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Patch 2.600 Notes
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Topic: Patch 2.600 Notes (Read 2853 times)
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RikiRude
Donator
Posts: 4376
Patch 2.600 Notes
«
on:
June 08, 2009, 08:08:01 pm »
I'm sure most people have seen these but for those that haven't.
The current build of patch 2.600 is proceeding well through our final testing process. We have gone through a few release candidates, having to go back and fix bugs found by the test team, rebuild the patch, and start testing over again. That is to be expected. We'll post an ETA soon, but until then here is the final list of patch notes with a few additional notes at the bottom. The additional notes are fixes that are in patch 2.600 but these items weren't in the patch notes at the time we had them localized into all of the languages that the game supports. We're posting them here on our community site so you're all aware of the additional fixes:
Patch 2.600 Notes
Bug Fixes
* Fixed an issue where Bergetiger audio volume was lower than intended.
* Fixed an issue with speech mixing.
* Fixed an issue with the game crashing while trying to exit from cinematic mode.
* Fixed a number of issues with the World Builder.
* Updated the help text for a few units.
* Fixed an issue with incompatibility between save games and version.
* Fixed a bug with long scenario descriptions.
* Cool-downs are now working properly for all weapons.
* HMGs in buildings will now switch targets as intended; there is a 3.5 second delay before the hmg will fire at another target.
* Squads will no longer rush at an undeployed weapons crew when ordered to attack.
* Fixed an issue where Pak38s could stack their first-strike modifiers.
* Fixed an issue with the lobby and front-end slowing down and operating slowly. This makes joining games and automatch teams much more reliable.
* Fixed a networking issue that caused a player's stats to appear as all zeroes.
* Fixed an issue that caused the last played map to be forgotten when starting a game of the same type.
* Fixed an issue where a host's game would crash when both host and client would try to move to an empty slot simultaneously.
* Fixed a few issues with players swapping slots and gameplay types within the lobby.
* Fixed an issue with "Swap Starting Location" functionality.
* Fixed a usability issue with the Autopatcher error messages.
* Fixed an issued that caused the game to crash upon loading the Mission 4 from Invasion of Normandy.
* The help text for the British Staghound has been updated to correctly reflect its role.
* Raised Panzerschreck squads preference to target Light Vehicles while garrisoned in buildings.
* SCAR Bug reporting has been turned off while players are running with -dev.
* Purple box no longer appears when trying to place British emplacements next to each other.
* Panzerkrieg: Fixed exploit that let players create Defensive Infantry for free ignoring the cool down timer.
* Repair bunker pioneers now repair engine criticals when repairing damaged vehicles.
Maps
* Added a new map called Panzerkrieg: Hébécrevon.
* 2p Sturzdorf has been updated to its proper version.
* 2p Beaux Lowlands has been updated to its proper version.
* 2p Wrecked Train has been updated to its proper version.
* 2p Langres has been updated to its proper version.
* 6p The Scheldt has been updated to its proper version.
Gameplay
* Improved the reliability and effectiveness of the American's Strafing Run.
* The T17 armored car's damage output has been reduced.
* Penetration of the T17 armored car has been reduced.
* The Panzer Elite's Schwimmwagen Scorched Earth ability has been replaced with an "Incendiary Trap" ability.
* The British Command Truck's mobile ability will no longer be available while the Truck is setting up.
* Panzergrenadier's Suppression Volley can properly target weapon crews that are set-up.
* Infantry sections with Bren upgrades can now use 'Button Enemy Vehicle' when garrisoned inside a building.
Panzerkrieg
* Recon flight will now detect camouflaged vehicles and infantry (Panzerkrieg only).
* Panther health decreased by 11%.
* Panther Damage Multiplier reduced by 7%.
* Panther Range Multiplier reduced by 7%.
* Hellcat weapon reload modifier decreased by 11%.
* Hellcat damage multiplier increased by 9%.
* Hotchkiss health decreased by 10%.
* Churchill range increased by 7%.
* Stealth infantry units now cost 35 Manpower.
* Stealth infantry sticky bomb damage reduced by 27%.
Additional fixes not in the patch notes due to localization:
Gameplay
* Panzer Elite Infantry Halftrack suppression lowered.
Bug Fixes
* Fixed an issue where British Howitzers could use their barrage ability when it should be disabled.
