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Author Topic: On Board Mechanics.  (Read 33339 times)
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aloha628 Offline
EIR Regular
Posts: 33


« Reply #120 on: January 17, 2009, 03:14:46 pm »

Noone's asking for a removal of OBM, or a replacement for it.
It's only a NERF that's being asked.
it repairs at 1,33 HP/s on a sherman. At 1,98 HP/s(!) - a Pershing. It repairs multiple tanks/vehicles at once.
It can not be negated by killing a defenseless building/two man squad. It does not cost 160 munitions or 110 manpower + 2 pop per repairer to use.
It is simply overpowered.


thats it, nubs
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #121 on: January 23, 2009, 01:53:02 am »

Wehr has German Steel.
Allies has American Technology

Bleeh D:

Though it repairs too fast the vehicles as proven earlier...
Tank is basically in 3 minutes somewhere hiding then it returns from half health to full health repaired...and during the combat it repairs it as well even if it looks slight it still saves.

If US tank gets a Engine dmg or Main gun dmg it is immidiately repaired though...in 10 seconds which doesn't happen to Wehr tanks (I had only 1 time Tiger's main gun repaired at first...but never the engine dmg]
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Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
BradAnderson Offline
EIR Veteran
Posts: 1233



« Reply #122 on: January 23, 2009, 02:12:13 am »

Wehr has German Steel.
Allies has American Technology

Bleeh D:

Though it repairs too fast the vehicles as proven earlier...
Tank is basically in 3 minutes somewhere hiding then it returns from half health to full health repaired...and during the combat it repairs it as well even if it looks slight it still saves.

If US tank gets a Engine dmg or Main gun dmg it is immidiately repaired though...in 10 seconds which doesn't happen to Wehr tanks (I had only 1 time Tiger's main gun repaired at first...but never the engine dmg]
I wish people would understand before posting cozmo  posted how damage and  repairs worked. even if engineers were added to it it would repair engines and main guns the same speed.
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MannfredvonRitter Offline
EIR Veteran
Posts: 375


« Reply #123 on: January 24, 2009, 08:53:50 pm »

Wehr has German Steel.
Allies has American Technology

Bleeh D:

Though it repairs too fast the vehicles as proven earlier...
Tank is basically in 3 minutes somewhere hiding then it returns from half health to full health repaired...and during the combat it repairs it as well even if it looks slight it still saves.

If US tank gets a Engine dmg or Main gun dmg it is immidiately repaired though...in 10 seconds which doesn't happen to Wehr tanks (I had only 1 time Tiger's main gun repaired at first...but never the engine dmg]
I wish people would understand before posting cozmo  posted how damage and  repairs worked. even if engineers were added to it it would repair engines and main guns the same speed.

Field Repairs often targets damaged locations first, not sure about OBM and shit though.
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #124 on: January 25, 2009, 07:38:02 am »

Also add it is A T4.
Wich adds that you might get something when he cant, like... Rocket baragde (Axis Def)
Wich gives 100% kill right on all Callies Wink
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^<-- Duck ™ and ©


 We need more axis players!:
MysthalinBlitz Offline
EIR Veteran
Posts: 62


« Reply #125 on: January 25, 2009, 08:00:03 am »

I've had rocket artileries not drop a single rocket in the center of the target area, all around it.
Now, Rocket artilery can accidentaly hit your own guys with the barrage, I've never seen field repairs accidentaly repair a KT.
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Skaevola2 Offline
EIR Regular
Posts: 33


« Reply #126 on: January 25, 2009, 09:28:42 am »

I've never seen tenacity or lightning war speed up the allies.
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Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #127 on: January 26, 2009, 07:03:29 am »

Skaevola, that was irrelevant. Duck said OBM isn't OP because callies die to one Rocket Arty barage, I pointed out the flaw in that statement. Comparing Rocket Arty to OBM is rather silly.
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iherduliekmudkips Offline
EIR Regular
Posts: 36


« Reply #128 on: January 26, 2009, 09:44:30 am »

Also fair to point out that Axis don't need a t4 to take repair bunkers then.  That said a decrease in repair speed might be in order.
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NightMan Offline
EIR Regular
Posts: 4


« Reply #129 on: January 26, 2009, 10:04:52 am »

IDK why you guys think that OBM is so OP i mean really when i play axis and face obm it isnt that different from playing someone with out it, my GS p4s still kill allied tanks o and my blitz p4s still pwn them too Grin
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #130 on: January 26, 2009, 10:08:44 am »

IDK why you guys think that OBM is so OP i mean really when i play axis and face obm it isnt that different from playing someone with out it, my GS p4s still kill allied tanks o and my blitz p4s still pwn them too Grin

Try playing against good players next time.
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #131 on: January 26, 2009, 10:48:59 am »

good players only use shermans as AI :p, or to support their atgs with piercing rounds .
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
RikiRude Offline
Donator
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Posts: 4376



« Reply #132 on: January 28, 2009, 12:57:04 am »

I dont get what all the complaining is for. axis get german steel, HEAT rounds, and fatherland defense. what's better having something get repaired quicker or something that can stay on the battlefield longer before it needs to get repaired, but takes a little longer? i actually think it depends on your play style, but either way I think both doctrines are pretty even.
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Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
Schultz Offline
EIR Veteran
Posts: 679


« Reply #133 on: January 28, 2009, 02:01:31 am »

So after 9 pages, whos going to tell them that the doctrines are going to be reworked and new ones emerge ?
Seriously why dont you guys be constructive for once, and suggest NEW doctrine ideas for the reinforcements, instead of recycling the same crap over and over.

I mean some doctrines are completely broken, stop clinging to them, or trying to find the best balance, and with a new installment of eir, dont you want to see something new ?
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Spitfire92 Offline
EIR Veteran
Posts: 64


« Reply #134 on: January 28, 2009, 01:39:56 pm »

jesus christ I just suggested we tone down the speed that OBM repairs..not rip it off the fucking game.
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