*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 25, 2024, 09:26:20 am

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: 1 [2]   Go Down
  Print  
Author Topic: ALL factions/doctrines  (Read 10199 times)
0 Members and 1 Guest are viewing this topic.
ColHillKillFittyMen Offline
EIR Regular
Posts: 14


« Reply #20 on: October 02, 2011, 11:25:36 am »

If you wanna talk about minor officers/Tank officers providing squad or global stat boosts, then that's also a different subject.
As I stated above, I believe this should be applied, but for all factions and doctrines.Why should only the select ones get officers and not the others?
Logged

Them tojos came at me faster than I could gut 'em, so I had to gut 'em faster.
DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #21 on: October 02, 2011, 11:38:17 am »

As I stated above, I believe this should be applied, but for all factions and doctrines.Why should only the select ones get officers and not the others?
Well its a combination of -

1. VCoH didn't have it, so only a few officers have been added to far.

2. Belief that not every factions should have a officer, too mirrored, not to mention hard as fuck to make 12 different officers that are unique, same argument of why only select doctrines get elite infantry and not others.
Logged

two words
atgs and fireflies
Looks who's butthurt
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear  Cool Cool Cool
hans Offline
EIR Veteran
Posts: 3497



« Reply #22 on: October 02, 2011, 11:39:18 am »

As I stated above, I believe this should be applied, but for all factions and doctrines.Why should only the select ones get officers and not the others?

same question with tigers, why has blitz tigers, defensive not?

u know the answer
Logged



Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #23 on: October 02, 2011, 11:47:48 am »

It's a matter of variety and asymmetric balancing of faction composition. Something isnt unique if everyone has one.
Logged

Latest Shoutcast:
EIRR Groundcast 11 "The Super Dev Showdown!!"
http://www.youtube.com/watch?v=IOGm79rXWhU (full version)

ColHillKillFittyMen Offline
EIR Regular
Posts: 14


« Reply #24 on: October 02, 2011, 12:06:46 pm »

Even though it was available for everyone. Makes sense.
About as much sense as the need for fuel for Airborne. Tongue
Logged
RikiRude Offline
Donator
*
Posts: 4376



« Reply #25 on: October 02, 2011, 12:12:05 pm »

Well its a combination of -

1. VCoH didn't have it, so only a few officers have been added to far.

2. Belief that not every factions should have a officer, too mirrored, not to mention hard as fuck to make 12 different officers that are unique, same argument of why only select doctrines get elite infantry and not others.


I don't think it would be too difficult to do that. Each officer represents a different doctrine choice. So what you do is take the most defining buffs from that doctrine and apply them to that officer. Buffs should all be based on percentage. No buff can be more than 10% and buffs cannot add up to more than let's say 20%. Using this formula we could have something like this.

US:
Infantry - All infantry/support weapons get +10% more penetration, -5% received accuracy, +5% accuracy
Armor - All tanks/vehicles get +10 accel/decel, +5% penetration, -5% penetration
AB - OK that's difficult since it's not in yet.

CW:
RE - All tanks/vehicles repair +10% more, -5% received accuracy, -5% received penetration
Commandos -
RCA - All arty and infantry get -10% reload, +5% accuracy, +5% damage

WM:
Blitz - All tanks/vehicles get +10% top speed, +5% damage, +5% penetration
Defensive - All infantry get -10% received accuracy, +5% health, +5 sight
Terror - All tanks/vehicles +10% suppression from MG, infantry +5% damage, +5% faster reload

PE:
SE -
Luft -
TH -

I'm not familiar enough with PE, but you get the gist of it. These units would provide buffs that stack with other buffs from the doctrine or fit the doctrine, but aren't too huge of buffs. It would be a unit that's nice to have on the field, you won't really notice that he's there, but you'll miss him when he's gone.
Logged



Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #26 on: October 02, 2011, 12:42:25 pm »

You call that unique? Lol.

Even though it was available for everyone. Makes sense.
About as much sense as the need for fuel for Airborne. Tongue
I am not sure what you are trying to say. Reword it to something that makes sense >.<
Logged
ColHillKillFittyMen Offline
EIR Regular
Posts: 14


« Reply #27 on: October 02, 2011, 03:16:49 pm »

Belief that not every factions should have a officer, too mirrored, not to mention hard as fuck to make 12 different officers that are unique, same argument of why only select doctrines get elite infantry and not others.

