*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
June 28, 2025, 10:01:50 am

Login with username, password and session length

Resources

Recent posts

[June 25, 2025, 08:29:30 am]

[June 25, 2025, 05:20:13 am]

[June 25, 2025, 04:12:54 am]

[June 25, 2025, 03:29:29 am]

[June 20, 2025, 03:33:58 pm]

[June 20, 2025, 02:32:54 pm]

[June 20, 2025, 02:31:02 pm]

[December 20, 2024, 02:52:42 am]

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]
Pages: [1] 2 3 ... 5   Go Down
  Print  
Author Topic: Doctrine Discussion Thread  (Read 25558 times)
0 Members and 1 Guest are viewing this topic.
Unkn0wn Offline
No longer retired
*
Posts: 18379


« on: June 03, 2009, 12:26:01 am »

Enjoy Smiley

http://64.79.205.72/index.php?topic=9755.msg167312#new
Logged
RaptorCommander Offline
EIR Regular
Posts: 37


« Reply #1 on: June 03, 2009, 12:37:35 am »

Blitzkrieg Division


Assault Tanks (Tiger available for purchase)
Assault (available for purchase)
Battle Hardened (Infantry have 15% reduced accuracy)
Repair Specialisation (All vehicles gain a free use of the Repair Kit upgrade)
Joint Operations (Team population increased by 15/12/10/8 %)


Ah might want to change.
Logged
brn4meplz Offline
Misinformation Officer
*
Posts: 6952


« Reply #2 on: June 03, 2009, 12:47:29 am »

It's supposed to be Reduced incoming as far as i know. probably just a typing error byt someone caught in the moment
Logged

He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
RaptorCommander Offline
EIR Regular
Posts: 37


« Reply #3 on: June 03, 2009, 12:49:13 am »

thanks for clearing it up. Was thinking if it was increased accuracy or recieved reduction.
Logged
RikiRude Offline
Donator
*
Posts: 4376



« Reply #4 on: June 03, 2009, 01:00:30 am »

uhg, why did you guys put 5 abilities in each tree? before it was easy because you could get all T1s, now I'll have to agonize over which T1's I get now XD

these look so cool! i wont be able to sleep tonight now haha.
Logged



Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
brn4meplz Offline
Misinformation Officer
*
Posts: 6952


« Reply #5 on: June 03, 2009, 01:04:44 am »

HA ha well they wanted you to feel a choice. Some T1's are easy decisions depending on your play style. it only gets harder the higher you get
Logged
jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #6 on: June 03, 2009, 01:09:09 am »

Awesomeness. It's good to see some new stuff.

I already know what I'm going for.
« Last Edit: June 03, 2009, 01:14:25 am by jackmccrack » Logged

Let's talk about PIATs in a car.
Guderian Offline
EIR Veteran
Posts: 817



« Reply #7 on: June 03, 2009, 01:19:15 am »

I'm going werch defensive in two seconds  Cheesy

Or i go pe for the ac car  Grin
Logged

Eir customer support staff.
RikiRude Offline
Donator
*
Posts: 4376



« Reply #8 on: June 03, 2009, 01:19:23 am »

man im having fun reading through this, ill read it like 10 more times before i decide what im going to start off with.


and i have a question. will these be set up how they were before? where you had to go up a certain tree to unlock certain abilities?

And oak leaves and swords, i see people building their whole company around that ability, it's so awesome!


oooooh PE tank hunters...

T2
Upgunned Panzers (Panzer 4 IST can purchase long barrel upgrade.)
Panzer Command (Infantry near Pz4 IST gain 20% less received suppression)

T3
APCR Rounds (Grants the ability)

T4
Panzer Zeal (For every vehicle above 5 pop on the field your vehicles receive 15% less received damage and 15% increased accuracy, max 60%)

P4 based battalion hmmm, could be super fun =D
« Last Edit: June 03, 2009, 02:23:59 am by RikiRude » Logged
Guderian Offline
EIR Veteran
Posts: 817



« Reply #9 on: June 03, 2009, 01:21:39 am »


Oakleaves and Swords (KCH are now purchased as a four man squad for a marginal cost increase)


WOOOOT
Logged
Speigass Offline
banzai
EIR Veteran
Posts: 114


« Reply #10 on: June 03, 2009, 01:23:20 am »

Terror Division

T1
Inspired Assault (Grants two uses)[/color]
Basic Supplies (Mines & grenades have 1 extra use)
First Aid (Medkit cooldown reduced by 25%)
Intensity (All units cause 20% more suppression)
Fitness (All infantry gain 10% less received incoming accuracy)

Blitzkrieg Division

T3
Assault Tanks (Tiger available for purchase)
Assault (available for purchase)
Battle Hardened (Infantry have 15% reduced accuracy)
Repair Specialisation (All vehicles gain a free use of the Repair Kit upgrade)
Joint Operations (Team population increased by 15/12/10/8 %)

Hmmm... either one is OP or another is UP...

