*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 15, 2024, 02:18:57 am

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: 1 2 [3]   Go Down
  Print  
Author Topic: Doctrine Balance Thread  (Read 11576 times)
0 Members and 1 Guest are viewing this topic.
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #40 on: June 05, 2009, 11:22:43 am »

Is the T2 grenade any different than the normal grenades rangers would normally get?

There is no explination to this, and i thought that when you activated the T2s you were just gonna grey out the grenade purchase ability in the battalion tab for rangers
Logged

Latest Shoutcast:
EIRR Groundcast 11 "The Super Dev Showdown!!"
http://www.youtube.com/watch?v=IOGm79rXWhU (full version)

Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #41 on: June 05, 2009, 11:27:46 am »

No it's the concussion grenade from TOV singleplayer. It basically stuns infantry squads making them unable to react for a short period.
Logged
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #42 on: June 05, 2009, 11:56:51 am »

Somehow sounds much less enticing than a blitz T2(or T3?) ability that unlocks a barrage of concussion nades ability on all axis infantry Wink.
Logged

EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #43 on: June 05, 2009, 12:02:12 pm »

The last thing we need would be Rangers with Assault.
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #44 on: June 05, 2009, 12:03:51 pm »

Last thing we would need is 4 man KCH squads with assault and anti-tank capabilities.
Woops!
Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #45 on: June 05, 2009, 12:06:01 pm »

Meh, Faust sucks. Tongue
Logged
Baine Offline
Steven Spielberg
*
Posts: 3713


« Reply #46 on: June 05, 2009, 12:09:55 pm »

Meh, Faust sucks. Tongue

Drove my Firefly right into 2 Falls to crush them, they both shot a Panzerfaust, didn't do much dmg, had around 75% hp left, insta retreat  Tongue


So, yes, sucks.
Logged

AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #47 on: June 05, 2009, 12:15:25 pm »

On the note of the PFaust sucking, why would I even look at ability to give Assault Grens a faust sa T1 on Tank Destroyers?

Its actually worse than the redundant Kettenrad ability to spot armor, even though you can get all your squads to do it with a t2.
Logged


.
.
.
.
.
.
.
.
.
.
.
Pages: 1 2 [3]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.046 seconds with 36 queries.