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3v3 Axis new uncounterable strategy.
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Topic: 3v3 Axis new uncounterable strategy. (Read 7550 times)
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Ununoctium
EIR Veteran
Posts: 1256
3v3 Axis new uncounterable strategy.
«
on:
May 21, 2009, 08:43:29 am »
Honestly we are soo pissed off right now....
Attachment:
http://www.yourfilelink.com/get.php?fid=496380
Attachment:
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Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything. Its really really frustrating.
Your tiger is a whore
EliteGren
EIR Veteran
Posts: 6106
Re: 3v3 Axis new uncounterable strategy.
«
Reply #1 on:
May 21, 2009, 08:45:01 am »
Well just try to sticky the KT..
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Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Scyn
EIR Veteran
Posts: 1011
Re: 3v3 Axis new uncounterable strategy.
«
Reply #2 on:
May 21, 2009, 08:45:28 am »
Could sum it up as well so I can more easily see what you're talking about in the replay.
«
Last Edit: May 21, 2009, 08:47:49 am by Scyn
»
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God is a genetically induced obsession that we interpret in such a way as to maintain our obedience.
Lai
Propaganda Minister
Posts: 3060
Re: 3v3 Axis new uncounterable strategy.
«
Reply #3 on:
May 21, 2009, 08:46:33 am »
Why don't you give us some clue about what happened? You're asking people to download and watch a potentially bad replay possibly with no new info to offer.
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EliteGren
EIR Veteran
Posts: 6106
Re: 3v3 Axis new uncounterable strategy.
«
Reply #4 on:
May 21, 2009, 08:47:38 am »
Grenspam + double KT is what happend.
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Scyn
EIR Veteran
Posts: 1011
Re: 3v3 Axis new uncounterable strategy.
«
Reply #5 on:
May 21, 2009, 08:57:09 am »
That was a really good map for Axis tbh. KT has a lot of cover to get behind and run around. I doubt it's unbeatable, but it sure was effective that time.
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Unkn0wn
No longer retired
Posts: 18379
Re: 3v3 Axis new uncounterable strategy.
«
Reply #6 on:
May 21, 2009, 09:08:20 am »
Double KTs are a pain in the ass, I'll give you that. Not really a 'new strategy' though.
Once full doctrines are in it should probably also be easier to deal with them.
The first KT usually sucks up a lot of the allied AT, the second can then just rampage
.
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Bubz
EIR Veteran
Posts: 726
Re: 3v3 Axis new uncounterable strategy.
«
Reply #7 on:
May 21, 2009, 11:37:01 am »
Medikits should give some kind of handicap while used, and shouldn't be unlimited, so many times those grens actived medikits and nearly out healed all the damage. for 15 munitions that's a bit cheap.
I don't think the kt won the game, it was the gren spam plus medikits tbfh.
«
Last Edit: May 21, 2009, 12:03:07 pm by Bubz
»
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Leafedge
EIR Veteran
Posts: 270
Re: 3v3 Axis new uncounterable strategy.
«
Reply #8 on:
May 21, 2009, 12:21:14 pm »
Yes, but since they took out the vet 1 regen for nearly all of the axis infantry, the cheap reusable med kits are needed. Otherwise axis has no way to heal its infantry like the other factions do. That said, I believe grens are one of the infantry that still has it. I think its just grens and sniper.
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Unkn0wn
No longer retired
Posts: 18379
Re: 3v3 Axis new uncounterable strategy.
«
Reply #9 on:
May 21, 2009, 12:23:49 pm »
Correct.
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Baine
Steven Spielberg
Posts: 3713
Re: 3v3 Axis new uncounterable strategy.
«
Reply #10 on:
May 21, 2009, 12:25:25 pm »
Quote from: Bubz on May 21, 2009, 11:37:01 am
Medikits should give some kind of handicap while used, and shouldn't be unlimited, so many times those grens actived medikits and nearly out healed all the damage. for 15 munitions that's a bit cheap.
I don't think the kt won the game, it was the gren spam plus medikits tbfh.
Ever tried to kill allied units next to a Triage Center? Same effect. Except that those units aren't slowed down.
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gamesguy2
Honoured Member
Posts: 2238
Re: 3v3 Axis new uncounterable strategy.
«
Reply #11 on:
May 21, 2009, 12:35:11 pm »
Quote from: Baine on May 21, 2009, 12:25:25 pm
Quote from: Bubz on May 21, 2009, 11:37:01 am
Medikits should give some kind of handicap while used, and shouldn't be unlimited, so many times those grens actived medikits and nearly out healed all the damage. for 15 munitions that's a bit cheap.
I don't think the kt won the game, it was the gren spam plus medikits tbfh.
Ever tried to kill allied units next to a Triage Center? Same effect. Except that those units aren't slowed down.
Except the triage can't pack up and follow the riflemen around now can it? Med kit can be used anywhere on the fly.
Maybe change it to be like vcoh where you can only use med kits in friendly territory.
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EliteGren
EIR Veteran
Posts: 6106
Re: 3v3 Axis new uncounterable strategy.
«
Reply #12 on:
May 21, 2009, 12:37:10 pm »
You can use them anywhere once you got to T4 in vCoH.
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Bubz
EIR Veteran
Posts: 726
Re: 3v3 Axis new uncounterable strategy.
«
Reply #13 on:
May 21, 2009, 12:44:59 pm »
Quote from: Leafedge on May 21, 2009, 12:21:14 pm
Yes, but since they took out the vet 1 regen for nearly all of the axis infantry, the cheap reusable med kits are needed. Otherwise axis has no way to heal its infantry like the other factions do. That said, I believe grens are one of the infantry that still has it. I think its just grens and sniper.
