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Current doctrines.
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Topic: Current doctrines. (Read 3970 times)
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panzerman
EIR Veteran
Posts: 689
Current doctrines.
«
on:
March 10, 2011, 05:26:07 am »
Bobs doctrines are genius! Though needed work, just reading the current threads It looks like everyone is actually happy with them now. I feel like really only armour and RCA need to be tweeked, and maybe blitz as the old doctrines had T4 that made a particular unit amazing, and apart from armor, RCA and blitz most of the doctrines effect more than one unit and male your entire company useful. These three without knowledge do target primary units armor being Pershing( mainly HE round but also HVAP), blitz(in BH targeting grens and stormies making them very strong) and RCA (dual T3 supports cromwell spam so well!) j
Though needed to say so do most of the other doctrines but not as effectively.
To end can I ask, are people unhappy with these doctrines?
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nugnugx
Donator
Posts: 4051
Re: Current doctrines.
«
Reply #1 on:
March 10, 2011, 05:50:13 am »
Quote from: panzerman on March 10, 2011, 05:26:07 am
To end can I ask, are people unhappy with these doctrines?
It has been said many times.
There is nothing wrong with current doctrines. period.
Most of the abilities (even the T4) give small effects, and does not feel like a 't4' for example. They seem to be lacking this 'i have full lvl 9 company, where are my orbital cannons? over my lvl 1 company'.
Some would say it is to give a chance for lvl 1 companies - imo a lvl 9 company should be better than the new one. It would not promote smurfing as on your maxed out company you would have things which are not available for your lvl 1 smurf.
«
Last Edit: March 10, 2011, 05:52:50 am by nugnugx
»
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8thRifleRegiment
EIR Veteran
Posts: 2210
Re: Current doctrines.
«
Reply #2 on:
March 10, 2011, 06:53:16 am »
yea some of the docs are great as is, but some need work, IE wehrmacht defensive, american armor.
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tank130
Sugar Daddy
Posts: 8889
Re: Current doctrines.
«
Reply #3 on:
March 10, 2011, 08:51:09 am »
Quote from: 8thRifleRegiment on March 10, 2011, 06:53:16 am
yea some of the docs are great as is, but some need work, IE wehrmacht defensive, american armor.
It would really help the development team if you were more specific in regards to what you think needs to be done to those doctrines and/or why.
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nugnugx
Donator
Posts: 4051
Re: Current doctrines.
«
Reply #4 on:
March 10, 2011, 09:03:40 am »
Quote from: tank130 on March 10, 2011, 08:51:09 am
It would really help the development team if you were more specific in regards to what you think needs to be done to those doctrines and/or why.
imo 1 t4 should be pretty powerfull
t3 should be less powerfull but also good ( 2 t3s should be on par with 1 t4 )
t1s are ok generaly.
I'm not saying that a doctrine rework is needed , just look at the numbers of what they provide
for example scorched earths inf t4 gives separate bonuses for assault grenadiers (+25% acc) (g43 buff) (free leader rifle for pgrens) .
It's not a realy big change from NOT having that t4 because in-game effect does not have a really big impact.
T4 should make people drool and want them to say I WANT THAT !!
example of a tier that his big impact : offmaps , offmaps have direct impact in-game . A properly placed offmap can kill a number of support weapons or inf squads if someone does not pay attention.
«
Last Edit: March 10, 2011, 09:15:10 am by nugnugx
»
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TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: Current doctrines.
«
Reply #5 on:
March 10, 2011, 09:11:42 am »
Quote from: nugnugx on March 10, 2011, 09:03:40 am
imo 1 t4 should be pretty powerfull
Are you telling me that HE rounds that can gib Inf squad in 1 shot aint powerful Or The Ability To penetrait every Front enemy armor of the Axis with HVAP rounds aint powerfull enough?
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nugnugx
Donator
Posts: 4051
Re: Current doctrines.
«
Reply #6 on:
March 10, 2011, 09:14:03 am »
Quote from: TheIcelandicManiac on March 10, 2011, 09:11:42 am
Are you telling me that HE rounds that can gib Inf squad in 1 shot aint powerful Or The Ability To penetrait every Front enemy armor of the Axis with HVAP rounds aint powerfull enough?
why are you nit picking on a single one doctrine which i didn't even mention ? I'm talking in general about those that are clearly not powerfull enough.
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TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: Current doctrines.
«
Reply #7 on:
March 10, 2011, 09:15:00 am »
Quote from: nugnugx on March 10, 2011, 09:14:03 am
why are you nit picking on a single one doctrine which i didn't even mention ? I'm talking in general about those that are clearly not powerfull enough.
Sorry i did not mean to be annoying but Tell me What T4 Ability Aint good enough?
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Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Current doctrines.
«
Reply #8 on:
March 10, 2011, 10:30:31 am »
Personally, i can't really see anything wrong with the current doctrines. Maybe something done so that it feels, more unique? Original? i know those aren't the right words just somethign to make it feel LEVEL 9 BITCH without being OP
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brn4meplz
Misinformation Officer
Posts: 6952
Re: Current doctrines.
«
Reply #9 on:
March 10, 2011, 11:07:18 am »
Thats the problem though. Oldlevel 9's felt powerfull because they were. (Tank Reapers at +75% to everything!) Even some of the old stuff that was on the weak end back then is too powerfull now(Dual Rocket Racks for Calliope)
Some tier 4's need work(chemical fire stands out alot for me) and we will get around to addressing them. But I think most would agree we'd like all doctrine in place and then tweak from there
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AmPM
Community Mapper
Posts: 7978
Re: Current doctrines.
«
Reply #10 on:
March 10, 2011, 12:37:54 pm »
I don't see why you shouldn't be rewarded for having t4's.
Right now, most are just bleh.
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Hicks58
Development
Posts: 5343
Re: Current doctrines.
«
Reply #11 on:
March 10, 2011, 12:54:18 pm »
I'll voice my opinion here as I have done with my post in the two things about the mod.
I'd much prefer to see subtlety employed in the doctrines with what they do for a company, which gear towards interesting play styles rather than abilities that will make a specific unit perform miracles.
Commandos doctrine gearing it for proper hit and run tactics for example. Though that might be veering into my expectations of what I'd like to see in Commandos - But my point of subtlety over drama remains with it.
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Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
ErwinNH
EIR Veteran
Posts: 120
Re: Current doctrines.
«
Reply #12 on:
March 10, 2011, 04:15:35 pm »
I like them. Can't complain.
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