Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
December 04, 2024, 02:15:33 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
Royal engineers doctrine change ideas..
Pages: [
1
]
Go Down
Print
Author
Topic: Royal engineers doctrine change ideas.. (Read 6257 times)
0 Members and 2 Guests are viewing this topic.
Sharpshooter824
I <3 Aloha
EIR Veteran
Posts: 775
Royal engineers doctrine change ideas..
«
on:
June 13, 2009, 12:06:48 pm »
Well I have a few of ideas that would make the RE doctrine alot more appealing to some..
1.Make the 25pndr a T3 for RE from Royal Arty doctrine (It is an emplacement after all and since RE has no access to offmaps or onmap arty I think this might balance it out well)
2.Move Boy's AT rifle to T1 and make the churchhill a signature unit for RE instead of the kangaroo..
3.Add some doctrine abilities that improve sapper's HP or accuracy possibly (Royal ENGINEERS)
4.Maybe remove King and Country and add another T4 ability (Imo its just a great way to suicide units..which I don't see why you'd want to do that especially if they are vets)
5.For flanking manuevers, possibly instead of gaining 2 smoke uses (If possible..give the tank slightly less incoming accuraccy..I have no clue if this even applies to tanks or not..heh so..)
Discuss! And don't turn this into a flame war,
thanks!
«
Last Edit: June 13, 2009, 12:13:58 pm by Sharpshooter824
»
Logged
Rawr
Scyn
EIR Veteran
Posts: 1011
Re: Royal engineers doctrine change ideas..
«
Reply #1 on:
June 13, 2009, 12:08:41 pm »
The 25lbr is not used often enough to warrant it moving from tier 1 to tier 3. it's significantly outclassed by the priest being in the same doctrine.
Logged
God is a genetically induced obsession that we interpret in such a way as to maintain our obedience.
AmPM
Community Mapper
Posts: 7978
Re: Royal engineers doctrine change ideas..
«
Reply #2 on:
June 13, 2009, 12:10:10 pm »
Read it first.
He means make one of the RE t3's the 25lbr, because they have no line breaking arty otherwise.
Logged
.
.
.
.
.
.
.
.
.
.
.
Scyn
EIR Veteran
Posts: 1011
Re: Royal engineers doctrine change ideas..
«
Reply #3 on:
June 13, 2009, 12:13:20 pm »
Well fuck.. spell out the god damn acronyms next time.
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: Royal engineers doctrine change ideas..
«
Reply #4 on:
June 13, 2009, 12:15:00 pm »
Learn to read scyn
Logged
Sharpshooter824
I <3 Aloha
EIR Veteran
Posts: 775
Re: Royal engineers doctrine change ideas..
«
Reply #5 on:
June 13, 2009, 12:18:19 pm »
Keep discussing
Logged
CafeMilani
Aloha
Posts: 2994
Re: Royal engineers doctrine change ideas..
«
Reply #6 on:
June 13, 2009, 12:41:33 pm »
this means to me you want 5 huge buffs for RE...
there are much weaker docs than RE (SE, blitz)
im completely against all your suggestions because all of them are practically direct buffs to units..
«
Last Edit: June 13, 2009, 12:45:23 pm by aloha622
»
Logged
DasNoob
EIR Veteran
Posts: 3430
Re: Royal engineers doctrine change ideas..
«
Reply #7 on:
June 13, 2009, 12:46:47 pm »
Moved. The discussion is over whether or not RE need more indirect fire/arty.
Logged
Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!
Quote from: Smokaz on February 24, 2010, 11:45:39 am
You have DasNoob who uses the mod as COHTV
Sharpshooter824
I <3 Aloha
EIR Veteran
Posts: 775
Re: Royal engineers doctrine change ideas..
«
Reply #8 on:
June 13, 2009, 12:55:42 pm »
Uh..aloha, since you can't post i'll reply to what you just said very briefly.. IM simply giving ideas to be discussed, and RE has no access to elite infy, OR arty...making a very weak doctrine tbh so im just giving ideas. and thanks dasnoob
but its not just over indirect fire/arty its also about possibly giving sappers a little more strength through some chosen abilities and removing a suicidal ability and replacing it with a better T4..
«
Last Edit: June 13, 2009, 01:01:23 pm by Sharpshooter824
»
Logged
Sach
EIR Veteran
Posts: 1211
Re: Royal engineers doctrine change ideas..
«
Reply #9 on:
June 14, 2009, 06:40:31 am »
Perhaps someone can help me out with the tier 2 ability which doubles suppression as well?
A. Does it work?
B. Looking at CoH Stats the bren does 0.001 Short and medium and 0.0005 at long range.
By comparison the LMG does 0.0015 at long 0.003 at medium and 0.006 at short. Now i have never seen the bren suppres anything where as you see the lmg suppress quite a lot.
My question is, is that suppression figure for british off 1 bren or the squad of brens? If thats the figure for the whole squad i don't seem the point of this ability. If its for 1 bren does it stack so the suppression for the whole squad becomes 0.002 at long range or does it add up in a different way?
Either way I am not sure this Tier 2 ability would give enough extra supp, i'll buy it and assuming it works try it out and see if i ever suppress anythiung.
Logged
Sach Wins!
Would people please stop killing my AVREs. Not cool.
Unkn0wn
No longer retired
Posts: 18379
Re: Royal engineers doctrine change ideas..
«
Reply #10 on:
June 14, 2009, 07:02:05 am »
A. If it says completed it will work
B. It's intended to affect the individual bren gun, the bren upgrade I believe gives you 3 Brens in the squad. COH-stats only shows the stats of a single bren so you have to multiply it.
