote from: EscforrealityTLS on May 13, 2009, 08:08:51 am
What would be cool (But unnecessary) would be if you had an abandon tank button that spons the tank crew just like support weapons that run off the map. Would be a nice way to save vet.
Interesting concept, perhaps something we should look into.
that you can run away before your vet3 pershing get killed nexttime?
no way...more bullshit implemented into that mod
Logged
EscforrealityTLS
EIR Veteran
Posts: 593
Re: how a pro, bashed a average-skilled and a newb(me) by pop-kill
«
Reply #33 on:
May 13, 2009, 12:16:47 pm »
If it was implemented it would probably involve long timer as to stop people exploiting it by blowing up the tank before the enemy can get the XP from killing it themselves.
It could spon an unarmed crew that automatically retreat of map with no control from the player.
Also from the moment the player hits the retreat/scuttle button the tank should be completely disabled as in, it should not the able to move or shoot. So no one can go into a delaying/suicide engagement with the hope of acquiring vet.
The time delay can be considered the required time to scuttle the tank. The scuttle tank option should have a (Spot) action in case of accidentally clicking it.
This I imagine would be a relatively fair way of implementing it.
«
Last Edit: May 14, 2009, 07:00:38 am by EscforrealityTLS
»
Logged
BigDick
Guest
Re: how a pro, bashed a average-skilled and a newb(me) by pop-kill
«
Reply #34 on:
May 13, 2009, 12:24:27 pm »
vet is meant to die
vet3 units are powerful and since a tank couldnt be oneshoted or even twoshoted it youldnt be that easy to retreat its xp
Logged
EscforrealityTLS
EIR Veteran
Posts: 593
Re: how a pro, bashed a average-skilled and a newb(me) by pop-kill
«
Reply #35 on:
May 13, 2009, 12:26:33 pm »
Try reading.
Logged
Scyn
EIR Veteran
Posts: 1011
Re: how a pro, bashed a average-skilled and a newb(me) by pop-kill
«
Reply #36 on:
May 13, 2009, 12:29:23 pm »
Technically the only way of real way of getting rid of high vetted tanks at the moment is either to ambush it or bum rush it with everything you got. I don't think a retreating crew would make much of a difference.. except then.. you could chase it down with pumas and armored cars.
Yay! Go Axis!
Logged
31stPzGren
EIR Veteran
Posts: 455
Re: how a pro, bashed a average-skilled and a newb(me) by pop-kill
«
Reply #37 on:
May 13, 2009, 01:22:50 pm »
Implementing realistic manner of preserving vet causes of realistic implementation of vet in the first place.
No extra magical shot bouncing armour when veteran. No special engine upgrades that increases up your maximum speed, no sudden change in the gun calibre or round type causing mega explosions or increased damage.
Just the good old simple, aim better/shoot better, accelerate faster, reload faster and maybe see a little further.
Logged
EscforrealityTLS
EIR Veteran
Posts: 593
Re: how a pro, bashed a average-skilled and a newb(me) by pop-kill
«
Reply #38 on:
May 13, 2009, 02:00:42 pm »
You know PzGren I think that's a great idea.
Logged
AmPM
Community Mapper
Posts: 7978
Re: how a pro, bashed a average-skilled and a newb(me) by pop-kill
«
Reply #39 on:
May 13, 2009, 09:48:48 pm »
Actually, veteran german tankers regularly engaged with their vehicles at an angle, since their armor was not sloped until the Panther came out it was the only way to decrease penetration vs the flat facings.
I can find reasons for most of the vet bonuses (damage, penetration, received damage/pen, etc) except of speed (its not like they bored out the engine and added NOx)
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