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Author Topic: CW Cromwell Repair oddness  (Read 1154 times)
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Warlight Offline
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Posts: 304


« on: June 08, 2009, 09:21:36 pm »

Ok, Should the Repair kits full repair the vehicles they are on?  I've had twice now that my Croms arn't getting fully repaired from the Repair Kit. 

Could that be checked?

Thanks.
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Scyn Offline
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Posts: 1011


« Reply #1 on: June 08, 2009, 09:28:20 pm »

They only repair a set amount. So if it's highly damaged, then no it won't repair it the entire way.
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Warlight Offline
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« Reply #2 on: June 08, 2009, 09:31:07 pm »

OK, That explains it then.  I just Assumed they were full repairs, at least they should be. Tongue
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RikiRude Offline
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« Reply #3 on: June 08, 2009, 10:23:56 pm »

i think it repairs about 75%
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Tymathee Offline
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« Reply #4 on: June 08, 2009, 11:00:51 pm »

no, i think it goes 100 hp, 200 hp and 400 h p and more for heavies. dont feel like looking for the thread but there was one created by one of the devs for more clarification
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"I want proof!"
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Latios418 Offline
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Posts: 443


« Reply #5 on: June 08, 2009, 11:17:54 pm »

Vehicle light repairs 200, vehicle medium repairs 400, vehicle heavy repairs 600, and I think there's one more for superheavy tanks, maybe 1000? Don't remember much about it.
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Anonymous 06/19/09(Fri)11:55 No.4931966

Is Akranadas in this thread? Fucker can't stop bragging about his "waifu taldeer" and cosplaying in an eldar farseer costume while shouting "Flithy monkeighs!" interspaced with random eldar gibberish.
gamesguy2 Offline
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« Reply #6 on: June 08, 2009, 11:30:31 pm »

Vehicle light repairs 200, vehicle medium repairs 400, vehicle heavy repairs 600, and I think there's one more for superheavy tanks, maybe 1000? Don't remember much about it.

Yep.

Halftracks/m8s repair 200, stug/sherman/p4/etc repair 400, pershing/tiger repair 600, KT/jagd repair 1000.

Time it takes to repair is IIRC 60/120/180/240.
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