Great doctrines anyway. Looking forward to try them.
Logged

RikiRude Offline
Donator
*
Posts: 4376



« Reply #11 on: June 03, 2009, 01:39:08 am »

Another question!

US Armor Doctrine T3
Crew Repairs (Repair kit upgrade now grants 2 uses)

None of the other tiers mention anything about repair kits in the first place. So will repair kits be something all tanks get or all armor doctrine tanks get?

**NVM Answered**

* Repair removed from the game, all vehicles now have a repair kit upgrade
   (Ranging from 10 - 150 Mun, 1 use)
« Last Edit: June 03, 2009, 01:52:46 am by RikiRude » Logged
Guderian Offline
EIR Veteran
Posts: 817



« Reply #12 on: June 03, 2009, 01:44:12 am »

Fortress Europe (Flak88 & Flakvierling receive 20% more damage, 25% faster turn rate and 15% sight increase, flak36 can relocate)

I made my choice...
Logged
brn4meplz Offline
Misinformation Officer
*
Posts: 6952


« Reply #13 on: June 03, 2009, 01:46:36 am »

Thats ones still up in the Air guderian. because the Flak 36 is the 88mm. I think thats a typing error also i think they meant the flak 38 which will still be fantastic awesome
Logged
Guderian Offline
EIR Veteran
Posts: 817



« Reply #14 on: June 03, 2009, 01:48:48 am »

ah nice nice  Grin Tongue

Kudos the the allieds to:


Bi Pods (Riflemen gain 5% more accuracy in light cover, 15% in heavy & 25% in garrison cover)

damn


And the whole commando tree: Love the whole intelligence advantage and emphasis, Not yust commando based troops.
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #15 on: June 03, 2009, 02:04:28 am »

Quote
Hmmm... either one is OP or another is UP...
Correct, it was already changed to be 15% - 15%, just wasn't documented. Sorry Tongue.
I'll run through and update once we have a definitive doctrine list out as currently some abilities are still subject to alteration due to feasibility/balance.
Logged
RikiRude Offline
Donator
*
Posts: 4376



« Reply #16 on: June 03, 2009, 02:30:57 am »

You guys have a problem. You have a T3 in the CW, Defensive Warfare (17 pounder and Bofors unlocked) yet, i just started my RE company, and 17 and bofors are available right off the start.
Logged
Latios418 Offline
EIR Veteran
Posts: 443


« Reply #17 on: June 03, 2009, 02:32:53 am »

Question: is only tier one added in right now (as I've seen someone say was intended maybe a week ago), or do I not see the rest of the abilities because of the new rank system?

if so, commando doctrine is 100% useless as the only things that actually do anything are jeeps and the obsolete weapons teams, and those aren't enough to justify picking commandos =/
Logged

Quote
Anonymous 06/19/09(Fri)11:55 No.4931966

Is Akranadas in this thread? Fucker can't stop bragging about his "waifu taldeer" and cosplaying in an eldar farseer costume while shouting "Flithy monkeighs!" interspaced with random eldar gibberish.
Speigass Offline
banzai
EIR Veteran
Posts: 114


« Reply #18 on: June 03, 2009, 02:36:17 am »

Bravery (Riflemen are 10% suppression resistant)
Heavy Weapons (Riflemen can purchase single bazooka)
Bi Pods (Riflemen gain 5% more accuracy in light cover, 15% in heavy & 25% in garrison cover)
Tank Reapers (ATGs, Bazookas, stickies gain 33% penetration, 25% more accurate, 20% more damage)

Rifle + Bazooka rampage...
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #19 on: June 03, 2009, 02:36:47 am »

Quote
You guys have a problem. You have a T3 in the CW, Defensive Warfare (17 pounder and Bofors unlocked) yet, i just started my RE company, and 17 and bofors are available right off the start.
We decided that for gameplay purposes, all unlocks are available from start.
Since most of them are T2 - T3 you'd probably have to wait too long, next wipe (?) when all doctrines are integrated you will have to unlock them for real Tongue.

Quote
Question: is only tier one added in right now (as I've seen someone say was intended maybe a week ago), or do I not see the rest of the abilities because of the new rank system?
We haven't added the rest yet, I'm not even sure all T1s are fully integrated.
They'll all be getting icons and descriptions soon.

You should pick your doctrine in light of future tiers, not just the current T1s. Unless you intend on remaking your account when T2s/T3s/T4s come in.
Logged
Pages: [1] 2 3 ... 5   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.06 seconds with 35 queries.