*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 15, 2024, 02:42:57 am

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1]   Go Down
  Print  
Author Topic: Hill 3vs3  (Read 5871 times)
0 Members and 1 Guest are viewing this topic.
acker Offline
EIR Veteran
Posts: 2053


« on: August 16, 2007, 01:19:14 pm »

In which...

-Howies are OP (debatable)
-Howies are UP

-Tanks maul infantry
-Infantry maul tanks

-smoke is used
-mines don't explode

Battle 131

Someone deleted thier company, so it might not work.

[attachment deleted by admin]
« Last Edit: August 16, 2007, 01:23:38 pm by acker » Logged
fldash Offline
Founder
*
Posts: 9755


« Reply #1 on: August 16, 2007, 01:23:15 pm »

WTF on the stupid ass mines....

I don't know wtf to do if you are all running the latest version.  They have the exact same internals as the M8 mine which works fine.  In addition, I place mines last night on one of my PCs with both Axis and Allies and ran over them with Jeeps and Motobikes and each time they exploded....
Logged
acker Offline
EIR Veteran
Posts: 2053


« Reply #2 on: August 16, 2007, 01:24:29 pm »

Maybe the detection radius is larger than the "trip" radius; I can see mines before my stuff runs over them.
Logged
fldash Offline
Founder
*
Posts: 9755


« Reply #3 on: August 16, 2007, 01:26:25 pm »

Hmm.. I'll have to look, but I don't think so...  You don't have any doctrine ability do you that increases your stealth detection radius...

Maybe that is accidentally detecting mines...
Logged
Smithy17 Offline
EIR Veteran
Posts: 756


« Reply #4 on: August 16, 2007, 01:27:34 pm »

maybe jeeps and motorbikes are really bad at seeing mines.
to busy looking for snipers
Logged
Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #5 on: August 16, 2007, 01:29:04 pm »

I took part in that battel and was extremly .... sad ... after the v1 did ZERO damage to 15-20 infs just because they where retreating.... Also those Mines where Mine Sad.
And i think the range of the callicope is to high COMAPRED to the axis arty.

(Ps: Saw mod yesterday on youtube)

Edit: Shame on my retreating teammates Smiley.
Glory to the Tiger how served a shield for the engs before he retreated himself under howitzer and callicope and nebelwerfer fire.
« Last Edit: August 16, 2007, 01:31:42 pm by Thtb » Logged

fldash Offline
Founder
*
Posts: 9755


« Reply #6 on: August 16, 2007, 01:31:30 pm »

Retreating troops get a big received accuracy bonus... :-/  vCOH...

We didn't adjust the range of the calliope from vCOH either...

Logged
Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #7 on: August 16, 2007, 01:35:26 pm »

?
Waht my main Proplem is that a group of infantery got a direct Hit from a V1-rocket attack and didnt die.

Edit: I try to life with it...

(Anyone know if howitzer also do no dmg when they hit retreating inf?)
« Last Edit: August 16, 2007, 01:42:03 pm by Thtb » Logged
fldash Offline
Founder
*
Posts: 9755


« Reply #8 on: August 16, 2007, 01:36:35 pm »

It'd happen in vCOH too...  It's a problem with the modifiers retreating infantry gain.
Logged
Stranger491 Offline
Seargent Stranger
EIR Veteran
Posts: 405


« Reply #9 on: August 16, 2007, 01:53:04 pm »

Thbt those mines were mine. I placed them there when I saw your tiger. Maybe they only explode when vehicles run over them.
Logged

Every mission with me is a suicide mission.
Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #10 on: August 16, 2007, 01:56:33 pm »

I have 8 engenier squad s with mines and i used them ALL. The middle hill was covered as well as both flanks.

Edit: Dear "Srtangre491" 
Logged
acker Offline
EIR Veteran
Posts: 2053


« Reply #11 on: August 16, 2007, 02:08:12 pm »

Axis used massed grenadier strategy...thank god for that calliope.

Without it, we would have been run over; massed grenadiers is a strong counter to anything except fast artillery.
Logged
Stranger491 Offline
Seargent Stranger
EIR Veteran
Posts: 405


« Reply #12 on: August 16, 2007, 10:35:12 pm »

I put some mines on the road near my spawn, and some infantry just ran right over them.
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.07 seconds with 36 queries.