Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
September 07, 2024, 08:31:17 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 14
Battles in progress: 1
Battles waiting: 26
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Shabtajus
[
Yesterday
at 11:58:09 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
13 years ago
by
tank130
[December 25, 2022, 11:36:26 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
Flames + Sniper vs units in HTs
Pages: [
1
]
Go Down
Print
Author
Topic: Flames + Sniper vs units in HTs (Read 3933 times)
0 Members and 1 Guest are viewing this topic.
RikiRude
Donator
Posts: 4376
Flames + Sniper vs units in HTs
«
on:
May 06, 2009, 09:02:10 pm »
Do flames do less damage and how come I can't snipe units in PE HTs? Doesn't make any sense. I mean I know teh vcoh double sniper problem was bad, but taking away the ability to snipe them all together while in a HT is dumb, they can shoot back! Unless these issues have been fixed last tiem I ran across this problem.
Logged
Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
Scyn
EIR Veteran
Posts: 1011
Re: Flames + Sniper vs units in HTs
«
Reply #1 on:
May 06, 2009, 09:09:25 pm »
Flames do quite a lot of damage, certain armor types are less susceptible to flame damage, but quite a few armor types can be easily inflicted with critical damage from a flamethrower(when you see units running around on fire).
As for the sniper question, I've noticed that problem a while back, the only explanation I can give you is that the PE IHT should provide shielding to units inside, you can't snipe units out of Wehr IHTs, Amer HTs, or bren carriers. I see no reason why it should be any different against PE units.
Logged
God is a genetically induced obsession that we interpret in such a way as to maintain our obedience.
Malevolence
Donator
Posts: 1871
Re: Flames + Sniper vs units in HTs
«
Reply #2 on:
May 06, 2009, 09:13:04 pm »
Flames do the same amount of damage as always - but flamers rely on critical tables to kill, and while their critical tables are quite nasty, their damage is not. Therefore pairing them with another unit results in the most usefulness.
Logged
Akranadas' Greatest Hits, Volume 1:
Quote from: Akranadas
Vet has nothing to do with unit preformance.
Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
Two
EIR Veteran
Posts: 2079
Re: Flames + Sniper vs units in HTs
«
Reply #3 on:
May 06, 2009, 10:12:46 pm »
Is it just me or are the stats different on pio and engie flamers? Pios flamer seems so much more effective.
Logged
Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
brn4meplz
Misinformation Officer
Posts: 6952
Re: Flames + Sniper vs units in HTs
«
Reply #4 on:
May 06, 2009, 10:29:51 pm »
The flamers have identical stats(vCoH anyway) What your probably noticing is that their under health rifle squads from a mortar shell or an MG42 or something like that and they got pushed into the yellow health zone. Which gives a 40% chance of the unit dying outright. So with a 6 man squad your going to notice more torched corpses then with a 4 man grenadier squad.
Logged
He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
Quote from: Bear on June 19, 2013, 01:24:59 pm
the pussy of a prostitute is not tight enough for destroy a condom
RikiRude
Donator
Posts: 4376
Re: Flames + Sniper vs units in HTs
«
Reply #5 on:
May 07, 2009, 01:33:04 am »
Sniper should kill units in a PE HT because it's open top, same should go for bren carrier, especially since the units can shoot out, it shouldn't be a problem as they can drive right up to the sniper.
And maybe I just had bad luck with my flame engs, but I swear they did next to nothing when attacking some schreck PG in a MG HT when before flames... wait a minute, I think it's because of the armor change on PG, it has nothing to do with the HT itself doh!
Logged
Tymathee
Donator
Posts: 9741
Re: Flames + Sniper vs units in HTs
«
Reply #6 on:
May 07, 2009, 02:42:01 am »
yeah, old iht could get flamed but i think the new one can't.
but all handheld flame throwers are the same.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
AmPM
Community Mapper
Posts: 7978
Re: Flames + Sniper vs units in HTs
«
Reply #7 on:
May 07, 2009, 02:43:37 am »
My Croc kills entire squads in one flame burst sometimes.
Logged
.
.
.
.
.
.
.
.
.
.
.
Bubz
EIR Veteran
Posts: 726
Re: Flames + Sniper vs units in HTs
«
Reply #8 on:
May 07, 2009, 03:51:29 am »
Please fix the crit table for flame engineers, it's the tenth time they explode at full healt...
Logged
CafeMilani
Aloha
Posts: 2994
Re: Flames + Sniper vs units in HTs
«
Reply #9 on:
May 07, 2009, 03:54:26 am »
Quote from: Bubz on May 07, 2009, 03:51:29 am
Please fix the crit table for flame engineers, it's the tenth time they explode at full healt...
that often happens in a pioflamer vs engieflamer duel, i love that even when its my pio
Logged
Baine
Steven Spielberg
Posts: 3713
Re: Flames + Sniper vs units in HTs
«
Reply #10 on:
May 07, 2009, 03:54:46 am »
Quote from: Bubz on May 07, 2009, 03:51:29 am
Please fix the crit table for flame engineers, it's the tenth time they explode at full healt...
Well that's the downside of the flamers.
Logged
VariantThirteen
EIR Veteran
Posts: 116
Re: Flames + Sniper vs units in HTs
«
Reply #11 on:
May 07, 2009, 04:09:09 am »
Quote from: RikiRude on May 07, 2009, 01:33:04 am
Sniper should kill units in a PE HT because it's open top, same should go for bren carrier, especially since the units can shoot out, it shouldn't be a problem as they can drive right up to the sniper.
Yes, it is a problem, because it punishes the use of these units as transports, which is what I believe they should be encouraged to be used as - not IFVs.
Logged
Tymathee
Donator
Posts: 9741
Re: Flames + Sniper vs units in HTs
«
Reply #12 on:
May 07, 2009, 04:32:40 am »
Quote from: Bubz on May 07, 2009, 03:51:29 am
Please fix the crit table for flame engineers, it's the tenth time they explode at full healt...
lol it happens, they have a tank full of gasoline basically, what do you think happens if a bullet ha ppens to hit it? it 'plodes!
Logged
Unkn0wn
No longer retired
Posts: 18378
Re: Flames + Sniper vs units in HTs
«
Reply #13 on:
May 07, 2009, 05:49:06 am »
Has to do with the IHT armour change I believe.
Logged
Two
EIR Veteran
Posts: 2079
Re: Flames + Sniper vs units in HTs
«
Reply #14 on:
May 07, 2009, 06:00:53 am »
Quote from: brn4meplz on May 06, 2009, 10:29:51 pm
The flamers have identical stats(vCoH anyway) What your probably noticing is that their under health rifle squads from a mortar shell or an MG42 or something like that and they got pushed into the yellow health zone. Which gives a 40% chance of the unit dying outright. So with a 6 man squad your going to notice more torched corpses then with a 4 man grenadier squad.
Nope, most the time i attack its full health squads and they just burst into flames non stop when using the pio's, yet if i was to use engies id be standing around for 5 mins spraying flames on them hoping i crit
Logged
Pages: [
1
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...