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Author Topic: so. updates  (Read 8164 times)
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #20 on: February 11, 2012, 06:42:25 pm »

This is the number 1 problem with 98% of EIR's playerbase. If they just didn't do this, they would rarely have the need to come and start forum threads like this.



Thats not the issue, its the fact that they are so stupid or arrogant as to blame the BALANCE of the game instead of the pure bad luck of having pulled on a start incapable of beating your opponents build. (god forbid that it was his micro that beat your start)

Like i few days ago, i was having a nice run with my company, but then i ran into Assholio (freddy?) and his dual shermans caught me off guard. This would have happened with or without doctrines or anything else.
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Yes that's me, the special snowflake.
Ahnungsloser Offline
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Posts: 1447



« Reply #21 on: February 11, 2012, 06:57:45 pm »

Just Two Shermans take you off guard? Now you can imagine how i feel when i face a Tiger+Sturmtruppen with dual Shreks.

All the times i try several start Call-Ins and sometimes one works very well and then i face i game where it's totally useless at the start up.
Then i try to change it and make it even worse and then it works "perfect" again.
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9th Armoured Engineers
Valexandes Offline
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Posts: 280


« Reply #22 on: February 11, 2012, 07:35:36 pm »

Both the metagame side of things and the doctrine buffs being unbalanced are valid points.

A lot of things in EIR can be countered and done so by reasonably balanced setups but I think there are definitely still imbalances in the buffs from various doctrines. Terror has a lot of buffs to a spread of units that play together very well.
A number of other doctrines also have good buffs but in most cases you have fewer buffs that actually work out. Like buffs to your infantry that make them more survivable against inf combined with say a buff that improves the sight of your tanks is far more effective than having an unlock that buffs your infantrys survivability and also makes them have sprint or say increases mg damage.

The first case you have made the infantry better and the tanks also are more able to defend them while in the second case you still have two useful buffs but they don't add to each other as well.

Terror is not necessarily OP but some of the other doctrines could use some changes so that the buffs they give lend themselves better to each other thus making them stronger without overpowering any particular units.
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the nashorn is like a kid with a giant penis, it has no idea how to use it or where to point it most of the time but it could still fuck you

Your mom, and your grandma wont know....
8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #23 on: February 11, 2012, 07:50:20 pm »

here are the updates we are working this is the estimated time to be update and give updates on the updates its better then being left in the dark.
INSERT XZIBIT MEME ABOUT UPDATING....
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I will never forget the rage we enduced together

Ohh Good, AmPm can pay in Doubloons.
Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #24 on: February 11, 2012, 10:43:43 pm »

Just Two Shermans take you off guard?

Yea, when they were used aggressively. I had a marder locked it down and had shreks in a clown car. Normally people run away i chase, shermans die, they bitch how useless they are.

But this time, he charges down the road takes two marder shots, kills the clown car on the way and circles marder going trolololol

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Ahnungsloser Offline
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« Reply #25 on: February 12, 2012, 06:01:12 am »

Hm. Maybe i should go for some Shermans in my company. When a M10 faces a Marder+Clowncar that's means a explicit Insta-Ka-Boom!
Sometimes the long range accuracy from the Shreks are unbelivible. It could be possible that they had infarot controlled missles or laser sight range finders. Huh Grin
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #26 on: February 12, 2012, 11:11:53 am »

Early TOW?
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Ahnungsloser Offline
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Posts: 1447



« Reply #27 on: February 12, 2012, 11:32:42 am »

What does it mean?
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hans Offline
EIR Veteran
Posts: 3497



« Reply #28 on: February 12, 2012, 12:02:36 pm »

good thing about sherman is, if marder shoots on it, there is sometimes a very good chance of bouncing while a m10 always gets the full hit
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Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #29 on: February 12, 2012, 01:23:24 pm »

What does it mean?

A tow missle is a wire-guided anti-tank missle that can be controlled optically through an attached wire as it goes towards the target.
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Ahnungsloser Offline
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Posts: 1447



« Reply #30 on: February 12, 2012, 01:40:29 pm »

Okay.
Sounds damn cool in english.  Grin
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aeroblade56 Offline
Development
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Posts: 3871



« Reply #31 on: February 12, 2012, 06:44:05 pm »

i think the craziest schrek shot ive ever witness was 2 storms in a building my pershing facing the building shooting it and all 4 shots hit my ass at max pershing range. I felt like leophone immediately afterwards.
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You are welcome to your opinion.

You are also welcome to be wrong.
Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #32 on: February 12, 2012, 07:28:12 pm »

craziest and most tear jerking one, was a single shrek in a church last man in the squad, and he one shots my full health vet 3 lieutenant. I was too shocked to rage
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #33 on: February 12, 2012, 07:40:19 pm »

Wheres that ol video with a shrek squad blowing up his own house.
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two words
atgs and fireflies
Looks who's butthurt
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear  Cool Cool Cool
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