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Author Topic: 006h Hotfix List  (Read 22244 times)
0 Members and 13 Guests are viewing this topic.
EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« on: June 15, 2009, 12:12:42 am »

006h Hotfix notes

Doctrine Additions

US
Armour
Calliope moved to Tier 2

Tier 1
Scouting - Detect Camo range 25% (was 40%)

Tier 2

Mobile Warfare
Scoot and Shoot - 10% reload (was 15%)
Tungsten Tipping - 15% (was 20%)

Infantry
Tier 2
Short Fuse
Concussion Grenades
Heavy Weapons

Tier 3
Allied Grit

Airborne
Tier 2
AT Eagles
Hard n Fast (bugged atm)

WM
Defensive
Flak 88 moved to Tier 2

Tier 1
Advanced Warning - 10% sight increase (was 15%)

Blitz
Tier 2
Improved Barrels

Terror
Tier 2
Advanced Munitions

CW
Artillery
Mobile Howitzer moved to Tier 2

Engineers
Tier 1
Holding the line - 10% recieved accuracy in cover (was 5% less damage at all times)

Tier 2
Improved Rifling
Boys AT Rifle

PE
Scorched Earth
Heavy Artillery moved to Tier 2

Tank Destroyers
Tier 1
Stabilised Fins
Tank Hunters

Gameplay fixes
Transport clone
Firecracker mines and Teller mines now work correctly
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jackmccrack Offline
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Posts: 2484


« Reply #1 on: June 15, 2009, 12:16:17 am »

Tungsten Tipping overlaps the icon for the Calliope
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Let's talk about PIATs in a car.
Akranadas Offline
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Posts: 6906


« Reply #2 on: June 15, 2009, 12:17:42 am »

Icons aren't implemented yet, they are place holders.
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #3 on: June 15, 2009, 12:18:32 am »

Ah, k.

Great patch, lots of stuff here.
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #4 on: June 15, 2009, 12:30:03 am »

Tungsten Tipping overlaps the icon for the Calliope

Thanks Wink  If there are any others, let me know!
Also, if you see something saying 'Completed' and its not here(or the prev hotfixes), or vise versa, please let me know.
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #5 on: June 15, 2009, 12:30:57 am »

A very small textual bug wit the Blitz Doctrine...

For the Tier 3 Doctrine ability "Assault", the text says "Inspired Assault now available for purchase".
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OrdobalticusTLS Offline
EIR Regular
Posts: 46


« Reply #6 on: June 15, 2009, 12:33:57 am »

How much is BOYS rifle? Do you get more than one per upgrade?
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DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #7 on: June 15, 2009, 12:35:31 am »

Hummel does not say "completed" BUT IT IS I BOUGHT ONE Tongue Tongue
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RikiRude Offline
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Posts: 4376



« Reply #8 on: June 15, 2009, 12:36:21 am »

For RE where bren suppression was it now says ablative armour and the description reads "battle advantage granting decreased incoming penetration" where im assuming improved rifling was going to go?
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RikiRude Offline
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Posts: 4376



« Reply #9 on: June 15, 2009, 01:53:54 am »

How much is BOYS rifle? Do you get more than one per upgrade?

Some answer about the Boys AT rifle.

Costs 50 MU
You select it just as the bren/riflenade. About to see if I can get a test game to see how it is.
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #10 on: June 15, 2009, 02:41:51 am »

Hey, good to see another update, but one question, can we please (after the doctrines are in, have a free refund of all the PPs spent to spent them again, because there are many changes you didn't list that would affect my choice.
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Unkn0wn Offline
No longer retired
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Posts: 18378


« Reply #11 on: June 15, 2009, 02:46:16 am »

Don't spend PPs untill doctrines are completed Tongue.
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #12 on: June 15, 2009, 02:53:53 am »

Bleh, not fair,  Tongue
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Tymathee Offline
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Posts: 9741



« Reply #13 on: June 15, 2009, 03:03:17 am »

at least have it so we can unchoose them...i'd like to be able to demo stuff and if i dont like it get rid of it.
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"I want proof!"
"I have proof!"
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Tymathee Offline
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« Reply #14 on: June 15, 2009, 03:03:56 am »

oh yeah, fuse and heavy weapons dont show as completed but i guess doesn't matter
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Nijo Offline
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Posts: 625



« Reply #15 on: June 15, 2009, 03:04:49 am »

with wich doctrins has the Calli for example been changed?
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #16 on: June 15, 2009, 03:18:56 am »

What was the reason to change Extra Training to only affect Volks and Grens? (Defensive)

This is totally useless now honestly, i mean, i can get Vet 1 on them in 1 game (volks don't need Vet anyways).
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Tymathee Offline
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Posts: 9741



« Reply #17 on: June 15, 2009, 03:37:04 am »

What was the reason to change Extra Training to only affect Volks and Grens? (Defensive)

This is totally useless now honestly, i mean, i can get Vet 1 on them in 1 game (volks don't need Vet anyways).

in some ways i have to agree, especially since there are 30+ vet 3 grens, it's obviously pretty easy to vet them. but im sure they've been balancing this so, trust 'em for hte moment.
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #18 on: June 15, 2009, 04:35:04 am »

youd say you would add my map to the updater with the next hotfix  Cry
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Piotrskivich Offline
EIR Veteran
Posts: 542



« Reply #19 on: June 15, 2009, 05:51:49 am »

Booby traps are complete, not in the list of changes.  Smiley
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