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Author Topic: are KT's and Tigers OP???  (Read 30908 times)
0 Members and 11 Guests are viewing this topic.
Poppi Offline
EIR Veteran
Posts: 1080


« Reply #120 on: May 01, 2011, 01:03:16 pm »

look at the most recent replay posted.  The enemy team had a jagd, a vet3 kt, and 2 tigers with multiple repairs.  Those are also top EIRR players with those tanks.

On a side note, its silly to expect to not take huge losses vs 4 elite enemy tanks like that...


EDIT: Also, used a balanced company.

saw the replay that was not even close to a heavy armor spam.

Again if anyone can post a replay on how the US can stop a blob of heavy armor (KT, Jagd, Tiger, etc) more than just one time. Like a repeating wave of them, then please post. B/c i dont think you can unless you got 7 ATGs per company. Which ofcourse leaves you defenseless against inf. Blobs of heavy armor just run over everything.
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Tachibana Offline
NotADev
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Posts: 1270


« Reply #121 on: May 01, 2011, 01:21:02 pm »

Then, pray tell, what do you define as heavy armour spam if not a kt,jp and 2 tigers?

If you say 6 tigers, I call your raise with 6 pershings.
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RikiRude Offline
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Posts: 4376



« Reply #122 on: May 01, 2011, 01:21:28 pm »

i think what you are looking for is a replay with a kt, jagd, and two tigers, all with repairs, not being able to kill them, having them repair, then come back. most smart players will pull their KT to repair at about 1/4-1/3 health since a repair kit only heals about 75% of its health. the trick is to be able to hold your ground while you have 18 pop not doing anything, or destroy as many atgs as you can while they repair. then come back near full health and stomp again.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #123 on: May 01, 2011, 01:28:12 pm »

saw the replay that was not even close to a heavy armor spam.

Again if anyone can post a replay on how the US can stop a blob of heavy armor (KT, Jagd, Tiger, etc) more than just one time. Like a repeating wave of them, then please post. B/c i dont think you can unless you got 7 ATGs per company. Which ofcourse leaves you defenseless against inf. Blobs of heavy armor just run over everything.

While they repair, they are down 50 pop.

Tie up their main line with your normal units, then stop their armor with behind the lines M10's.
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