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Doctrine trees in the future
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Topic: Doctrine trees in the future (Read 7007 times)
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Unkn0wn
No longer retired
Posts: 18379
Re: Doctrine trees in the future
«
Reply #20 on:
May 19, 2009, 08:39:51 am »
Yea now it should one shot Panthers with AP rounds instead of taking 2 shots, that was so damn weak.
Logged
VariantThirteen
EIR Veteran
Posts: 116
Re: Doctrine trees in the future
«
Reply #21 on:
May 19, 2009, 09:59:15 am »
Quote from: brn4meplz on May 19, 2009, 07:32:11 am
Tank Reapers isn't a bad idea, it's pretty much a staple American doctrine T4. The bad idea was the number being 70% for the bonuses
Tank Reapers wasn't a bad idea at all, in fact it was a very good idea, just the numbers were a bit whacky.
Oh, and it meshed really, really poorly with OBM because Reapers would bleed out the Axis tanks, and OBM would never run out of tanks to harry the lines with. When a breakthrough happened it was nearly always critical.
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Killer344
The Inquisitor
Posts: 6904
Re: Doctrine trees in the future
«
Reply #22 on:
May 19, 2009, 10:38:59 am »
Quote from: VariantThirteen on May 19, 2009, 09:59:15 am
Quote from: brn4meplz on May 19, 2009, 07:32:11 am
Tank Reapers isn't a bad idea, it's pretty much a staple American doctrine T4. The bad idea was the number being 70% for the bonuses
Tank Reapers wasn't a bad idea at all, in fact it was a very good idea, just the numbers were a bit whacky.
Oh, and it meshed really, really poorly with OBM because Reapers would bleed out the Axis tanks, and OBM would never run out of tanks to harry the lines with. When a breakthrough happened it was nearly always critical.
Heavy support and omniscience ftw?
:p.
Logged
Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Mysthalin
Tired King of Stats
Posts: 9028
Re: Doctrine trees in the future
«
Reply #23 on:
May 19, 2009, 11:10:05 am »
Quote from: Killer344 on May 19, 2009, 10:38:59 am
Quote from: VariantThirteen on May 19, 2009, 09:59:15 am
Quote from: brn4meplz on May 19, 2009, 07:32:11 am
Tank Reapers isn't a bad idea, it's pretty much a staple American doctrine T4. The bad idea was the number being 70% for the bonuses
Tank Reapers wasn't a bad idea at all, in fact it was a very good idea, just the numbers were a bit whacky.
Oh, and it meshed really, really poorly with OBM because Reapers would bleed out the Axis tanks, and OBM would never run out of tanks to harry the lines with. When a breakthrough happened it was nearly always critical.
Heavy support and omniscience ftw?
:p.
Calliope. Says it all.
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RikiRude
Donator
Posts: 4376
Re: Doctrine trees in the future
«
Reply #24 on:
May 19, 2009, 11:58:14 am »
TR needs 70% extra splash damage, only then will it start to balanced. But I agree TR is something allies truly need especially right now with availability of ATGs. Its pretty easy right now for axis to take out all of your ATGs and just roll over you with tanks.
My favorite part about TR? Not worrying about getting pak sniped, or at least it taking more then 2-3 hits to get your gun killed.
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Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
AmPM
Community Mapper
Posts: 7978
Re: Doctrine trees in the future
«
Reply #25 on:
May 19, 2009, 12:06:45 pm »
Only if you suck....I play Brits with 1 PIAT sapper, 3 ATGs and whatever tanks I have as AT....and never run out of it....
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Two
EIR Veteran
Posts: 2079
Re: Doctrine trees in the future
«
Reply #26 on:
May 19, 2009, 12:16:31 pm »
well yours can cloak, mine just get precision striked or storm raped
Logged
Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
AmPM
Community Mapper
Posts: 7978
Re: Doctrine trees in the future
«
Reply #27 on:
May 19, 2009, 12:44:30 pm »
Mine cloak in a perfect world....more often the gun cloaks, and the crew doesn't...or 1 guy doesnt and starts shooting his rifle...etc.
Its the fact that most people don't recrew/guard their ATG positions
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Bubz
EIR Veteran
Posts: 726
Re: Doctrine trees in the future
«
Reply #28 on:
May 19, 2009, 12:59:33 pm »
Can it be targeted while cloacked? You gotta make some guide to use 57mm like pr0s tbfh.
Logged
RikiRude
Donator
Posts: 4376
Re: Doctrine trees in the future
«
Reply #29 on:
May 19, 2009, 02:09:55 pm »
Quote from: Two on May 19, 2009, 12:16:31 pm
well yours can cloak, mine just get precision striked or storm raped
ditto, any game i play I recrew my AT guns a million times, and they often get killed from pak sniping, precision strike, a single volley from double schreck storms.
but remember ampm is uber super pro, so these things aren't a problem for him.
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Mysthalin
Tired King of Stats
Posts: 9028
Re: Doctrine trees in the future
«
Reply #30 on:
May 20, 2009, 12:31:41 am »
Ampm can win versus any of us by the sheer power of his stareing into the screen - no need for a mouse or keyboard.
Actualy, he just needs to be in the next room and think about the game every 15 minutes for it to be won by him.
For us simple, mortals, though, it will suffice to know that even if the 6 pdrs crew shows up as uncloaked on your screen, and shoots his rifle, the enemy doesn't see it. Hoorays!
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