Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 22, 2024, 10:59:03 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
General Discussion
>
Simple things to do to improve the mod
Pages:
1
[
2
]
Go Down
Print
Author
Topic: Simple things to do to improve the mod (Read 7866 times)
0 Members and 1 Guest are viewing this topic.
Ahnungsloser
Donator
Posts: 1447
Re: Simple things to do to improve the mod
«
Reply #20 on:
October 04, 2012, 06:37:53 am »
I have played 26 games in the period from 21.07.2012 - 29.09.2012.
Additionally I don't need to play much games to see what's going on. I check several times this forum and I can see how many people are in the chat, how much battles are played and how much battles are waiting and checking the replay section is another indicator of the played games.
Today we are at battlenumber ~11.5E3. At the 21.07.2012 we were at battlenumber battlenumber ~5E3. The difference of this is 6.5E3, and divided with
3 (equals 3vs3 games) means they were ~2E3 games played in about ~0.7E2 days which is a value of around 28 games per day.
If you count all the rehosts, crashes 4vs4s the real average games per day count will be a bit lower. (2vs2's will higher the number)
Quote from: skaffa on October 04, 2012, 06:26:38 am
I think ahnungs has a point that updates bring all the regular players back but the problem of not being able to keep new players will remain the same.
Thanks - Long story in short!
Edit: Crap. Made a misstake. Time period is lower then 100 days.
«
Last Edit: October 04, 2012, 06:46:01 am by Ahnungsloser
»
Logged
9th Armoured Engineers
Smokaz
Honoured Member
Posts: 11418
Re: Simple things to do to improve the mod
«
Reply #21 on:
October 04, 2012, 09:19:37 am »
How good do you think it would be to play in this game: #11414
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Valexandes
Donator
Posts: 280
Re: Simple things to do to improve the mod
«
Reply #22 on:
October 04, 2012, 10:46:49 am »
Quote
The website, and the community is currently hostile (mostly). Full of trolling, insults and rage.
The increased moderation is a way of showing that we will not do that anymore. If you want to be here and join in the fun, by all means, but follow the rules - and just be fucking NICE to each other. Build up excitement rather than dissention. Id rather have a couple of people playing, who respect each other, than a fucking pirrana pit of trolls and assholes.
I like this. I'll come back and play, hopefully my internet at school can survive it.
I love the mod quite a bit but it is definitely full of good players and can be very frustrating for bad or middling players. Although I doubt anything can really be done to fix this as you would need more people playing so that every one is able to get in a decently evenly matched game.
Logged
Quote from: Tymathee on January 30, 2012, 04:57:43 pm
the nashorn is like a kid with a giant penis, it has no idea how to use it or where to point it most of the time but it could still fuck you
Quote from: EIRRMod on July 23, 2012, 09:40:18 pm
Your mom, and your grandma wont know....
Tymathee
Donator
Posts: 9741
Re: Simple things to do to improve the mod
«
Reply #23 on:
October 04, 2012, 12:11:04 pm »
eiirmod went all gangsta
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
nikomas
Shameless Perv
Posts: 4286
Re: Simple things to do to improve the mod
«
Reply #24 on:
October 04, 2012, 12:53:56 pm »
Quote from: Groundfire on October 04, 2012, 06:30:03 am
I wanted to comment on this specificially. There is SCAR code that OMG came up with to show the current/max heath numerically in the UI bar. It's from that old ToV operations mode and could very easily be adapted here. It's how they get around this problem. You always have an exact idea of how much health your tank has. (It also works with unit experience)
I have the tutorial if you'd like to look at it Che. I think it would be an easy addition.
Then why wont OMG show it in their mod? I mean, it would certainly help I think.
Logged
"You can always count on Americans to do the right thing—after they've tried everything else."
Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons.
Officers have good accuracy so they will hit most targets.
8thRifleRegiment
EIR Veteran
Posts: 2210
Re: Simple things to do to improve the mod
«
Reply #25 on:
October 04, 2012, 01:08:04 pm »
We must also think that in OMG, anti tank isent made of gold like it is in EiRR. You also cannt get 6 shermans, or 3 jumbos. So one tiger, is like your baby, that thing dies, its gone, that was most likely, your only peice of armor, in eirr, tanks have no value, whereas anti tank is the Gold of eirr.
