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ALL factions/doctrines
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Topic: ALL factions/doctrines (Read 10208 times)
0 Members and 3 Guests are viewing this topic.
ColHillKillFittyMen
EIR Regular
Posts: 14
Re: ALL factions/doctrines
«
Reply #20 on:
October 02, 2011, 11:25:36 am »
Quote from: Groundfire on October 02, 2011, 08:22:54 am
If you wanna talk about minor officers/Tank officers providing squad or global stat boosts, then that's also a different subject.
As I stated above, I believe this should be applied, but for all factions and doctrines.Why should only the select ones get officers and not the others?
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Them tojos came at me faster than I could gut 'em, so I had to gut 'em faster.
DarkSoldierX
EIR Veteran
Posts: 3015
Re: ALL factions/doctrines
«
Reply #21 on:
October 02, 2011, 11:38:17 am »
Quote from: ColHillKillFittyMen on October 02, 2011, 11:25:36 am
As I stated above, I believe this should be applied, but for all factions and doctrines.Why should only the select ones get officers and not the others?
Well its a combination of -
1. VCoH didn't have it, so only a few officers have been added to far.
2. Belief that not every factions should have a officer, too mirrored, not to mention hard as fuck to make 12 different officers that are unique, same argument of why only select doctrines get elite infantry and not others.
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Quote from: nugnugx on June 03, 2011, 11:42:22 am
two words
atgs and fireflies
Looks who's butthurt
Quote from: BigDick on January 08, 2012, 06:47:44 am
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear
hans
EIR Veteran
Posts: 3497
Re: ALL factions/doctrines
«
Reply #22 on:
October 02, 2011, 11:39:18 am »
Quote from: ColHillKillFittyMen on October 02, 2011, 11:25:36 am
As I stated above, I believe this should be applied, but for all factions and doctrines.Why should only the select ones get officers and not the others?
same question with tigers, why has blitz tigers, defensive not?
u know the answer
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Quote from: brn4meplz on May 06, 2013, 01:52:31 pm
Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: ALL factions/doctrines
«
Reply #23 on:
October 02, 2011, 11:47:48 am »
It's a matter of variety and asymmetric balancing of faction composition. Something isnt unique if everyone has one.
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ColHillKillFittyMen
EIR Regular
Posts: 14
Re: ALL factions/doctrines
«
Reply #24 on:
October 02, 2011, 12:06:46 pm »
Even though it was available for everyone. Makes sense.
About as much sense as the need for fuel for Airborne.
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RikiRude
Donator
Posts: 4376
Re: ALL factions/doctrines
«
Reply #25 on:
October 02, 2011, 12:12:05 pm »
Quote from: DarkSoldierX on October 02, 2011, 11:38:17 am
Well its a combination of -
1. VCoH didn't have it, so only a few officers have been added to far.
2. Belief that not every factions should have a officer, too mirrored, not to mention hard as fuck to make 12 different officers that are unique, same argument of why only select doctrines get elite infantry and not others.
I don't think it would be too difficult to do that. Each officer represents a different doctrine choice. So what you do is take the most defining buffs from that doctrine and apply them to that officer. Buffs should all be based on percentage. No buff can be more than 10% and buffs cannot add up to more than let's say 20%. Using this formula we could have something like this.
US:
Infantry - All infantry/support weapons get +10% more penetration, -5% received accuracy, +5% accuracy
Armor - All tanks/vehicles get +10 accel/decel, +5% penetration, -5% penetration
AB - OK that's difficult since it's not in yet.
CW:
RE - All tanks/vehicles repair +10% more, -5% received accuracy, -5% received penetration
Commandos -
RCA - All arty and infantry get -10% reload, +5% accuracy, +5% damage
WM:
Blitz - All tanks/vehicles get +10% top speed, +5% damage, +5% penetration
Defensive - All infantry get -10% received accuracy, +5% health, +5 sight
Terror - All tanks/vehicles +10% suppression from MG, infantry +5% damage, +5% faster reload
PE:
SE -
Luft -
TH -
I'm not familiar enough with PE, but you get the gist of it. These units would provide buffs that stack with other buffs from the doctrine or fit the doctrine, but aren't too huge of buffs. It would be a unit that's nice to have on the field, you won't really notice that he's there, but you'll miss him when he's gone.
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Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
DarkSoldierX
EIR Veteran
Posts: 3015
Re: ALL factions/doctrines
«
Reply #26 on:
October 02, 2011, 12:42:25 pm »
You call that unique? Lol.
Quote from: ColHillKillFittyMen on October 02, 2011, 12:06:46 pm
Even though it was available for everyone. Makes sense.
About as much sense as the need for fuel for Airborne.
