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the new OP units
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Topic: the new OP units (Read 14966 times)
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Mgallun74
EIR Veteran
Posts: 1478
Re: the new OP units
«
Reply #40 on:
April 13, 2009, 07:17:30 am »
«
Last Edit: April 13, 2009, 07:49:29 am by Mgallun74
»
Logged
Mgallun74
EIR Veteran
Posts: 1478
Re: the new OP units
«
Reply #41 on:
April 13, 2009, 09:46:44 am »
Quote from: 31stPzGren on April 13, 2009, 07:10:38 am
While the calibre of the weapon usually sets a certain level of performance, they are not exactly the same.
Penetration performance at distances (assume fixed distances and slope) varies according to the length of the weapon and efficiency of the round. A simple comparison for length of the weapon, simply refer to M4 Carbine and the M16 rifle. Both are almost essentially similar weapons, firing the same rounds but due to the shortened barrel length, the M4 carbine has a lower muzzle velocity than the M16, resulting in lower penetration.
The round can also vary. A very simple example would be comparing HE rounds to AP or APCR rounds.
While the american tanks have 75mm calibre guns, it was generally weaker than the german guns of similar calibre due to the difference in rounds and weapon length. Even then, the german guns of similar calibre all have different performance. Go check out the 7.5cm (or 75mm) KwK models, 37, 40 & 42.
I just saying, relic is totally dorked up on their numbers... the mark4, stug and hetzer are all at 87.5 damage -- the mardar has a gun although not the same peforms the exact same, so i see no reason it be at 150 damage and pentration..
same goes for the sherman upgun, the sherman up gun uses either the 3in m7 or the m1 76mm gun, which all perform the same, so i see no reason why a upgunned sherman still has 87.5 damage when it should be 112 like m10 in game.
that new tank in game with the 250 damage has to be the nashorn... now why they choose to give it 250 instead of 150 like the KT or JP i have no idea..
its just the inconsistencies they do which irks me, a great game, based off ww2, you should have the weapons at least perform correctly and not be fantasy which is were its headed, which is too bad, as alot of ww2 buffs like i will just run off then..
and dont get me started on the nerf manian on the m1 garand and m1 carbine.
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Mysthalin
Tired King of Stats
Posts: 9028
Re: the new OP units
«
Reply #42 on:
April 13, 2009, 12:05:11 pm »
Mgallun74....
google battle of the bulge, alright?
Logged
Mgallun74
EIR Veteran
Posts: 1478
Re: the new OP units
«
Reply #43 on:
April 13, 2009, 02:42:44 pm »
Quote from: Mysthalin on April 13, 2009, 12:05:11 pm
Mgallun74....
google battle of the bulge, alright?
the mod?
Logged
Killer344
The Inquisitor
Posts: 6904
Re: the new OP units
«
Reply #44 on:
April 13, 2009, 08:45:49 pm »
yes lol, and see how things work when you make CoH a game with realistic stats :p.
Logged
Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Mgallun74
EIR Veteran
Posts: 1478
Re: the new OP units
«
Reply #45 on:
April 13, 2009, 09:26:56 pm »
ya, i had a jackson own 25 panzers by itself, all 1 shots lol..
i dont mean make the guns damage more, or health less.. i mean take the baseline we have for say the low ball gun, the 75 of the cromwell at 87.5 damage the highest the 88mm of the KT and JP at 150.. and keep the health of the tanks the same and all is fine.. still takes a few hits to die.. iam looking for more consistency in the stats of all the guns, same type guns have different stats which makes its silly, i want realism and gameplay, meaning keeping the highest gun damage low and the healths high so no 1 shot kills but the realism part being all the guns have the same stats like they should.. if you catch what iam saying.
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31stPzGren
EIR Veteran
Posts: 455
Re: the new OP units
«
Reply #46 on:
April 14, 2009, 01:00:35 am »
Battle of the Bulge is not an indicator of realistic combat. The distances and game mechanics they have do not scale nor translate to real life etc.
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NightRain
EIR Veteran
Posts: 3908
Re: the new OP units
«
Reply #47 on:
April 14, 2009, 02:23:40 am »
Mgallun
Try Men of War, Faces of War, Soldiers: Heroes of World War 2 or Theater of War.
