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General Discussion
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EIR UI Art Discussion
Poll
Question:
Which UI scheme colour is the best?
Yellow UI
Light Red UI
Grey UI
Green UI
Light Blue UI
Same Colour as it is now
Don't Touch the UI
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Topic: EIR UI Art Discussion (Read 19423 times)
0 Members and 1 Guest are viewing this topic.
SaintPauli
EIR Veteran
Posts: 530
Re: EIR UI Art Discussion
«
Reply #20 on:
May 21, 2009, 12:03:25 pm »
For EiR we only need a minimal HUD. Unfortunately it is hardcoded so it is very hard to make any substantial changes. You should however be able to disable some of the hardpoints (manpower/muni counter and so on) and make parts of the HUD transparent. That way it should be possible to make the HUD look something like this (sorry for my bad drawing skills).
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Unkn0wn
No longer retired
Posts: 18379
Re: EIR UI Art Discussion
«
Reply #21 on:
May 21, 2009, 12:11:32 pm »
zoom out mod HAX
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Bubz
EIR Veteran
Posts: 726
Re: EIR UI Art Discussion
«
Reply #22 on:
May 21, 2009, 12:13:22 pm »
Unknownz stole my post tbfh.
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Mysthalin
Tired King of Stats
Posts: 9028
Re: EIR UI Art Discussion
«
Reply #23 on:
May 21, 2009, 12:20:35 pm »
Quote from: Akranadas on May 21, 2009, 05:46:18 am
Combining won't work
It'll make it brown
I meant tiger kind of look ^^.
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roflmao
Professional Buttkicker.
Posts: 1317
Re: EIR UI Art Discussion
«
Reply #24 on:
May 21, 2009, 12:53:40 pm »
Grey for me. Although a bit more texture would look nice.
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Akranadas
Honoured Member
Posts: 6906
Re: EIR UI Art Discussion
«
Reply #25 on:
May 21, 2009, 04:53:05 pm »
Quote from: SaintPauli on May 21, 2009, 12:03:25 pm
For EiR we only need a minimal HUD. Unfortunately it is hardcoded so it is very hard to make any substantial changes. You should however be able to disable some of the hardpoints (manpower/muni counter and so on) and make parts of the HUD transparent. That way it should be possible to make the HUD look something like this (sorry for my bad drawing skills).
No sorry, it's not impossible to do that, I could make parts transparent but it's impossible to make that work from a design standpoint as you would have items floating in mid screen which looks fuggly.
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Kolath
Commander, 2nd Infantry Division
Posts: 2382
Re: EIR UI Art Discussion
«
Reply #26 on:
May 21, 2009, 05:46:52 pm »
Will they be faction specific or no?
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Kolath's Quote Commandments:
1. Thou shalt not quote the entirety of a post 3 or less posts above you
2. Thou shalt not quote more than 2 nested levels
3. Thou shalt not quote large blocks of text when one sentence would do
4. Thou shalt not quote images!
Akranadas
Honoured Member
Posts: 6906
Re: EIR UI Art Discussion
«
Reply #27 on:
May 21, 2009, 05:50:37 pm »
No. It is impossible to do that.
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SaintPauli
EIR Veteran
Posts: 530
Re: EIR UI Art Discussion
«
Reply #28 on:
May 21, 2009, 05:56:23 pm »
Quote from: Akranadas on May 21, 2009, 04:53:05 pm
No sorry, it's not impossible to do that, I could make parts transparent but it's impossible to make that work from a design standpoint as you would have items floating in mid screen which looks fuggly.
Yes but if you disable those popins it should work (All the hardcoded points must have graphics tied to them. You should be able to remove the graphics tied to the hardpoint)
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Akranadas
Honoured Member
Posts: 6906
Re: EIR UI Art Discussion
«
Reply #29 on:
May 21, 2009, 06:01:40 pm »
It'll look like shit, that means I'll have to disable a lot of icons, including unit section ones just so you can have your 'slick' UI.
It's impossible to get to work correctly. Won't waste my time on even trying it
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SaintPauli
EIR Veteran
Posts: 530
Re: EIR UI Art Discussion
«
Reply #30 on:
May 21, 2009, 06:09:05 pm »
Quote from: Akranadas on May 21, 2009, 06:01:40 pm
It'll look like shit, that means I'll have to disable a lot of icons, including unit section ones just so you can have your 'slick' UI.
