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Author Topic: Defensive officer  (Read 11134 times)
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #20 on: June 21, 2011, 08:04:32 am »

well, the dev team could easily ask our most reliable members of the community to form a bug testing group. would make things found much more easy. they would get early access to new features, then could test them or dedicate a few games after release to make sure things work as intended, and double check rgd.

Remember how you guys = community responded to this before?  Roll Eyes
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RikiRude Offline
Donator
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Posts: 4376



« Reply #21 on: June 21, 2011, 08:59:47 am »

no, i probably wasn't around  Undecided

but usually people are all over being able to be bug testers.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #22 on: June 21, 2011, 09:16:14 am »

Community started complaining profusely about the testers having access to test accounts and as such access to them has been abolished.
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Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #23 on: June 21, 2011, 09:21:38 am »

We do have a bug testing team.

It's called The Community. Smiley
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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« Reply #24 on: June 21, 2011, 09:51:26 am »

We do have a bug testing team.

It's called The Community. Smiley


well you need a better community.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #25 on: June 21, 2011, 09:52:10 am »

ahahahaha
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skaffa Offline
Honoured Member
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Posts: 3130


The very best player of one of the four factions.

« Reply #26 on: June 21, 2011, 10:40:02 am »

Do makes me wonder what else isnt working.
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Rocksitter Offline
EIR Veteran
Posts: 495



« Reply #27 on: June 21, 2011, 10:47:53 am »

We do have a bug testing team.
It's called The Community. Smiley

 Ya because its seems to have been abused ...

 I can understand if you are looking into or testing a unit or ability but just to play with hyped up accounts even thou I know it is a OP ability is not the way it should be used..
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #28 on: June 21, 2011, 11:32:49 am »

Community started complaining profusely about the testers having access to test accounts and as such access to them has been abolished.

You could also use those accounts for 1v1's between testers and not to run around abusing the community with.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #29 on: June 21, 2011, 02:17:09 pm »

You could also use those accounts for 1v1's between testers and not to run around abusing the community with.

And seeing as 1v1s are the most representative of how games actually play out in EiRR we are utter morons for not seeing it ourselves.

All hail AmPM, king of logic.
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puddin Offline
EIR Veteran
Posts: 1701



« Reply #30 on: June 21, 2011, 04:36:02 pm »

And seeing as 1v1s are the most representative of how games actually play out in EiRR we are utter morons for not seeing it ourselves.

All hail AmPM, king of logic.

He said 1v1s to test the bugs....  ironic how you have become more annoying than Him in your most recent posts i have seen.

The problem was that these tester accounts were used in real games and would fuck with people a lot. 

Personally i think its a good idea, and if someone is abusing the account, they get banned for a week.
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Mysthalin Offline
Tired King of Stats
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« Reply #31 on: June 21, 2011, 04:45:28 pm »

Because bugs can only happen within the singular faction, and no US units interact with CW units, or WM units with PE ones?

You guys attempt to make it sound like bug testing is easy and straightforward. It's not. The one problem with every single fucking one of your arguments is that you assume that you already know what bug you're looking for when testing them. At which point.. you already know the bug so just fix it.

Test accounts were awesome, and were an invaluable tool in helping us find bugs and other assorted retardation. If you want to search for reasons why balance hasn't been advancing as fast over the past year or such - look no further than the removal of test accounts.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #32 on: June 21, 2011, 05:01:33 pm »

Because things like doctrines abilities not working, such as the ones this thread is about could never be figured out in a dev vs dev 1v1 or 2v2. Oh wait, they could.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #33 on: June 21, 2011, 05:48:11 pm »

Because things like doctrines abilities not working, such as the ones this thread is about could never be figured out in a dev vs dev 1v1 or 2v2. Oh wait, they could.

You know how nobody noticed this bug for the past.. year and a half or such even with the regular community having access to it?

Some bugs are fucking hard to notice.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #34 on: June 21, 2011, 06:16:49 pm »

I didnt say they aren't hard to spot. I'm saying that having testing accounts for some dev in dev testing could be useful and not be abused if thet were known and used only for testing with devs or consenting players.

For instance, make account  "Devtest1" through 10, make them seperate from the players normal accounts and shared between the dev team. Give them 5000 pp or done such. Easy to use for testing, obvious and not abusable.
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #35 on: June 21, 2011, 06:46:33 pm »

I didnt say they aren't hard to spot. I'm saying that having testing accounts for some dev in dev testing could be useful and not be abused if thet were known and used only for testing with devs or consenting players.

For instance, make account  "Devtest1" through 10, make them seperate from the players normal accounts and shared between the dev team. Give them 5000 pp or done such. Easy to use for testing, obvious and not abusable.

+1
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RikiRude Offline
Donator
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Posts: 4376



« Reply #36 on: June 21, 2011, 07:07:37 pm »

When you are testing, does officer supervision work, im pretty sure a 1v1 test can prove it.

In fact I've tested things with people before. 1v1 is fine for testing.

but of course balance testing you need 2v2 or more. i dont think DEV testing should be done. I think instead as said we get a balance team, make about 20 test accounts. test accounts can only be used with other test accounts.

if test account is used in anything but, ban them as said.
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #37 on: June 21, 2011, 07:10:09 pm »

there already is a balance team lol
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tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #38 on: June 21, 2011, 09:33:48 pm »

I didnt say they aren't hard to spot. I'm saying that having testing accounts for some dev in dev testing could be useful and not be abused if thet were known and used only for testing with devs or consenting players.

For instance, make account  "Devtest1" through 10, make them seperate from the players normal accounts and shared between the dev team. Give them 5000 pp or done such. Easy to use for testing, obvious and not abusable.

I have made up my mind.
It's official, you are a retard.

There are 10 people on the Dev team. All of them in different time zones. We can't even organize a dev meeting unless half the team stays up till 2:00 in the morning and the other half are on a different day.....lol. You really think we can get together and play some test games on a regular bases?

You make it sound like there's a bunch of us siting in an office just ready to start testing shit. I mean, just today we were all standing around the water cooler waiting for ampm to come up with another brilliant way to run our mod better.

Even if we mixed in with the community for testing, there would always be one guy who refused to start the game because of the test account.

Good news is, the mod is still in Beta, so get used to changes and bugs....lol


*** Disclaimer - opinions expressed by Tank130 are not necessary that of the development team - but I bet they are.....lol
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #39 on: June 21, 2011, 09:57:48 pm »

Yea, cause you never have 2 people on the dev or balance team on right? One would think, that yoy being older you would realize that it doesn't have to be a constant thing, that maybe, when you want you test something 2 people if the what, 12 dev team/balance team guys could say "hey, leta test this, I played earlier and it didn't seen to work". I can understand that would be hard.

Note that this doesn't mean you can't play against other people, but they would know it's a dev account. Novel idea huh? Almost like reading a whole post.

Edited for the high road.

As for mixing, ASK ON VENT, most people won't care as long as you don't give yourself 3 KTs or such. People got upset because nobody asked first.
« Last Edit: June 21, 2011, 10:15:42 pm by AmPM » Logged
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