there is the fact there are always more rifles than grens...... also have you heard of grenades
Blatant lie. Both units cost 5 popcap to field. And don't you pull the "more men per squad card" again. The 4 men on the gren squad with the k98s outdamage(And fire faster than) the 6 men in the rifleman squad at ALL ranges. INCLUDING short range, just at this range, the difference of DPS and time between shots becomes less aparent.
Also, the 4 men on the grenadier squad have the chance to insta-gib a rifleman with the very first volley. The riflemen do not have this ability, even with vet 3.
they doesnt suppress, i happens like in every 5th game 1 time for me
Possibly because noone charges at LMG grens, heh...
The LMG's burst duration is anywhere between 2 seconds and 1 second. So, it may fire 30 rounds in a burst, or it may fire 15, and anything in between these two numbers. if it fires less than 22 rounds, even the K98 fire will not help you suppress the rifle squad in a single burst, you'll need 2 bursts... 27 rounds would make sure you will supress even without the help of the K98s.
Grenadiers do not cost more in all aspects :
5 pop = 5 pop
240 MP > 200 MP, but it's nothing too high.
75 MU < 80 MU, for "LMG" upgrades.
30 MU < 35 MU, for the grenades. Allied nade is more damaging, axis nade has better range. in a cover from cover medium range firefight, the grenadier nade is thusly supperior. + allies have less health per man, so grenades affect them more.
125 MU > 80 MU, for AT capabilities, but the shrek is significantly more reliable, and more likely to hit multiple targets than a sticky bomb upgrade.
On the flip side, saying "it costs more so it should win" is blatantly wrong.
Volks squad - 185 MP, 5 pop, 70 MU for assault
Rifle squad - 200 MP, 5 pop, 80 MU for BARs.
The volks will win easily, and likely will still have 2 men left if suppresion fire is not turned on. If SF is turned on, the volks will likely not lose a single man.
Rangers with thompsons - 300 MP, 220 MU, 6 pop.
Grenadier with 2xLMG - 240 MP, 150 MU, 5 pop.
Try charging a dual LMG grensquad with a thompson, I'm pretty sure you'll either get insta-suppressed once you're in range to do anything with the thompson, or you'll fire up, and suffer the increased recieved accuracy and damage penalties. If we also drop in burstbug into this, the rangers will get utterly raped in mere seconds.
There's loads more examples of simmilar units with different prices, in which the lower-price one performs better. Have you tried killing a firefly (not neceseraly + CCT) with a panther? Same role, firefly costs less without a CCT, firefly will pwn the panther if microed correctly.