*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
December 04, 2024, 02:34:30 pm

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1]   Go Down
  Print  
Author Topic: Royal engineers doctrine change ideas..  (Read 6266 times)
0 Members and 6 Guests are viewing this topic.
Sharpshooter824 Offline
I <3 Aloha
EIR Veteran
Posts: 775


« on: June 13, 2009, 12:06:48 pm »

Well I have a few of ideas that would make the RE doctrine alot more appealing to some..

1.Make the 25pndr a T3 for RE from Royal Arty doctrine (It is an emplacement after all and since RE has no access to offmaps or onmap arty I think this might balance it out well)

2.Move Boy's AT rifle to T1 and make the churchhill a signature unit for RE instead of the kangaroo..

3.Add some doctrine abilities that improve sapper's HP or accuracy possibly (Royal ENGINEERS)  Grin

4.Maybe remove King and Country and add another T4 ability (Imo its just a great way to suicide units..which I don't see why you'd want to do that especially if they are vets)

5.For flanking manuevers, possibly instead of gaining 2 smoke uses (If possible..give the tank slightly less incoming accuraccy..I have no clue if this even applies to tanks or not..heh so..)

Discuss! And don't turn this into a flame war, Angry thanks!
« Last Edit: June 13, 2009, 12:13:58 pm by Sharpshooter824 » Logged

Rawr
Scyn Offline
EIR Veteran
Posts: 1011


« Reply #1 on: June 13, 2009, 12:08:41 pm »

The 25lbr is not used often enough to warrant it moving from tier 1 to tier 3. it's significantly outclassed by the priest being in the same doctrine.
Logged

God is a genetically induced obsession that we interpret in such a way as to maintain our obedience.
AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #2 on: June 13, 2009, 12:10:10 pm »

Read it first.

He means make one of the RE t3's the 25lbr, because they have no line breaking arty otherwise.
Logged


.
.
.
.
.
.
.
.
.
.
.
Scyn Offline
EIR Veteran
Posts: 1011


« Reply #3 on: June 13, 2009, 12:13:20 pm »

Well fuck.. spell out the god damn acronyms next time.
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #4 on: June 13, 2009, 12:15:00 pm »

Learn to read scyn Tongue
Logged
Sharpshooter824 Offline
I <3 Aloha
EIR Veteran
Posts: 775


« Reply #5 on: June 13, 2009, 12:18:19 pm »

Keep discussing  Cheesy
Logged
CafeMilani Offline
Aloha
*
Posts: 2994



« Reply #6 on: June 13, 2009, 12:41:33 pm »

this means to me you want 5 huge buffs for RE...

there are much weaker docs than RE (SE, blitz)
im completely against all your suggestions because all of them are practically direct buffs to units..
« Last Edit: June 13, 2009, 12:45:23 pm by aloha622 » Logged

DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #7 on: June 13, 2009, 12:46:47 pm »

Moved.  The discussion is over whether or not RE need more indirect fire/arty.
Logged

Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!

You have DasNoob who uses the mod as COHTV
Sharpshooter824 Offline
I <3 Aloha
EIR Veteran
Posts: 775


« Reply #8 on: June 13, 2009, 12:55:42 pm »

Uh..aloha, since you can't post i'll reply to what you just said very briefly.. IM simply giving ideas to be discussed, and RE has no access to elite infy, OR arty...making a very weak doctrine tbh so im just giving ideas. and thanks dasnoob  Cheesy but its not just over indirect fire/arty its also about possibly giving sappers a little more strength through some chosen abilities and removing a suicidal ability and replacing it with a better T4..
« Last Edit: June 13, 2009, 01:01:23 pm by Sharpshooter824 » Logged
Sach Offline
EIR Veteran
Posts: 1211


« Reply #9 on: June 14, 2009, 06:40:31 am »

Perhaps someone can help me out with the tier 2 ability which doubles suppression as well?

A. Does it work?

B. Looking at CoH Stats the bren does 0.001 Short and medium and 0.0005 at long range.

By comparison the LMG does 0.0015 at long 0.003 at medium and 0.006 at short. Now i have never seen the bren suppres anything where as you see the lmg suppress quite a lot.

My question is, is that suppression figure for british off 1 bren or the squad of brens? If thats the figure for the whole squad i don't seem the point of this ability. If its for 1 bren does it stack so the suppression for the whole squad becomes 0.002 at long range or does it add up in a different way?