Logged
I will never forget the rage we enduced together
Quote from: brn4meplz on March 08, 2013, 12:46:54 pm
Ohh Good, AmPm can pay in Doubloons.
nikomas
Shameless Perv
Posts: 4286
Re: Simple things to do to improve the mod
«
Reply #26 on:
October 04, 2012, 01:11:52 pm »
Uh, my first company in there has 1 Comet, 1 Firefly, 1 Command tank, 2 25pdr's (Without them I could fit another comet or firefly) and a pair of stuarts... That's not as little armor as you are making it out to be tbh, after playing a pair of games tanks do last a while if you keep them in good shape.
Logged
8thRifleRegiment
EIR Veteran
Posts: 2210
Re: Simple things to do to improve the mod
«
Reply #27 on:
October 04, 2012, 01:17:17 pm »
Thats 3 tanks nikomas, one of which only fights other armor. If you lose your FF, thats it, its gone. Not like eirr you can have 3 fireflies. Theyre system is alot more high risk, high reward, play well with a tank, it does extremely well, fuck up, its gone, thats it, instead of "oh lemme just throw these 2 m10s at that repairing tiger, cuase i have like 4 more m10s anyways.
Im not saying Eirr is bad, its just eirr has entered the DGAF zone, where people just build lol companies and troll, becuase everything else has been done.
Versus eirr, where having 4-6 tanks is not unheard of. In not saying its a bad thing to have 4-6, im just saying tank combat is very one dimensional, versus infantry combat is alot more versatile and interesting.
«
Last Edit: October 04, 2012, 01:18:52 pm by 8thRifleRegiment
»
Logged
Dnicee
EIR Veteran
Posts: 998
Re: Simple things to do to improve the mod
«
Reply #28 on:
October 04, 2012, 01:51:23 pm »
Yeah the amount of fuel should be reduced imo. Armor takes up to much space in eir and should really be looked at.
Logged
RikiRude
Donator
Posts: 4376
Re: Simple things to do to improve the mod
«
Reply #29 on:
October 04, 2012, 01:58:05 pm »
agreed with dnice, why should it be possible to have 2x pershings, and 2-3 m10s or shermans? Or why should you get 3x panthers and p4s? or shit I think if you take off skirts and sit on an fu point you can run 6-7 P4s.
sector bonus should be cut in half. FU sectors should be +50, no +100. starting fu should be decreased by 100. with repair kits on top of all that, it's way more armor than we should have. and the reverse should be done with MP, make it give more. mu seems to be fine imo.
it doesnt make sense that you can pretty much field armor the entire game, i feel like there should (more often) be a point where its just inf on the field.
Logged
Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
CrazyWR
EIR Veteran
Posts: 3616
Re: Simple things to do to improve the mod
«
Reply #30 on:
October 04, 2012, 02:27:23 pm »
Quote from: Dnicee on October 04, 2012, 01:51:23 pm
Yeah the amount of fuel should be reduced imo. Armor takes up to much space in eir and should really be looked at.
the problem with this of course is that any fuel reduction just rapes PE
Logged
Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
nikomas
Shameless Perv
Posts: 4286
Re: Simple things to do to improve the mod
«
Reply #31 on:
October 04, 2012, 02:36:22 pm »
"Armor takes up to much space" is what I hear, yet the biggest upsetters in general is the amount of elite infantry (Rangers, storms, falls) fielded, now what is it? It's funny because any changes to fuel make the former even more powerful so can we have some consistency please?
Logged
CrazyWR
EIR Veteran
Posts: 3616
Re: Simple things to do to improve the mod
«
Reply #32 on:
October 04, 2012, 02:42:40 pm »
agreed. If you insist on unit limitations, which I will forever disagree with, elite infantry need to be at the forefront
Logged
nikomas
Shameless Perv
Posts: 4286
Re: Simple things to do to improve the mod
«
Reply #33 on:
October 04, 2012, 03:11:26 pm »
Mind you, most of the time I dont really take issue with either, one counters the other, lol
Logged
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Simple things to do to improve the mod
«
Reply #34 on:
October 04, 2012, 03:31:04 pm »
you can just have a lot more stuff in eirr currently then you used to before. Consequently everything is worth less these days. Just that certain people can't understand why a unit worth 60% of another unit can deal 60% of said units health and it throws things out of proportion
Logged
Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
Pages:
1
[
2
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...