That's right leafedge and I completly agree axis needs healings like other faction, but actually medikits aren't used like triages or casualty clearing stations, they are just OFFENSIVE weapons that can take on even the best flank of the best player, medikits are just a wc3 temporary buff, that's why I think they should stay 15 or be unlimited -like if it was regeneration- but please give them accuracy/damage penalties because you can just pop medikit, wait 10 seconds of slowdown and then have like 20 seconds of total overbuffed units who out heal nearly all the damage taken. Expecially in infantry engages where for riflemen it is already harder to win or do some real damage. that is what I mean, they should be used like MEDIKITS not to support a push or even win a well executed flank by the opponent. I think EIRR should really look into this because the problem is not with the healing they give but their role as Steroyds.
Or make them usuable only while not in combat or such, just to define better their role as medikits and not as drugs.
«
Last Edit: May 21, 2009, 12:49:24 pm by Bubz
»
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gamesguy2
Honoured Member
Posts: 2238
Re: 3v3 Axis new uncounterable strategy.
«
Reply #14 on:
May 21, 2009, 12:52:34 pm »
Quote from: Bubz on May 21, 2009, 12:44:59 pm
Quote from: Leafedge on May 21, 2009, 12:21:14 pm
Yes, but since they took out the vet 1 regen for nearly all of the axis infantry, the cheap reusable med kits are needed. Otherwise axis has no way to heal its infantry like the other factions do. That said, I believe grens are one of the infantry that still has it. I think its just grens and sniper.
That's right leafedge and I completly agree axis needs healings like other faction, but actually medikits aren't used like triages or casualty clearing stations, they are just OFFENSIVE weapons that can take on even the best flank of the best player, medikits are just a wc3 temporary buff, that's why I think they should stay 15 or be unlimited -like if it was regeneration- but please give them accuracy/damage penalties because you can just pop medikit, wait 10 seconds of slowdown and then have like 20 seconds of total overbuffed units who out heal nearly all the damage taken. Expecially in infantry engages where for riflemen it is already harder to win or do some real damage. that is what I mean, they should be used like MEDIKITS not to support a push or even win a well executed flank by the opponent. I think EIRR should really look into this because the problem is not with the healing they give but their role as Steroyds.
Or make them usuable only while not in combat or such, just to define better their role as medikits and not as drugs.
Expanding on this idea. For 10 seconds after you turn on a med kit, the squad using it receive the zeal negative penalties of increased incoming accuracy and damage.
If you use it like you're supposed to(ie out of battle), then this will have no effect, but if you pop it in the middle of a battle then expect to get owned.
For far too often I see a stormtrooper or grenadier attack something in plain sight of a MG. The MG opens fire and suppresses them, the storms just pop med pack and crawl for a bit then cloak/move out of range, taking no damage and losing not even one guy.
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TheYaxisOfEvil
EIR Veteran
Posts: 71
Re: 3v3 Axis new uncounterable strategy.
«
Reply #15 on:
May 21, 2009, 01:12:29 pm »
Quote from: Leafedge on May 21, 2009, 12:21:14 pm
Yes, but since they took out the vet 1 regen for nearly all of the axis infantry, the cheap reusable med kits are needed. Otherwise axis has no way to heal its infantry like the other factions do. That said, I believe grens are one of the infantry that still has it. I think its just grens and sniper.
So what the heck is that scout car with a ton of HP that I always see Grens huddled around??
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AKA donnieDark
UnLimiTeD
EIR Veteran
Posts: 554
Re: 3v3 Axis new uncounterable strategy.
«
Reply #16 on:
May 21, 2009, 01:36:01 pm »
That is PE.
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Hey, it's not going to happen
Unkn0wn
No longer retired
Posts: 18379
Re: 3v3 Axis new uncounterable strategy.
«
Reply #17 on:
May 21, 2009, 01:41:28 pm »
Not quite, that's Wehrmacht with a PE reinforcement package
.
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UnLimiTeD
EIR Veteran
Posts: 554
Re: 3v3 Axis new uncounterable strategy.
«
Reply #18 on:
May 21, 2009, 02:22:50 pm »
So it's PE.
It's one out of 6 possible choices, making the 5 others unavailable.
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Jazlizard
EIR Veteran
Posts: 691
Re: 3v3 Axis new uncounterable strategy.
«
Reply #19 on:
May 21, 2009, 06:04:10 pm »
Not sure what all the hub-bub over the med kits is.
They had almost nothing to do with the outcome of this game. The inability to effectively counter and deal with the King Tiger and the Flak 88 did you in. You had poor counter decisions early on and terrible micro near the 88 at others.
The Calliope got I think 2 infantry kills... that is it. It should have been used to help take out the 88, otherwise it wasn't what you needed on the field and was just sitting there eating pop most the time. The sniper or snipers could also have been used in the same manor, that is taking out the 88, and since the KT had cleared the area of cover and LOS issues, it would have turned into a great spot for you to use ATG cover and control part of the map.
The double Pershing push came in far too late, and by that time you had almost no ATG's left to help deal with the KT and panther (along with numerous paks). When you did attack with them only one went in at the time, along with a Sherman. This caused the first one in to take more damage then it should have.
I don't mean to be critical, obviously it's easy to see the mistakes after the fact, but it is what cost you the game, you simple failed to properly counter any of their units, the KT and the flak 88 being the most important.
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Quote from: Phil
The MOD is over. The war is over. We're too lazy to restart it. You can all go fuck pickles mom, I hear she's easy.
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