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Author Topic: [WM]Blitzkrieg]Precision Strike  (Read 18076 times)
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Smokaz4
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« Reply #40 on: September 23, 2009, 03:00:06 pm »

The real blitzkrieg would be stugs/p4s/stuh's hugged by volks and flamers with conviction, battle hardened, assault grenades and keep it moving. What a sexy ass company and playstyle that would be.
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Caarnus Offline
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« Reply #41 on: September 23, 2009, 03:03:36 pm »

Im not saying that this needs to be a 3 wave attack where a shit ton of off map units rolls onto the field and kills everything. What I am saying is that it would be a lot more useful to have a dive bomber attack that drops 1 or 2 bombs with a little scatter, rather than one single arty round that misses 90% of the time.
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anthony210 Offline
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« Reply #42 on: September 23, 2009, 03:18:23 pm »

Im not saying that this needs to be a 3 wave attack where a shit ton of off map units rolls onto the field and kills everything. What I am saying is that it would be a lot more useful to have a dive bomber attack that drops 1 or 2 bombs with a little scatter, rather than one single arty round that misses 90% of the time.

I agree.  The single arty round is definatly hit or miss.  I mean come on the ability is called "Precision Strike".  It doesnt live up to his name very well.
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Smokaz Offline
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« Reply #43 on: September 23, 2009, 03:19:35 pm »

Meh, have you seen the 105 offmap in action these days? You are lucky to take out a mortar or a pak with it.
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RikiRude Offline
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« Reply #44 on: September 23, 2009, 03:26:20 pm »

even rocket arty can be pretty bogus, i dropped it on 3 tommies squads, put it in the middle, they didn't move and only one squad was hurt enough to get called off field. if it didn't have drift it would of knocked out all 3 no problem. drift can really hurt an offmap =/ no matter how wide it is, well maybe not firestorm so much.
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Caarnus Offline
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« Reply #45 on: September 23, 2009, 03:26:57 pm »

Maybe we need to look at the big picture then, and revisit drift? Personally I don't like off maps at all, but they are a necessary evil.
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LeoPhone Offline
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« Reply #46 on: September 23, 2009, 03:33:41 pm »

if you want to fix precision strike, just remove the red smoke. its just a t2
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RikiRude Offline
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« Reply #47 on: September 23, 2009, 03:39:13 pm »

i like the idea that off maps are less common than they once were, with their reduced numbers. but reduced numbers and drift. i mean with drift, that takes out any skill there was using an off map. but if you increase the drop time, which we could say would help balance it, it would take far too long. its a tricky thing, but hopefully they will figure out how to balance it.
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EliteGren Offline
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« Reply #48 on: September 23, 2009, 03:48:02 pm »

Imo all offmaps should be added as individual(and tweaked) barrage abilities to onmap units.
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Caarnus Offline
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Posts: 92


« Reply #49 on: September 23, 2009, 03:51:34 pm »

I like the idea of less off maps in general. Make someone really think about using your 1 or 2 off maps that you have available. That way you can buff your off maps back to what they were before they were changed. Maybe precision strike will be decent then.
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Demon767 Offline
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« Reply #50 on: September 23, 2009, 03:53:43 pm »

Blitz are no forced to only use the offmap when alot of support weapons are bunched up, yet i find it so hilarious that i see offmaps being used on just 1 of my mortars, hitting nothing else but one mortar that they aimed for, abit ironic right?
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Caarnus Offline
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« Reply #51 on: September 23, 2009, 04:02:18 pm »

Thats kind of funny, mine miss about 90% of the time. It doesn't matter if I am firing at 1 unit, or a blob.
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RikiRude Offline
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« Reply #52 on: September 23, 2009, 04:33:27 pm »

but caarnus could offmap uses be put to anything less than they are now? right now WM rocket arty is 1 free use and 1 extra use at 5pps. So would it really be worth getting a T3 of rocket arty if you only have 1 use of it? I don't think anyone would get any kind of arty with less uses.

also making off maps connected to units would be a really cool idea. I mean we already have some that are. but the beauty of an off map is it's used to take out support, and you usually can't get close to support units to use it.
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Blitzen Offline
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« Reply #53 on: September 23, 2009, 04:44:37 pm »

drift kinda makes this thing fail pretty badly, though there is a random chance of it helping.  I like the no smoke idea.  BUT, sometimes I use the smoke to scare away suppress troops.... who knows these things!
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Caarnus Offline
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« Reply #54 on: September 23, 2009, 05:06:29 pm »

@ RikiRude that is kind of my point. Why not limit the uses even further and improve the efficiency of the strikes. If you only have one use of an off map it could be real devistating. The only thing is you would have to really think about using your one strike that you have. Offmaps shouldn't be spammed, they should be something that you really have to think about using. Should I use it now or should I save it for the superblob later?
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RikiRude Offline
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« Reply #55 on: September 23, 2009, 06:29:31 pm »

@ RikiRude that is kind of my point. Why not limit the uses even further and improve the efficiency of the strikes. If you only have one use of an off map it could be real devistating. The only thing is you would have to really think about using your one strike that you have. Offmaps shouldn't be spammed, they should be something that you really have to think about using. Should I use it now or should I save it for the superblob later?

Ah quite true. If something like rocket arty which is T3 was scary enough to make the person consider hitting the retreat button as soon as they see the smoke, than I could see how powerful that could be. Or if smoke was removed as soon as a shell lands it scares them into a retreat (thinking of vetted units that people wouldn't want to lose).
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puddin Offline
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« Reply #56 on: September 24, 2009, 11:18:01 am »

Thye smoke is just as usefull if not more than the strike, Pop a strike, and move in, theya re scattering, and worried firestorm, or rocket arty, mainly firestorm. 

If you want to make it better, MAke it able to buy a 3rd use or a 4th.  LEave it as it is at this point.  ITs not an I win button, there is a chance otf accomplishign your off map oal but its not going to gib anything. 

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LeoPhone Offline
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« Reply #57 on: September 24, 2009, 02:36:34 pm »

start with removing the t4 offmaps. and if you want a replacement for that t4, either buff the offmaps you have right now, or get all uses for free
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Ununoctium Offline
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« Reply #58 on: September 24, 2009, 04:09:17 pm »

were trying to balance what is essentialy a doctrine muni advantage in FOO->OFF form.

we cant say "free units are OP"
but we can buff  units to make it as if you had more of them.

but a unit buff, or different units requires micro and spreads its payoff over time. an offmap is like owning a KT anywhere on the map for 10 seconds. you can't compare it to say having a KT the whole game.

No pop, limited control, no retreat+heal+reinforce makes these too difficult to balance. our best bet is to live with it the way it is now. drift was now a nessesary change to eveyrthing and since only planes are unaffected its unfair.
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Lemures Offline
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« Reply #59 on: October 05, 2009, 08:34:30 pm »

Drift should be indicated and constant in the game.

If you reduce the number of actual off maps you hurt the smaller games, especially with larger maps. As was pointed out, an off map usually does not compare to a constant powerful unit that is on field for a long time but if can be used properly (much harder with drift now) it can change the battle at a critical moment, like making support weapons move before pushing. Much like a Heavy Tank late game.
« Last Edit: October 05, 2009, 08:37:45 pm by Lemures » Logged
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