Either way I am not sure this Tier 2 ability would give enough extra supp, i'll buy it and assuming it works try it out and see if i ever suppress anythiung.
Logged

Sach Wins! Cheesy

Would people please stop killing my AVREs. Not cool.
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #10 on: June 14, 2009, 07:02:05 am »

A. If it says completed it will work

B. It's intended to affect the individual bren gun, the bren upgrade I believe gives you 3 Brens in the squad. COH-stats only shows the stats of a single bren so you have to multiply it.
« Last Edit: June 14, 2009, 07:03:58 am by Unkn0wn » Logged
Sach Offline
EIR Veteran
Posts: 1211


« Reply #11 on: June 14, 2009, 07:05:23 am »

which if they just stacked with no %mulitpliers effecting them would give a bren squad the same suppression as a single lmg. I find that hard to believe from experience, Ive never seen a bren suppress anything and you seem lmgs suppressing all the time.

Logged
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #12 on: June 14, 2009, 07:09:18 am »

LMGs primarily suppress on shorter ranges (0.006). With this T2 a bren squad will likely do the same, on short range against a target not utilising cover. Try it and report back to us Tongue.
Logged
Baine Offline
Steven Spielberg
*
Posts: 3713


« Reply #13 on: June 14, 2009, 07:12:13 am »

Actually i already had volks getting suppressed by brens, but that was in 006, so without this ability. But it doesn't happen as often as with lmgs.
Logged

Killer344 Offline
The Inquisitor
*
Posts: 6904



« Reply #14 on: June 14, 2009, 11:51:18 am »

A. If it says completed it will work

B. It's intended to affect the individual bren gun, the bren upgrade I believe gives you 3 Brens in the squad. COH-stats only shows the stats of a single bren so you have to multiply it.

2 brens per squad.
Logged

If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Malevolence Offline
Donator
*
Posts: 1871



« Reply #15 on: June 14, 2009, 12:03:08 pm »

You will never, ever, have effective suppression with a Bren squad with or without that ability. Complete waste of time. The only way to suppress with that is to have two squads or more firing at a target, and if you have two squads+ of brens firing at a target, it's going to DIE before it suppresses.
Logged

Akranadas' Greatest Hits, Volume 1:

Quote from: Akranadas
Vet has nothing to do with unit preformance.

Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
Tymathee Offline
Donator
*
Posts: 9741



« Reply #16 on: June 14, 2009, 12:52:59 pm »

If you have 2 or more bren squads firing at infantry not in cover they will surpress, just like bars can suppress, they're still lmg's, so it's very possible to do it without the doc ability but this makes it so you need less brens around to do it.

Every weapon has a "near by suppression modifer" which i'm not exactly sure what it does atm.  the bren's is .75, can anyone explain this? I used to know what it meant lol and i know it ties into how many guns you need around for suppression and it makes it work faster and stuff like that.

http://coh-stats.com/Weapon:Bren_LMG
« Last Edit: June 14, 2009, 12:55:28 pm by Tymathee » Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
gamesguy2 Offline
Honoured Member
*
Posts: 2238


« Reply #17 on: June 14, 2009, 07:48:00 pm »

If you have 2 or more bren squads firing at infantry not in cover they will surpress, just like bars can suppress, they're still lmg's, so it's very possible to do it without the doc ability but this makes it so you need less brens around to do it.

No.    A squad of 2 bren guns with the 2x suppression doctrine ability only matches the suppression of a single LMG at long and medium ranges, with less than half the LMG's suppression at short range.

The only way you will suppress anything is if they are not sitting in cover, and if they are not sitting in cover the brens will kill them before it suppresses.   Thats why its a pointless ability to get.

Quote
Every weapon has a "near by suppression modifer" which i'm not exactly sure what it does atm.  the bren's is .75, can anyone explain this? I used to know what it meant lol and i know it ties into how many guns you need around for suppression and it makes it work faster and stuff like that.

http://coh-stats.com/Weapon:Bren_LMG

Every MG except bars can suppress infantry its not shooting at.  Its how MGs suppress an entire blob.    For brens and LMGs they have a search radius of 12 and nearby suppression multiplier of .75.  Meaning if I were to shoot a grenadier squad with brens, all nearby infantry within a radius of 12 will receive 75% of the suppression that squad im shooting at receives.

This is all pointless however as just light cover puts the bren suppression(even with the ability) below the infantry suppression recovery rate.   Even with two squads of brens it will take like a year to suppress anything sitting in light cover.

LMG is a different story, as 1 LMG is more suppression than 2 bren squads with the doctrine ability at short range.
Logged
Silverstone Offline
EIR Veteran
Posts: 132


« Reply #18 on: June 14, 2009, 08:19:23 pm »

Quick question about RE tier4 Flanking maneuvers which gives tanks 25% speed and 25% accuracy on the move. Can someone tell me what the penalties for tanks on the move in the first place or tell me where i could find out?
Logged

brn4meplz Offline
Misinformation Officer
*
Posts: 6952


« Reply #19 on: June 14, 2009, 08:38:17 pm »

Most tanks are a 50% reduction in accuracy for fire on the move. so if you've got a tank that is already pretty bad at it it only gets worse
Logged

He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.07 seconds with 36 queries.