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Darkest Hour 3.0 released!
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Topic: Darkest Hour 3.0 released! (Read 13797 times)
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Baine
Steven Spielberg
Posts: 3713
Darkest Hour 3.0 released!
«
on:
June 09, 2009, 03:23:50 pm »
Well today, they released the newest version!
http://steamcommunity.com/games/DH
www.darkesthourgame.com
Download:
http://store.steampowered.com/app/1280/
You need Steam!
It's a Red Orchestra modification, concentrating on the western battlefields. It's awesome! Try it out.
«
Last Edit: June 09, 2009, 03:33:34 pm by Baine
»
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BigDick
Guest
Re: Darkest Hour 3.0 released!
«
Reply #1 on:
June 09, 2009, 03:42:33 pm »
IMBA RO is game where a tank is a tank and not a joke
Logged
RikiRude
Donator
Posts: 4376
Re: Darkest Hour 3.0 released!
«
Reply #2 on:
June 09, 2009, 04:16:25 pm »
Oh boy I've been waiting for a good release by these guys.
Logged
Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
DasNoob
EIR Veteran
Posts: 3430
Re: Darkest Hour 3.0 released!
«
Reply #3 on:
June 09, 2009, 04:16:56 pm »
Played the hell out of RO back in the day, is the mod quality?
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Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!
Quote from: Smokaz on February 24, 2010, 11:45:39 am
You have DasNoob who uses the mod as COHTV
Unkn0wn
No longer retired
Posts: 18379
Re: Darkest Hour 3.0 released!
«
Reply #4 on:
June 09, 2009, 04:18:19 pm »
I played the older versions, was pretty good but lacked in a lot of areas imo.
Will give it another spin later.
Logged
RikiRude
Donator
Posts: 4376
Re: Darkest Hour 3.0 released!
«
Reply #5 on:
June 09, 2009, 06:45:13 pm »
it's not working for me =(
i keep getting "dh_some file or other" is a mismatch.
Logged
Baine
Steven Spielberg
Posts: 3713
Re: Darkest Hour 3.0 released!
«
Reply #6 on:
June 10, 2009, 03:16:11 am »
You had to delete the older version if you have one.
http://forums.darkesthourgame.com/viewtopic.php?f=4&t=3721
«
Last Edit: June 10, 2009, 03:19:36 am by Baine
»
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nugnugx
Donator
Posts: 4051
Re: Darkest Hour 3.0 released!
«
Reply #7 on:
June 10, 2009, 12:32:01 pm »
downloading right now...
king tiger ftw , eat my shell from other side of map sherman !!! pew pew
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Guderian
EIR Veteran
Posts: 817
Re: Darkest Hour 3.0 released!
«
Reply #8 on:
June 10, 2009, 01:05:39 pm »
http://www.29th.org/
Its one of the dominant clan (but still quite few members ^^)
Its basically a realism unit whit very hardcore members, It is fun and makes progress feel like it is worth something.
To note: It is not for everyone.
«
Last Edit: June 10, 2009, 01:22:22 pm by Guderian
»
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Eir customer support staff.
Duckordie
Community Mapper
Posts: 1687
Re: Darkest Hour 3.0 released!
«
Reply #9 on:
June 10, 2009, 01:22:38 pm »
This mod is good, the aiming is bullshit, the aming is made to use a Ps3 or gameboy controls.
These guys says it realistic, but thats bs. You dont fire like this or move your wepon like that, its just bull shit,
Logged
^<-- Duck ™ and ©
We need more axis players!:
Guderian
EIR Veteran
Posts: 817
Re: Darkest Hour 3.0 released!
«
Reply #10 on:
June 10, 2009, 01:24:05 pm »
Quote from: Duckordie on June 10, 2009, 01:22:38 pm
This mod is good, the aiming is bullshit, the aming is made to use a Ps3 or gameboy controls.
These guys says it realistic, but thats bs. You dont fire like this or move your wepon like that, its just bull shit,
Firing standing up is insanely hard man.
You must get to a low wall or lie down to rest your weapon and look down the iron sight.
Logged
Duckordie
Community Mapper
Posts: 1687
Re: Darkest Hour 3.0 released!
«
Reply #11 on:
June 10, 2009, 01:25:41 pm »
Its like this are the weekest soilders eaver been, Kar98 is NOT heavy
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brn4meplz
Misinformation Officer
Posts: 6952
Re: Darkest Hour 3.0 released!
«
Reply #12 on:
June 10, 2009, 01:36:43 pm »
A Kar98 may not be heavy but carrying shit all the time is taxing. How much Military experience do you have? Because i can tell you that you're never perfectly rested before combat, hell your never even rested before shooting on a Firing range. Weapons may not be heavy but the physical limits soldiers put their bodies too makes fatigue that much more noticeable. Start 200 meters from a target, run 100 meters in a sprint and then try firing from the standing position. Your grouping is going to be so shit.
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He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
Quote from: Bear on June 19, 2013, 01:24:59 pm
the pussy of a prostitute is not tight enough for destroy a condom
Malevolence
Donator
Posts: 1871
Re: Darkest Hour 3.0 released!
«
Reply #13 on:
June 10, 2009, 01:39:43 pm »
Quote
This mod is good, the aiming is bullshit, the aming is made to use a Ps3 or gameboy controls.
These guys says it realistic, but thats bs. You dont fire like this or move your wepon like that, its just bull shit,
It's not that it's realistic, it is in fact a bit too far on the side of hampering realism, but it is representative of the problems you would realistically have in an environment like this.