No, because Airborne units are only with airborne, Army Rangers do no fit there but in Inf. That is why"elite" units belong to different doctrines because it follows the doctrine.

The Panzer VI E since there are not any separation between armor/infantry/whatever else in the doctrines then it shouldn't be an exclusive unit.

IF their was WM Armor Div, Jager Div, Inf. Div. Then I could see that argument. But there's not, therefore your ''special" unit for doctrine argument is filled with holes, because Panzer VI E Is not that much of a special unit, it was used thrughout the war in different circumstances.

I believe the Axis should have more defining doctrines as well that reflect real defining differentiated divisions and not stratagems.

Again, Not for just 'realism' sake but it makes more since over all.

Logged
TheVolskinator Offline
Administrator / Lead Developer
*
Posts: 3012



« Reply #28 on: October 02, 2011, 03:47:53 pm »

The sad fact is that the WM already has a shitload of 'new toys' and frankly, Id like to keep it that way (for the most part). Theyre organized pretty well, and each stratagem has its own focus. Defensive is infantry heavy, Blitz is favorable to Armor, and Terror hosts specialized units much like the AB company does. There's more to it then just a name.
Logged

Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.

Getting EiR:R Released on Steam

Forum Rules & Guidelines
DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #29 on: October 02, 2011, 04:15:26 pm »

No, because Airborne units are only with airborne, Army Rangers do no fit there but in Inf. That is why"elite" units belong to different doctrines because it follows the doctrine.

The Panzer VI E since there are not any separation between armor/infantry/whatever else in the doctrines then it shouldn't be an exclusive unit.

IF their was WM Armor Div, Jager Div, Inf. Div. Then I could see that argument. But there's not, therefore your ''special" unit for doctrine argument is filled with holes, because Panzer VI E Is not that much of a special unit, it was used thrughout the war in different circumstances.

I believe the Axis should have more defining doctrines as well that reflect real defining differentiated divisions and not stratagems.

Again, Not for just 'realism' sake but it makes more since over all.
Well your argument is broken then.

We dont do realism, and your "but it makes more since over all" is a realism argument on its own lol.

And we have already talked about wanting more defining doctrines.
Logged
RikiRude Offline
Donator
*
Posts: 4376



« Reply #30 on: October 02, 2011, 06:18:09 pm »

You call that unique? Lol.

Unique enough, I mean really, what more would you want?
Logged
Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #31 on: October 02, 2011, 06:41:59 pm »

About as much sense as the need for fuel for Airborne. Tongue


Airborne needing fuel does make sense. Planes gotta get into the air somehow...
Logged

Yes that's me, the special snowflake.
TheVolskinator Offline
Administrator / Lead Developer
*
Posts: 3012



« Reply #32 on: October 02, 2011, 06:53:01 pm »


Airborne needing fuel does make sense. Planes gotta get into the air somehow...

NO REALISM ALLOWED.
Logged
ColHillKillFittyMen Offline
EIR Regular
Posts: 14


« Reply #33 on: October 02, 2011, 09:15:17 pm »


Airborne needing fuel does make sense. Planes gotta get into the air somehow...

Oh? Please show me a plane unit (or inf unit that requires fuel to purchase) That is playable. Or an off map that requires fuel.
Logged
AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #34 on: October 02, 2011, 10:11:09 pm »

Explain to me why a Nebel uses fuel?

Get over it, Resources are just for balancing, not for realism.
Logged


.
.
.
.
.
.
.
.
.
.
.
RikiRude Offline
Donator
*
Posts: 4376



« Reply #35 on: October 02, 2011, 11:46:47 pm »

if any infantry unit should use fuel its that flamethrower, lower to 35mu and 10fu   Cheesy
Logged
Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #36 on: October 03, 2011, 08:53:32 am »

Explain to me why a Nebel uses fuel?

Get over it, Resources are just for balancing, not for realism.

+10
Logged
Pages: 1 [2]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.095 seconds with 36 queries.