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Author Topic: What would you fix/suggest to make EIRR better?  (Read 27410 times)
0 Members and 2 Guests are viewing this topic.
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #100 on: July 03, 2011, 02:48:19 am »

The KT has had changed the flow of the game towards victory in numerous games that i have experienced.
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Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
Malgoroth Offline
Donator
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Posts: 960


« Reply #101 on: July 03, 2011, 04:03:28 am »

Replay or it didn't happen.
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skaffa Offline
Honoured Member
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Posts: 3130


The very best player of one of the four factions.

« Reply #102 on: July 03, 2011, 07:43:46 am »

Make EIR more about unit preservation during a game (proper healing for each doctrine, less manpower resource) and would also like to see less tanks.
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Quote from: deadbolt
bad luck skaffa>  creates best and most played eir maps
                      >  hated for creating best and most played eir maps

Quote from: Tachibana
47k new all time record?

Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #103 on: July 03, 2011, 07:46:56 am »

Starting pop at 20 and max 35 imo  Grin
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #104 on: July 03, 2011, 07:57:41 am »

gamemode without doctrines or offmaps would be nice.

and variable default resources depending on the warmap, so sometimes you see infantry based games, without hardly any armor.
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Rocksitter Offline
EIR Veteran
Posts: 495



« Reply #105 on: July 05, 2011, 12:05:33 am »

 A terror unlock that gives the STG44 better medium and long range ..

 Also a bonus to infantry shooting into infantry that is being blobbed together so maybe a accuracy modifier of some sort......
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