I am not sure what you are trying to say. Reword it to something that makes sense >.<
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ColHillKillFittyMen
EIR Regular
Posts: 14
Re: ALL factions/doctrines
«
Reply #27 on:
October 02, 2011, 03:16:49 pm »
Quote from: DarkSoldierX on October 02, 2011, 11:38:17 am
Belief that not every factions should have a officer, too mirrored, not to mention hard as fuck to make 12 different officers that are unique, same argument of why only select doctrines get elite infantry and not others.
No, because Airborne units are only with airborne, Army Rangers do no fit there but in Inf. That is why"elite" units belong to different doctrines because it follows the doctrine.
The Panzer VI E since there
are not
any separation between armor/infantry/whatever else in the doctrines then it shouldn't be an exclusive unit.
IF their was WM Armor Div, Jager Div, Inf. Div. Then I could see that argument. But there's not, therefore your ''special" unit for doctrine argument is filled with holes, because Panzer VI E Is not that much of a special unit, it was used thrughout the war in different circumstances.
I believe the Axis should have more defining doctrines as well that reflect real defining differentiated divisions and not stratagems.
Again, Not for just 'realism' sake but it makes more since over all.
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: ALL factions/doctrines
«
Reply #28 on:
October 02, 2011, 03:47:53 pm »
The sad fact is that the WM already has a shitload of 'new toys' and frankly, Id like to keep it that way (for the most part). Theyre organized pretty well, and each stratagem has its own focus. Defensive is infantry heavy, Blitz is favorable to Armor, and Terror hosts specialized units much like the AB company does. There's more to it then just a name.
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DarkSoldierX
EIR Veteran
Posts: 3015
Re: ALL factions/doctrines
«
Reply #29 on:
October 02, 2011, 04:15:26 pm »
Quote from: ColHillKillFittyMen on October 02, 2011, 03:16:49 pm
No, because Airborne units are only with airborne, Army Rangers do no fit there but in Inf. That is why"elite" units belong to different doctrines because it follows the doctrine.
The Panzer VI E since there
are not
any separation between armor/infantry/whatever else in the doctrines then it shouldn't be an exclusive unit.
IF their was WM Armor Div, Jager Div, Inf. Div. Then I could see that argument. But there's not, therefore your ''special" unit for doctrine argument is filled with holes, because Panzer VI E Is not that much of a special unit, it was used thrughout the war in different circumstances.
I believe the Axis should have more defining doctrines as well that reflect real defining differentiated divisions and not stratagems.
Again, Not for just 'realism' sake but it makes more since over all.
Well your argument is broken then.
We dont do realism, and your "but it makes more since over all" is a realism argument on its own lol.
And we have already talked about wanting more defining doctrines.
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RikiRude
Donator
Posts: 4376
Re: ALL factions/doctrines
«
Reply #30 on:
October 02, 2011, 06:18:09 pm »
Quote from: DarkSoldierX on October 02, 2011, 12:42:25 pm
You call that unique? Lol.
Unique enough, I mean really, what more would you want?
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Spartan_Marine88
EIR Veteran
Posts: 4838
Re: ALL factions/doctrines
«
Reply #31 on:
October 02, 2011, 06:41:59 pm »
Quote from: ColHillKillFittyMen on October 02, 2011, 12:06:46 pm
About as much sense as the need for fuel for Airborne.
Airborne needing fuel does make sense. Planes gotta get into the air somehow...
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Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: ALL factions/doctrines
«
Reply #32 on:
October 02, 2011, 06:53:01 pm »
Quote from: Spartan_Marine88 on October 02, 2011, 06:41:59 pm
Airborne needing fuel does make sense. Planes gotta get into the air somehow...
NO REALISM ALLOWED.
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ColHillKillFittyMen
EIR Regular
Posts: 14
Re: ALL factions/doctrines
«
Reply #33 on:
October 02, 2011, 09:15:17 pm »
Quote from: Spartan_Marine88 on October 02, 2011, 06:41:59 pm
Airborne needing fuel does make sense. Planes gotta get into the air somehow...
Oh? Please show me a plane unit (or inf unit that requires fuel to purchase) That is playable. Or an off map that requires fuel.
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AmPM
Community Mapper
Posts: 7978
Re: ALL factions/doctrines
«
Reply #34 on:
October 02, 2011, 10:11:09 pm »
Explain to me why a Nebel uses fuel?
Get over it, Resources are just for balancing, not for realism.
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RikiRude
Donator
Posts: 4376
Re: ALL factions/doctrines
«
Reply #35 on:
October 02, 2011, 11:46:47 pm »
if any infantry unit should use fuel its that flamethrower, lower to 35mu and 10fu
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Spartan_Marine88
EIR Veteran
Posts: 4838
Re: ALL factions/doctrines
«
Reply #36 on:
October 03, 2011, 08:53:32 am »
Quote from: AmPM on October 02, 2011, 10:11:09 pm
Explain to me why a Nebel uses fuel?
Get over it, Resources are just for balancing, not for realism.
+10
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