*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 04, 2024, 09:52:57 pm

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: 1 [2]   Go Down
  Print  
Author Topic: Double Shrecks  (Read 8855 times)
0 Members and 1 Guest are viewing this topic.
RikiRude Offline
Donator
*
Posts: 4376



« Reply #20 on: August 29, 2011, 12:47:21 pm »

Nothing can alpha kill a tank, period. Except a dual PIAT squads in theory should be able to alpha kill a StuG with ambush volley. Add in veterancy and they will alpha a StuG. Sappers also come with Soldier armor which gives them accuracy reductions from several weapons and due to piats being able to fire without return fire the problem of fragility is questionable.

bring your sherman to come say hi to my defensive company.
Logged



Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #21 on: August 29, 2011, 01:13:57 pm »

I think riki is thinking of more than one double shrek squad, which my comment to would be that it no doubt represents a fairly large concentration of munitions.

2 x double shreks, 1 x officer, medikits for them all

~ 510 munis?

Thats quite a investment, not too far from two stormies which get cloak. You can't really factor out medikits or officer in this kind of build that he is generalizing the results from.

I'd be pretty upset if 540 (3 rr squads) shot at my P4. And you know those guys wont miss either!

« Last Edit: August 29, 2011, 01:18:33 pm by Smokaz » Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Tymathee Offline
Donator
*
Posts: 9741



« Reply #22 on: August 29, 2011, 01:16:58 pm »

dual schrecks with 30% dmg can't alpha a Sherman, maybe an m10/m18 but even then thats only 390 dmg, not 400. but if u get vet 3 yes.

i had a good combo of pak40 + dual schrecks with officer and that would mess up any tank, was hard to beat except with artillery

but yeah, 2 dual schrecks will pretty much mess up anything, heck even 2 dual schreck stoms genearally alpha's shermans so thats just a big duh
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
RikiRude Offline
Donator
*
Posts: 4376



« Reply #23 on: August 29, 2011, 01:26:44 pm »

smokaz is right.

im saying neither axis nor allies should have the option to alpha strike anything. I dont think piats are as big of a deal as nightrain is making them to be. to have the same effect as two double schreck squads you'd have to have 3 piat sappers, and counting in ambush doesn't really do it for me considering you'd have to have an absolutely perfect trap to get a tank to go into a spot where 3 piat squads are.

this thread is made of fail

you're right BD any thread you step into does turn to fail.
Logged
3rdCondor Offline
Donator
*
Posts: 1536


« Reply #24 on: August 29, 2011, 01:58:46 pm »

Riki is right about Smokaz being right
Logged

No tits, but i will bake a cake then eat it in honour of Sir Condor The 3rd
fuck the pgren rifle, fucking dogshit weapon
My beautiful black pussy won
Tymathee Offline
Donator
*
Posts: 9741



« Reply #25 on: August 29, 2011, 02:04:58 pm »

i think thats why we have the upcoming weapons cache...
Logged
EIRRMod Offline
Administrator / Lead Developer
*
Posts: 11009



« Reply #26 on: August 29, 2011, 02:06:37 pm »

And people called me crazy in 2009 for wanting to remove dual shreks as a normal, every doctrine purchase.

In fact, I was strong-horned back into even adding them into the doctrines.

I just gotta say.... TOLD YA SO Wink

(Although, I think the two factions are fairly balanced with HHAT options)
Logged

Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
Hicks58 Offline
Development
*
Posts: 5343



« Reply #27 on: August 29, 2011, 02:28:22 pm »

Has anybody but me just noticed that Shrecks have 1.25 damage on their short range AOE?

If this takes effect on a direct hit (Which I'd assume it would), 4 Shrecks (Two double squads) with an Officer would do 748.8 damage. Account vet 3 and that'd ramp up to 898.96 damage. That's GG to anything Jumbo and below health-wise. If these guys have picked up a 5th Shreck, that's GG Pershing at 1123.2 damage.
Logged

I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #28 on: August 29, 2011, 02:43:22 pm »

And people called me crazy in 2009 for wanting to remove dual shreks as a normal, every doctrine purchase.

