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Flames + Sniper vs units in HTs
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Topic: Flames + Sniper vs units in HTs (Read 4086 times)
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RikiRude
Donator
Posts: 4376
Flames + Sniper vs units in HTs
«
on:
May 06, 2009, 09:02:10 pm »
Do flames do less damage and how come I can't snipe units in PE HTs? Doesn't make any sense. I mean I know teh vcoh double sniper problem was bad, but taking away the ability to snipe them all together while in a HT is dumb, they can shoot back! Unless these issues have been fixed last tiem I ran across this problem.
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Scyn
EIR Veteran
Posts: 1011
Re: Flames + Sniper vs units in HTs
«
Reply #1 on:
May 06, 2009, 09:09:25 pm »
Flames do quite a lot of damage, certain armor types are less susceptible to flame damage, but quite a few armor types can be easily inflicted with critical damage from a flamethrower(when you see units running around on fire).
As for the sniper question, I've noticed that problem a while back, the only explanation I can give you is that the PE IHT should provide shielding to units inside, you can't snipe units out of Wehr IHTs, Amer HTs, or bren carriers. I see no reason why it should be any different against PE units.
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Malevolence
Donator
Posts: 1871
Re: Flames + Sniper vs units in HTs
«
Reply #2 on:
May 06, 2009, 09:13:04 pm »
Flames do the same amount of damage as always - but flamers rely on critical tables to kill, and while their critical tables are quite nasty, their damage is not. Therefore pairing them with another unit results in the most usefulness.
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Two
EIR Veteran
Posts: 2079
Re: Flames + Sniper vs units in HTs
«
Reply #3 on:
May 06, 2009, 10:12:46 pm »
Is it just me or are the stats different on pio and engie flamers? Pios flamer seems so much more effective.
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brn4meplz
Misinformation Officer
Posts: 6952
Re: Flames + Sniper vs units in HTs
«
Reply #4 on:
May 06, 2009, 10:29:51 pm »
The flamers have identical stats(vCoH anyway) What your probably noticing is that their under health rifle squads from a mortar shell or an MG42 or something like that and they got pushed into the yellow health zone. Which gives a 40% chance of the unit dying outright. So with a 6 man squad your going to notice more torched corpses then with a 4 man grenadier squad.
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RikiRude
Donator
Posts: 4376
Re: Flames + Sniper vs units in HTs
«
Reply #5 on:
May 07, 2009, 01:33:04 am »
Sniper should kill units in a PE HT because it's open top, same should go for bren carrier, especially since the units can shoot out, it shouldn't be a problem as they can drive right up to the sniper.
And maybe I just had bad luck with my flame engs, but I swear they did next to nothing when attacking some schreck PG in a MG HT when before flames... wait a minute, I think it's because of the armor change on PG, it has nothing to do with the HT itself doh!
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Tymathee
Donator
Posts: 9741
Re: Flames + Sniper vs units in HTs
«
Reply #6 on:
May 07, 2009, 02:42:01 am »
yeah, old iht could get flamed but i think the new one can't.
but all handheld flame throwers are the same.
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AmPM
Community Mapper
Posts: 7978
Re: Flames + Sniper vs units in HTs
«
Reply #7 on:
May 07, 2009, 02:43:37 am »
My Croc kills entire squads in one flame burst sometimes.
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Bubz
EIR Veteran
Posts: 726
Re: Flames + Sniper vs units in HTs
«
Reply #8 on:
May 07, 2009, 03:51:29 am »
Please fix the crit table for flame engineers, it's the tenth time they explode at full healt...
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CafeMilani
Aloha
Posts: 2994
Re: Flames + Sniper vs units in HTs
«
Reply #9 on:
May 07, 2009, 03:54:26 am »
Quote from: Bubz on May 07, 2009, 03:51:29 am
Please fix the crit table for flame engineers, it's the tenth time they explode at full healt...
that often happens in a pioflamer vs engieflamer duel, i love that even when its my pio
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Baine
Steven Spielberg
Posts: 3713
Re: Flames + Sniper vs units in HTs
«
Reply #10 on:
May 07, 2009, 03:54:46 am »
Quote from: Bubz on May 07, 2009, 03:51:29 am
Please fix the crit table for flame engineers, it's the tenth time they explode at full healt...
Well that's the downside of the flamers.
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VariantThirteen
EIR Veteran
Posts: 116
Re: Flames + Sniper vs units in HTs
«
Reply #11 on:
May 07, 2009, 04:09:09 am »
Quote from: RikiRude on May 07, 2009, 01:33:04 am
Sniper should kill units in a PE HT because it's open top, same should go for bren carrier, especially since the units can shoot out, it shouldn't be a problem as they can drive right up to the sniper.
Yes, it is a problem, because it punishes the use of these units as transports, which is what I believe they should be encouraged to be used as - not IFVs.
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Tymathee
Donator
Posts: 9741
Re: Flames + Sniper vs units in HTs
«
Reply #12 on:
May 07, 2009, 04:32:40 am »
Quote from: Bubz on May 07, 2009, 03:51:29 am
Please fix the crit table for flame engineers, it's the tenth time they explode at full healt...
lol it happens, they have a tank full of gasoline basically, what do you think happens if a bullet ha ppens to hit it? it 'plodes!
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Unkn0wn
No longer retired
Posts: 18379
Re: Flames + Sniper vs units in HTs
«
Reply #13 on:
May 07, 2009, 05:49:06 am »
Has to do with the IHT armour change I believe.
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Two
EIR Veteran
Posts: 2079
Re: Flames + Sniper vs units in HTs
«
Reply #14 on:
May 07, 2009, 06:00:53 am »
Quote from: brn4meplz on May 06, 2009, 10:29:51 pm
The flamers have identical stats(vCoH anyway) What your probably noticing is that their under health rifle squads from a mortar shell or an MG42 or something like that and they got pushed into the yellow health zone. Which gives a 40% chance of the unit dying outright. So with a 6 man squad your going to notice more torched corpses then with a 4 man grenadier squad.
Nope, most the time i attack its full health squads and they just burst into flames non stop when using the pio's, yet if i was to use engies id be standing around for 5 mins spraying flames on them hoping i crit
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