«
Last Edit: June 14, 2009, 07:03:58 am by Unkn0wn
»
Logged
Sach
EIR Veteran
Posts: 1211
Re: Royal engineers doctrine change ideas..
«
Reply #11 on:
June 14, 2009, 07:05:23 am »
which if they just stacked with no %mulitpliers effecting them would give a bren squad the same suppression as a single lmg. I find that hard to believe from experience, Ive never seen a bren suppress anything and you seem lmgs suppressing all the time.
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: Royal engineers doctrine change ideas..
«
Reply #12 on:
June 14, 2009, 07:09:18 am »
LMGs primarily suppress on shorter ranges (0.006). With this T2 a bren squad will likely do the same, on short range against a target not utilising cover. Try it and report back to us
.
Logged
Baine
Steven Spielberg
Posts: 3713
Re: Royal engineers doctrine change ideas..
«
Reply #13 on:
June 14, 2009, 07:12:13 am »
Actually i already had volks getting suppressed by brens, but that was in 006, so without this ability. But it doesn't happen as often as with lmgs.
Logged
Killer344
The Inquisitor
Posts: 6904
Re: Royal engineers doctrine change ideas..
«
Reply #14 on:
June 14, 2009, 11:51:18 am »
Quote from: Unkn0wn on June 14, 2009, 07:02:05 am
A. If it says completed it will work
B. It's intended to affect the individual bren gun, the bren upgrade I believe gives you 3 Brens in the squad. COH-stats only shows the stats of a single bren so you have to multiply it.
2 brens per squad.
Logged
Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Malevolence
Donator
Posts: 1871
Re: Royal engineers doctrine change ideas..
«
Reply #15 on:
June 14, 2009, 12:03:08 pm »
You will never, ever, have effective suppression with a Bren squad with or without that ability. Complete waste of time. The only way to suppress with that is to have two squads or more firing at a target, and if you have two squads+ of brens firing at a target, it's going to DIE before it suppresses.
Logged
Akranadas' Greatest Hits, Volume 1:
Quote from: Akranadas
Vet has nothing to do with unit preformance.
Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
Tymathee
Donator
Posts: 9741
Re: Royal engineers doctrine change ideas..
«
Reply #16 on:
June 14, 2009, 12:52:59 pm »
If you have 2 or more bren squads firing at infantry not in cover they will surpress, just like bars can suppress, they're still lmg's, so it's very possible to do it without the doc ability but this makes it so you need less brens around to do it.
Every weapon has a "near by suppression modifer" which i'm not exactly sure what it does atm. the bren's is .75, can anyone explain this? I used to know what it meant lol and i know it ties into how many guns you need around for suppression and it makes it work faster and stuff like that.
http://coh-stats.com/Weapon:Bren_LMG
«
Last Edit: June 14, 2009, 12:55:28 pm by Tymathee
»
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
gamesguy2
Honoured Member
Posts: 2238
Re: Royal engineers doctrine change ideas..
«
Reply #17 on:
June 14, 2009, 07:48:00 pm »
Quote from: Tymathee on June 14, 2009, 12:52:59 pm
If you have 2 or more bren squads firing at infantry not in cover they will surpress, just like bars can suppress, they're still lmg's, so it's very possible to do it without the doc ability but this makes it so you need less brens around to do it.
No. A squad of 2 bren guns with the 2x suppression doctrine ability only matches the suppression of a single LMG at long and medium ranges, with less than half the LMG's suppression at short range.
The only way you will suppress anything is if they are not sitting in cover, and if they are not sitting in cover the brens will kill them before it suppresses. Thats why its a pointless ability to get.
Quote
Every weapon has a "near by suppression modifer" which i'm not exactly sure what it does atm. the bren's is .75, can anyone explain this? I used to know what it meant lol and i know it ties into how many guns you need around for suppression and it makes it work faster and stuff like that.
http://coh-stats.com/Weapon:Bren_LMG
Every MG except bars can suppress infantry its not shooting at. Its how MGs suppress an entire blob. For brens and LMGs they have a search radius of 12 and nearby suppression multiplier of .75. Meaning if I were to shoot a grenadier squad with brens, all nearby infantry within a radius of 12 will receive 75% of the suppression that squad im shooting at receives.
This is all pointless however as just light cover puts the bren suppression(even with the ability) below the infantry suppression recovery rate. Even with two squads of brens it will take like a year to suppress anything sitting in light cover.
LMG is a different story, as 1 LMG is more suppression than 2 bren squads with the doctrine ability at short range.
Logged
Silverstone
EIR Veteran
Posts: 132
Re: Royal engineers doctrine change ideas..
«
Reply #18 on:
June 14, 2009, 08:19:23 pm »
Quick question about RE tier4 Flanking maneuvers which gives tanks 25% speed and 25% accuracy on the move. Can someone tell me what the penalties for tanks on the move in the first place or tell me where i could find out?
Logged
brn4meplz
Misinformation Officer
Posts: 6952
Re: Royal engineers doctrine change ideas..
«
Reply #19 on:
June 14, 2009, 08:38:17 pm »
Most tanks are a 50% reduction in accuracy for fire on the move. so if you've got a tank that is already pretty bad at it it only gets worse
Logged
He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
Quote from: Bear on June 19, 2013, 01:24:59 pm
the pussy of a prostitute is not tight enough for destroy a condom
Pages: [
1
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...