It's impossible to get to work correctly. Won't waste my time on even trying it
Do we really need a drawing of a Sherman and a note saying its 5,5,5,4 against infantry, light, heavy, house? I’m pretty sure it is possible to do but I also understand if you don’t want to spend the time to do it. No need to be defensive it is only a suggestion. I would do it myself if I could.
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Akranadas
Honoured Member
Posts: 6906
Re: EIR UI Art Discussion
«
Reply #31 on:
May 21, 2009, 06:12:28 pm »
*Akranadas pounds his face into his keyboard
It's not just that table, its the whole middle section; you know. Where units appear you you select more than one, there about 250+ different art files relating to to those icons, as each one is 4 parts.
I'm be defensive because your not listening to me, your off in your own little world where things like the barriers I'm presented with don't exist.
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SaintPauli
EIR Veteran
Posts: 530
Re: EIR UI Art Discussion
«
Reply #32 on:
May 21, 2009, 06:16:04 pm »
Quote from: Akranadas on May 21, 2009, 06:12:28 pm
*Akranadas pounds his face into his keyboard
It's not just that table, its the whole middle section; you know. Where units appear you you select more than one, there about 250+ different art files relating to to those icons, as each one is 4 parts.
I'm be defensive because your not listening to me, your off in your own little world where things like the barriers I'm presented with don't exist.
I never said it was fast or easy to make a noticeable difference. But you can just go paint it red instead if you want to do that.
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SaintPauli
EIR Veteran
Posts: 530
Re: EIR UI Art Discussion
«
Reply #33 on:
May 21, 2009, 06:20:42 pm »
And yes I was joking. If you can show me how to remove the needed files I will do that part.
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Akranadas
Honoured Member
Posts: 6906
Re: EIR UI Art Discussion
«
Reply #34 on:
May 21, 2009, 06:25:51 pm »
It's not possible.
absurd, beyond, contrary to reason, cureless, futile, hardly possible, hopeless, hundred-to-one, impassable, impervious, impracticable, impractical, inaccessible, inconceivable, inexecutable, infeasible, insurmountable, irrealizable, irreparable, no-go, no-way, no-win, not a prayer, out of the question, preposterous, too much, unachievable, unattainable, uncorrectable, unfeasible, unimaginable, unobtainable, unreasonable, unrecoverable, unthinkable, unworkable, useless, visionary, way out
Your being a complete and utter moron for not comprehending what I am saying. If I could do it, I would but it's not going to happen.
- Every piece of text that appears on the screen, referenced from the UCS file and displayed on the screen via hard coding
- Numbers that represent strength ect, hard coded and will appear regardless.
- Unit Icons, while I could remove them; it will remove them entriely from the game; meaning no squads will have icons ever.
- Upgrade icons are the same
- Veterency icons are the same
- Blue/Red/ect blocks to represent units will be removed everywhere.
- The art itself for the UI is reused throughout the game in a number of places, mainly the tactical map (which wont display the icons above either)
It is not about removing files, as if you remove something; it'll get replaced by the vCoH one. You need to go through the 250+ files, and alpha the entire thing out; and even then it won't work.
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Kolath
Commander, 2nd Infantry Division
Posts: 2382
Re: EIR UI Art Discussion
«
Reply #35 on:
May 21, 2009, 07:41:38 pm »
Quote from: Akranadas on May 21, 2009, 05:50:37 pm
No. It is impossible to do that.
Akra, I assume you were referring to the minimal UI pic. Correct?
Is the UI faction specific colors?
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Akranadas
Honoured Member
Posts: 6906
Re: EIR UI Art Discussion
«
Reply #36 on:
May 21, 2009, 08:02:52 pm »
both
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Akranadas
Honoured Member
Posts: 6906
Re: EIR UI Art Discussion
«
Reply #37 on:
May 23, 2009, 06:07:27 am »
So it's a tie between the Grey and Yellow one; so I combined them in the sense of the word, tweaked around and starting 'prettying' the UI up.
Gents, I present you with the new version of the In Game User Interface.
Still work in progress with some tidying up needing to be done, but overall; I am more happy with this one.
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Two
EIR Veteran
Posts: 2079
Re: EIR UI Art Discussion
«
Reply #38 on:
May 23, 2009, 06:10:56 am »
Very nice
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Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
CafeMilani
Aloha
Posts: 2994
Re: EIR UI Art Discussion
«
Reply #39 on:
May 23, 2009, 06:15:54 am »
make an editor where everyone can create his own hud
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