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Author Topic: Faust price, AP rounds for mgs  (Read 15804 times)
0 Members and 4 Guests are viewing this topic.
Smokaz Offline
Honoured Member
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Posts: 11418



« on: May 26, 2009, 04:57:18 am »

I dont think either of these are correctly priced. The 30 cal is slow to respond, suffers from targeting priorities error if theres inf present unless you aim manually, and the FAUST just DOESNT damage anything.

AP rounds -> 25 munitions (2 uses)
Faust -> 50 munitions (2 uses)
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Unkn0wn Offline
No longer retired
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Posts: 18378


« Reply #1 on: May 26, 2009, 04:58:08 am »

We already have these down for balance next patch Smiley.
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #2 on: May 26, 2009, 05:37:12 am »

i really hope u have a changelog of ALL changes.
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RikiRude Offline
Donator
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Posts: 4376



« Reply #3 on: May 28, 2009, 12:12:00 am »

Good! I hate paying 30 muni for AP rounds on all 4 of my guns, but i KNOW i have to for that 1 puma that pops up haha.

and i feel bad for axis who actually buy fausts haha.
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Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #4 on: May 28, 2009, 01:23:14 am »

Good! I hate paying 30 muni for AP rounds on all 4 of my guns, but i KNOW i have to for that 1 puma that pops up haha.

and i feel bad for axis who actually buy fausts haha.

Axis Faust is "I FAIL!" Button really xD


In Men of War oh I love PanzerFaust. Its a real I WIN button when a tank comes close. "FLOP SHH" "CLONK" Hull Crushed xD awsome toy
« Last Edit: May 28, 2009, 01:25:01 am by NightRain » Logged

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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #5 on: May 28, 2009, 01:24:54 am »

Fausts work OK vs quads.
So buy fausts if you play vs me Smiley.
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BigDick
Guest
« Reply #6 on: May 28, 2009, 01:48:29 am »

suppressed units have a hard time to fire a panzerfaust against things with 45 range


ap round on hmg rape one axis faction and are not that useful against the other
like it is now that is now they are not that bad against pe because hmgs (units) in buildings are not working correctly
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Bubz Offline
EIR Veteran
Posts: 726



« Reply #7 on: May 28, 2009, 02:09:58 am »

would be nice if you could get an accuracy buff while you use aprounds, because it seems everytime I use them it's a waste because they miss.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #8 on: May 28, 2009, 06:38:54 am »

units with 45 range and 35 sight range have a hard time shooting at that 45 range.
Suppresing or killing at max range with a quad takes extremely too long.
0.2 accuracy for the damage
You will cause an entirety of 0.048 suppresion at long range in a full burst with a quad. Volks will actualy out-recover it with a suppresion recovery rate of 0.008 and suppresion threshold of 0.2.
It's the same ammount of suppresion a burst from an LMG does at medium range, spread out over a longer burst time(more time for suppresion recovery to also work), simmilar cooldown and a much more frequent and much longer reload.
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deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #9 on: May 28, 2009, 08:43:06 am »

We already have these down for balance next patch Smiley.

Why are you waiting till next patch 2.6 isnt really changing anything that alters this mod. Or are u just waiting to deploy shitty tov units thats gonna wreck the mod. *WAH TANTRUM*  Angry
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DERDBERT
Like Jesus, Keeps died for us

He made a funny thread for bear, and got banned.

Now bear makes his own funny thread. It's unsurprisingly not funny.

Keeps died for our funny threads.
Unkn0wn Offline
No longer retired
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Posts: 18378


« Reply #10 on: May 28, 2009, 08:45:29 am »

We are not waiting on Relic's patch, 006 is the patch you're waiting on and it will feature quite some big changes, not just in the balance department. And 2.6 will in fact change some things for this mod, namely the reload bug and the mg window bug.

TOV units will hardly break EIR, I wish people would stop saying that.
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #11 on: May 28, 2009, 08:52:13 am »

They broke vCoH though  Shocked
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Scyn Offline
EIR Veteran
Posts: 1011


« Reply #12 on: May 28, 2009, 08:55:22 am »

Part of the problem in vcoh is that you have to build up to the counters... you don't have to do that here.. you have the counters to every unit at the click of a button.
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Unkn0wn Offline
No longer retired
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Posts: 18378


« Reply #13 on: May 28, 2009, 09:02:58 am »

Not to mention that we have made some stat changes to some of the units Tongue.
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WehrTer Offline
EIR Regular
Posts: 1


« Reply #14 on: May 28, 2009, 09:04:01 am »

 Cheesy 'Wehrs' the tourney
« Last Edit: May 28, 2009, 09:05:32 am by WehrTer » Logged
Two Offline
EIR Veteran
Posts: 2079


« Reply #15 on: May 28, 2009, 09:05:59 am »

Dont lie
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Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #16 on: May 28, 2009, 09:06:34 am »

Erm, whats the big fucking secret then, just tell us.
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Unkn0wn Offline
No longer retired
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Posts: 18378


« Reply #17 on: May 28, 2009, 09:08:01 am »

If we don't tell you know, at least then you'll get to try before you moan. Tongue

I believe the Hellcat got buffed to 'differentiate' it from the M10 more as in its current state it was inferior.
The T17 veterancy will not be the same, the vet 1 health bonus will in fact become an upgrade similar to sideskirts.
Geschutzwagen may get some tweaking as well although I think that might only happen after initial testing.
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Scyn Offline
EIR Veteran
Posts: 1011


« Reply #18 on: May 28, 2009, 09:08:35 am »

If we told you.. then we'd have to delay it more so we can change it around and make it a surprise again.
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Two Offline
EIR Veteran
Posts: 2079


« Reply #19 on: May 28, 2009, 09:36:42 am »

Noone likes suprises
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