Not even crack soldiers can shoot very well while under the pressure of a battlefield, much less from a standing position.
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Akranadas' Greatest Hits, Volume 1:
Quote from: Akranadas
Vet has nothing to do with unit preformance.
Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
brn4meplz
Misinformation Officer
Posts: 6952
Re: Darkest Hour 3.0 released!
«
Reply #14 on:
June 10, 2009, 01:53:54 pm »
Yeah, you'd cringe if you knew the firing rates of basic infantry throughout world war 2. no one wants to play a game where the 3 men near you are too scared to shoot
Logged
Guderian
EIR Veteran
Posts: 817
Re: Darkest Hour 3.0 released!
«
Reply #15 on:
June 10, 2009, 01:54:59 pm »
It is not swinging everywhere and it is heavier then it looks.
o
I mean compare to holding a camera 100 procent still (its surprisingly hard even after a few seconds
)
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RikiRude
Donator
Posts: 4376
Re: Darkest Hour 3.0 released!
«
Reply #16 on:
June 10, 2009, 01:58:28 pm »
thanks baine, i got it working now!
Logged
Guderian
EIR Veteran
Posts: 817
Re: Darkest Hour 3.0 released!
«
Reply #17 on:
June 10, 2009, 02:01:22 pm »
Quote from: brn4meplz on June 10, 2009, 01:53:54 pm
Yeah, you'd cringe if you knew the firing rates of basic infantry throughout world war 2. no one wants to play a game where the 3 men near you are too scared to shoot
I yust saw an amazing documentary about this: Studies made under ww2 actually stated that only 2 procent of the men actually shoot to kill. (1 procent being psychopaths and the others being the real actual heroes)
It is extremely hard to believe but the facts and the psychology experiments and tests states the opposite.
But generally the others where yust shooting randomly/looking around/doing other matters (as getting ammo and such)
Much of the killing was generally by tanks, artillery etc.
The thing is that the man yust can't look into another mans face and shoot him, We have a trigger in our brain that makes us stop.
Even the executions were explained as men are killed 99procent facing the face away from the shooter.
Logged
stumpster
Honoured Member
Posts: 2197
Re: Darkest Hour 3.0 released!
«
Reply #18 on:
June 10, 2009, 02:13:47 pm »
Quote from: Guderian on June 10, 2009, 02:01:22 pm
Quote from: brn4meplz on June 10, 2009, 01:53:54 pm
Yeah, you'd cringe if you knew the firing rates of basic infantry throughout world war 2. no one wants to play a game where the 3 men near you are too scared to shoot
I yust saw an amazing documentary about this: Studies made under ww2 actually stated that only 2 procent of the men actually shoot to kill. (1 procent being psychopaths and the others being the real actual heroes)
It is extremely hard to believe but the facts and the psychology experiments and tests states the opposite.
But generally the others where yust shooting randomly/looking around/doing other matters (as getting ammo and such)
Much of the killing was generally by tanks, artillery etc.
The thing is that the man yust can't look into another mans face and shoot him, We have a trigger in our brain that makes us stop.
Even the executions were explained as men are killed 99procent facing the face away from the shooter.
[citation needed]
Logged
Quote
Step out of the way. He'll keep going until he hits a wall, that being Akranadas. Let him go unmolested, his journey will take less time.
brn4meplz
Misinformation Officer
Posts: 6952
Re: Darkest Hour 3.0 released!
«
Reply #19 on:
June 10, 2009, 02:26:20 pm »
The scientific logic and facts behind it is that after 60 days of continuous combat(a high stress environment) 98% of the population will break down into psychiatric casualties. There were more Psychiatric casualties in the Allied armies then actual casualties. Only a small percentage of Front line combat soldiers fired their weapons at the enemy, and of those only a much smaller percentage fired them effectively.
The remaining 2% of the population are people who thrive in high stress life or death environments. They typically have a naturally high aggressive mentality. this comprises your typical war hero and also your sociopaths(serial killers and things of the like)
Because of studies done at the end of World war 2 in relation to Soldier firing rates several Training improvements were made to desensitize soldiers to the task ahead of time. Western nations now typically see 90-95% firing rates because of the lessens learned.
All animals have a natural aversion to killing their own kind, this is no different in humans.(not that special aggressive personalities do exist)
Throughout the entirety of history most Armed conflict has been fairly straight forward. Of all the battles you read about in ancient history and even the ones leading up to a modern era the vast majority of the killing actually takes place when an enemy is Routed. Theres something entirely non-human about a man when all you can see is his back. People tend to recognize facial features and mentally you fall into a hunter Mindset when your foe is running from you. He becomes the prey and you the predator. Most executions are carried out from behind to facilitate the actual executions. It's much harder for your average joe to kill a person when looking them in the eye(even if they are under duress themselves)
There are 2 main attributes that contribute to a soldiers effectiveness. The first being distance. The further you are from someone the less human they become, and thusly the easier to kill. This is plainly evident in Bomber crews of World War 2, the Bomber crews could not see "Who" they were bombing, only "What" they were bombing.
The second is Crew served weapons. Machine guns, Artillery, and Tanks. These types of weapons have always seen higher fire rates because of Distance, but also because of the fact it has multiple people operating them. Also their absence in firing is clearly noticeable
«
Last Edit: June 10, 2009, 02:38:06 pm by brn4meplz
»
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