Realism 4 u <3
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Mysthalin
Tired King of Stats
Posts: 9028
Re: the new OP units
«
Reply #48 on:
April 14, 2009, 04:24:38 am »
To be honest, a lot of the "same calliber" guns have same damage stats -
StuG, Cromwell, Sherman, P4 guns - all 75 mm, all have 87.5 damage. Imagine a Mader III having 87.5 damage instead of the 150 dmg? Do you imagine it being bought? Do you imagine it performing competetively at all? Surely, the GeschutzWaggen and T17 are both retarded, everyone agrees to that, but asking relic to nerf those, when they're the centermark of why you should buy ToV(to be able to wtfpwn everyone in automatch) is just not viable. They're gonna keep them at the broken state for a few patches, till ToV sales go down...
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thaelmann
Donator
Posts: 177
Re: the new OP units
«
Reply #49 on:
April 14, 2009, 04:42:02 am »
i had my first couple of games with the new units yesterday. i was pretty impressed by the kangaroo. its like instadeath to tanks. just put some piats in there in block the enemy tank with the carrier. ere we go.
imagine what this moving and blocking trench would do in EIR with the buffed piat sappers. you can actually convert your beloved blob into a tank. i hardly slept last night.
Logged
Mgallun74
EIR Veteran
Posts: 1478
Re: the new OP units
«
Reply #50 on:
April 14, 2009, 05:41:20 am »
its all good, without EIR there is no reason to play COH.. so iam out until Relic fixes their shit, if anyone plays WW2online iam there, id is mgallun, i normally play as brits
Logged
Schultz
EIR Veteran
Posts: 679
Re: the new OP units
«
Reply #51 on:
April 14, 2009, 06:06:53 am »
Quote from: thaelmann on April 14, 2009, 04:42:02 am
i had my first couple of games with the new units yesterday. i was pretty impressed by the kangaroo. its like instadeath to tanks. just put some piats in there in block the enemy tank with the carrier. ere we go.
imagine what this moving and blocking trench would do in EIR with the buffed piat sappers. you can actually convert your beloved blob into a tank. i hardly slept last night.
Well honestly things like that come as expected. Relic has shown that they emphasize blobbing and spam over anything else.
Logged
Tymathee
Donator
Posts: 9741
Re: the new OP units
«
Reply #52 on:
April 14, 2009, 06:31:58 am »
Quote from: Schultz on April 14, 2009, 06:06:53 am
Quote from: thaelmann on April 14, 2009, 04:42:02 am
i had my first couple of games with the new units yesterday. i was pretty impressed by the kangaroo. its like instadeath to tanks. just put some piats in there in block the enemy tank with the carrier. ere we go.
imagine what this moving and blocking trench would do in EIR with the buffed piat sappers. you can actually convert your beloved blob into a tank. i hardly slept last night.
Well honestly things like that come as expected. Relic has shown that they emphasize blobbing and spam over anything else.
you do realize the piats in eirr were the same as the piats that came out with the new patch? there's nothing buffed.
also yea, it'd be insane to have the kangaroo carrier in eirr, i hope if it is implemented, that they make it uber pricey and have an availability of 1.
even though they're death to tanks, it still has sherman armor, the infantry are still vulnerable to mortars and all types of grenades, and you can always use man-packed at to take it out even if there's a bren in there, just use a bike or something to distract the at in the kangaroo so the at will prioritize and the bren wont fire at ur infantry and foom.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
BradAnderson
EIR Veteran
Posts: 1233
Re: the new OP units
«
Reply #53 on:
April 14, 2009, 06:46:59 am »
Quote from: Tymathee on April 14, 2009, 06:31:58 am
Quote from: Schultz on April 14, 2009, 06:06:53 am
Quote from: thaelmann on April 14, 2009, 04:42:02 am
i had my first couple of games with the new units yesterday. i was pretty impressed by the kangaroo. its like instadeath to tanks. just put some piats in there in block the enemy tank with the carrier. ere we go.
imagine what this moving and blocking trench would do in EIR with the buffed piat sappers. you can actually convert your beloved blob into a tank. i hardly slept last night.
Well honestly things like that come as expected. Relic has shown that they emphasize blobbing and spam over anything else.
you do realize the piats in eirr were the same as the piats that came out with the new patch? there's nothing buffed.
also yea, it'd be insane to have the kangaroo carrier in eirr, i hope if it is implemented, that they make it uber pricey and have an availability of 1.
even though they're death to tanks, it still has sherman armor, the infantry are still vulnerable to mortars and all types of grenades, and you can always use man-packed at to take it out even if there's a bren in there, just use a bike or something to distract the at in the kangaroo so the at will prioritize and the bren wont fire at ur infantry and foom.
4 RR's in a kangaroo *Drool's*
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