In fact, I was strong-horned back into even adding them into the doctrines.

I just gotta say.... TOLD YA SO Wink

(Although, I think the two factions are fairly balanced with HHAT options)

There's more to consider just than power-for-pop, though I'm sure you realize that.

For instance double shreks outside of doctrine buffs really arent that good. They're a big investment, even a single double shrek squad is hard to consider "expendable". And the catch is that they are absolutely awful at long range.

Unbuffed sherman vs unbuffed double shrek really isnt so advantageous for the double shreks. They're just buying at 35% chance of doing a great job at long range. 75mm shermans can kite and absolutely destroy shrek squads from range, but its not popular at the moment because of other stuff. At the shorter ranges double shreks are a true deterrant, but so is a lot of stuff on the allied side. I would not charge one of the slower axis mediums into piats for instance, which are pop-effective as well.

Axis players have to run around with two man squads at one point each carrying a heavy weapon thats liable to drop. This situation always occurs among the better players that they will not give up their investment lightly or risk it improperly.

tl;dr, at the base level with no doctrine bonuses the pricing is aggressive and overperformance isn't present with double shreks. But we have inflexible doctrine buffs where new weapons are not added to for instance give good accuracy boosts to lmgs, kar98s and mp44s but not also buff the shrek. which is what causes a good accuracy number to be hard to do, since it's being applied flatly.
« Last Edit: August 29, 2011, 02:45:16 pm by Smokaz » Logged
EIRRMod Offline
Administrator / Lead Developer
*
Posts: 11009



« Reply #29 on: August 29, 2011, 02:51:43 pm »

But we have inflexible doctrine buffs where new weapons are not added to for instance give good accuracy boosts to lmgs, kar98s and mp44s but not also buff the shrek. which is what causes a good accuracy number to be hard to do, since it's being applied flatly.
Well theres good reason for that, as the flat numbers akaik are the only way to do it.
Logged
TheVolskinator Offline
Administrator / Lead Developer
*
Posts: 3012



« Reply #30 on: August 29, 2011, 02:53:57 pm »

Unless you get a new weapon unlock with, lets say, a doctrine buff that grants +10% accuracy.

The Shreck would have -10% accuracy and would function as a vanilla shreck.

Problem solved.
Logged

Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.

Getting EiR:R Released on Steam

Forum Rules & Guidelines
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #31 on: August 29, 2011, 02:55:24 pm »

Couldnt you have new unit types, doctrines removing the "old versions" and then have exclusives or unit "groups" which the buff affects? Kinda like terror volksgrenadier, or defensive volksgrenadier.
Logged
Illegal_Carrot Offline
Global Moderator
*
Posts: 1068


« Reply #32 on: August 30, 2011, 01:03:21 am »

lol, Schrecks are funny.

Couple things: the Defensive middle T3 actually nerfs the Lt.'s buffs from the default Supervise ability, meaning the buffs he gives are not that amazing. Running the top T3 is actually a better idea, as it gives a flat +20% increase to accuracy when in garrisons or trenches (which you can freely dig and use anywhere).
The Officer is also an easy target to kill off, though this is true of all Officers, be they British, Defensive, Infantry, etc.

Second, if some idiot tries to use two double-Schreck Gren squads on me, I'll just laugh at him. That's 12 Pop, 510 Munitions (with just medkits, 550 with grenades) and a ton of Manpower and Pool he's sinking to do little more than scare off my vehicles. If I see that coming (hint: you should be scouting/screening ahead to protect your expensive armor, that's just EiR 101) I'll just pop smoke on my Sherman, or Flank Speed on my Cromwell to get out of there untouched.