* Fixed an issue where British MG nests would not open fire at targets within range.
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Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
31stPzGren
EIR Veteran
Posts: 455
Re: Patch 2.600 Notes
«
Reply #1 on:
June 08, 2009, 10:55:52 pm »
and where is the burst bug fix?
Logged
Scyn
EIR Veteran
Posts: 1011
Re: Patch 2.600 Notes
«
Reply #2 on:
June 08, 2009, 10:56:33 pm »
* Cool-downs are now working properly for all weapons.
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God is a genetically induced obsession that we interpret in such a way as to maintain our obedience.
Tymathee
Donator
Posts: 9741
Re: Patch 2.600 Notes
«
Reply #3 on:
June 08, 2009, 10:59:54 pm »
sweet. Hopefully it doesn't screw eirr.
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Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Schultz
EIR Veteran
Posts: 679
Re: Patch 2.600 Notes
«
Reply #4 on:
June 09, 2009, 12:58:34 am »
So nerf to ACs, and hts. How cool is that for pe.
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Lt_Apollo
EIR Veteran
Posts: 380
Re: Patch 2.600 Notes
«
Reply #5 on:
June 09, 2009, 01:04:43 am »
Didnt you know PE gets no love,
i mean we only have the weekest infentry and vehicles its not like we can actualy kill anything now. no we will just hug them to death. DRIVE BY HUGGS WHOOO
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Lt_Apollo
EIR Veteran
Posts: 380
Re: Patch 2.600 Notes
«
Reply #6 on:
June 09, 2009, 01:24:44 am »
Just kiding LOL. actual imo balance is fine at the moment at least its playable lol
«
Last Edit: June 09, 2009, 01:27:35 am by Lt_Apollo
»
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Tymathee
Donator
Posts: 9741
Re: Patch 2.600 Notes
«
Reply #7 on:
June 09, 2009, 01:49:02 am »
Quote from: Schultz on June 09, 2009, 12:58:34 am
So nerf to ACs, and hts. How cool is that for pe.
uh, its no nerf, they screwed up, everyone calls it a "bug" so now ac's and ihts work as intended. find with me. No more puma's taking out full squads of infantry without reloading.
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DasNoob
EIR Veteran
Posts: 3430
Re: Patch 2.600 Notes
«
Reply #8 on:
June 09, 2009, 01:54:52 am »
Thread cleaned. Keep it that way please!
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Quote from: Smokaz on February 24, 2010, 11:45:39 am
You have DasNoob who uses the mod as COHTV
Schultz
EIR Veteran
Posts: 679
Re: Patch 2.600 Notes
«
Reply #9 on:
June 09, 2009, 02:47:40 am »
Quote from: Tymathee on June 09, 2009, 01:49:02 am
Quote from: Schultz on June 09, 2009, 12:58:34 am
So nerf to ACs, and hts. How cool is that for pe.
uh, its no nerf, they screwed up, everyone calls it a "bug" so now ac's and ihts work as intended. find with me. No more puma's taking out full squads of infantry without reloading.
Yeah well that bug provided for a great deal of pe's AI tym. It kept the blob from charging in the fragile pe's defences. So even though it was a bug, it was kinda good in this case. I'm kinda interested to see what the effects will be
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BigDick
Guest
Re: Patch 2.600 Notes
«
Reply #10 on:
June 09, 2009, 02:50:18 am »
Quote from: Tymathee on June 09, 2009, 01:49:02 am
Quote from: Schultz on June 09, 2009, 12:58:34 am
So nerf to ACs, and hts. How cool is that for pe.
uh, its no nerf, they screwed up, everyone calls it a "bug" so now ac's and ihts work as intended. find with me. No more puma's taking out full squads of infantry without reloading.
you forgot the additional "work as intended in line with the other pe crap"
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Two
EIR Veteran
Posts: 2079
Re: Patch 2.600 Notes
«
Reply #11 on:
June 09, 2009, 06:02:28 am »
Thank fuck, attack doesnt mean charge now.
Logged
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IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
Sharpshooter824
I <3 Aloha
EIR Veteran
Posts: 775
Re: Patch 2.600 Notes
«
Reply #12 on:
June 09, 2009, 07:00:04 am »
Pretty much you'll see alot of units effectiveness go down at least a little bit with the cooldown thing being fixed, less insta killing maybe?
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