For a much lesser price (as both Allies an Axis), I can get a more effective, more balanced grouping of units that can wipe those Grens off the map, while also acting as a vehicle deterrent, or an area-denier.
Hell, even if Schrecks were the be-all end-all best AT unit ever, they can only fight vehicles; a single BAR, HMG or Sniper would own that so quickly. They are too Pop- and Munitions-heavy to easily and flexibly allow for lots of support, unless we're taking 40+ Pop end-game, but by then you should have Pershings, Jumbos, artillery, etc to counter.

Having run a double-Schreck oriented Defensive company for a while (and having some of the highest XP Grens for some time because of it), I can honestly and objectively say that I was underwhelmed with their performance. For the same price (and in some regards an even lesser price) PaKs and Fausts perform much better in an AT role.
PaKs have greater range, greater accuracy, more consistent damage/accuracy, a greater area denial/intimidation factor, as well as the ability to recrew constantly (you'll be lucky if you pick up a dropped Schreck more than once). Couple that with all the buffs PaKs get with Defensive, and taking the PaK over a Schreck is a no-brainer.
Meanwhile, Fausts can be hidden on any Volks/KCH/FJ/etc. squad, and have a 100% chance to hit and penetrate (meaning you exactly how much damage you're going to do beforehand, rather than relying on the Schrek's pathetic long-range accuracy).
The Grenadier platform itself isn't very good for fighting vehicles: four men with only Infantry armor is terrible for an AT platform that has to be used aggressively to be effective.

Now let's look at things from an Allied perspective: simply scout for and screen your armor, and Schrecks will never be an issue. A single Jeep or Rifle squad running ahead of your main thrust will allow you to see any Grens before your armor gets hit (but not PaKs; another reason PaKs>Schrecks), and gives you ample warning to call in some anti-infantry and re-assess the situation. I do this all the time, to great effect, with my Armor company.

Speaking of my Armor company, my Shermans just love to run into Schrecks! Just wait for the first volley to fire (at long range, most will miss, and those that hit still have a decent chance to bounce), and then charge in! Gib them with the cannon, suppress them with the MG, and push them around so they can't even shoot. If things get too hairy, just pop smoke and run away safely. I can even shoot and move while repairing, meaning any causes for concern turn into non-issues. Kiting Schrecks is also laughably easy, yet effective.
As Infantry my Jumbos just bounce most Schrecks and can absorb whatever makes it through. Plus my infantry (which is obviously the focus of an Infantry company) DGAF about any AT weapon.
As Airborne, I don't have much armor so again, I couldn't care less what AT you have.
I have much less experience with Brits, so I won't comment there, but the idea is the same: scout and protect your armor assets the major flaw of the Schrecks, short range and poor accuracy, will rear their ugly heads in your favor.
It's late and I'm tired so I don't feel like revising or shortening this much more. I'll post about Storms/FJs, as well as my suggestions on the issue maybe tomorrow.

TL;DR version:
-Schrecks suck
-Grens suck as an AT platform
-PaKs and Fausts > Schrecks
-Allies have plenty of counters to massed Grens/Schrecks (in terms of both units and tactics)
-Most 'special' Allied armor (Armor Shermans, Pershings, Jumbos, etc.) can own Schrecks easy enough
« Last Edit: August 30, 2011, 03:29:36 pm by Illegal_Carrot » Logged

Quote
Rifle87654: Give me reward points.
Brn4meplz: I'm drunk.
PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #33 on: August 30, 2011, 01:32:23 am »

TL;DR version:
-Schrecks suck
-Grens suck as an AT platform
-PaKs and Fausts > Schrecks
-Allies have plenty of counters to massed Grens/Schrecks (in both units and tactics)
-Most 'special' Allied armor (Armor Shermans, Pershings, Jumbos, etc.) can own Schrecks easy enough


In my experience shrecks can be extremely devastating when supported well. But they're definitely too expensive so just wait for the pool system to work things out tbh.
Logged

Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
Pages: 1 [2]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.089 seconds with 35 queries.