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Author Topic: 006h Hotfix List  (Read 22728 times)
0 Members and 3 Guests are viewing this topic.
Bubz Offline
EIR Veteran
Posts: 726



« Reply #40 on: June 15, 2009, 11:55:06 am »

Same, rifles already drop like flies to mg fire, probably 20% isn't so noticeable.
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Sharpshooter824 Offline
I <3 Aloha
EIR Veteran
Posts: 775


« Reply #41 on: June 15, 2009, 11:56:15 am »

Ummm...not trying to be biased or anything but don't mortars already do enough damage to make people post threads about them, giving them 20% damage increase through a doctrine ability is really going to make people complain.. Angry
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Rawr
Malevolence Offline
Donator
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Posts: 1871



« Reply #42 on: June 15, 2009, 11:57:25 am »

Ooh, 8 more damage. Big deal.
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Akranadas' Greatest Hits, Volume 1:

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Vet has nothing to do with unit preformance.

Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
Sharpshooter824 Offline
I <3 Aloha
EIR Veteran
Posts: 775


« Reply #43 on: June 15, 2009, 11:59:16 am »

just stating...
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Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #44 on: June 15, 2009, 12:02:13 pm »

Is Advanced Munitions working?
Tested ingame and didn't really notice any difference.

You should be able to instantly supress rifles with your hmgs, and I literally mean instantly.

but, what if i have bravery?
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #45 on: June 15, 2009, 12:13:21 pm »

Quote
Uh?

It doesn't affect suppression it makes them deal 20% more damage.
I never said I wanted them to supress, who said that?
I didn't really notice any difference in damage.
Just asking.
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Fr3ek Offline
EIR Regular
Posts: 28


« Reply #46 on: June 15, 2009, 12:14:00 pm »

What, exactly, do concussion grenades do?
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #47 on: June 15, 2009, 12:16:19 pm »

Boys AT Rifle 50 mun? Too cheap for my taste, played someone who only had those and they pwned vehicles and tanks. And they are good against infantry aswell.

You may consider upping the cost to 70 or 75 mun.
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tankspirit666 Offline
EIR Regular
Posts: 41


« Reply #48 on: June 15, 2009, 12:30:48 pm »

Boys AT Rifle 50 mun? Too cheap for my taste, played someone who only had those and they pwned vehicles and tanks. And they are good against infantry aswell.

You may consider upping the cost to 70 or 75 mun.

I played the tommies with these rifles and they got the heroic charge and then and they raped more badass than Airbornes will ever do. :-D Was mentioned they fire their rifles while moving.
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #49 on: June 15, 2009, 12:33:00 pm »

How does the Boys AT Rifle compare to the Bazooka? Shreck? RR?

Is it consistent? Accurate? Tank says it can fire on the move. Is it strong? How often does it penetrate?
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Let's talk about PIATs in a car.
Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #50 on: June 15, 2009, 12:35:46 pm »

How does the Boys AT Rifle compare to the Bazooka? Shreck? RR?

Is it consistent? Accurate? Tank says it can fire on the move. Is it strong? How often does it penetrate?

meh, thats kinda wacky, BOYs shouldnt be able to fire on move.. i think if i read correctly before it was 1 dude with a RR?
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RikiRude Offline
Donator
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Posts: 4376



« Reply #51 on: June 15, 2009, 12:54:05 pm »

Is Advanced Munitions working?
Tested ingame and didn't really notice any difference.

You should be able to instantly supress rifles with your hmgs, and I literally mean instantly.

but, what if i have bravery?

lol bravery doesn't help your rifles BEFORE advanced munitions, so it certainly won't help after =P
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Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #52 on: June 15, 2009, 01:20:14 pm »

Bravery is useless against 42's, but it might help against halftracks, tank mgs and other light types of supression
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Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #53 on: June 15, 2009, 01:30:35 pm »

i know lol.. i was just being a anus thats all.. its useless imho, wish i could get my 25pp back.
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RikiRude Offline
Donator
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Posts: 4376



« Reply #54 on: June 15, 2009, 02:14:00 pm »

the price on the boys AT might want to go up, they are very good, they could probably go up to 75MU easily, i just had a brit ally tear people up with them.
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Speigass Offline
banzai
EIR Veteran
Posts: 114


« Reply #55 on: June 15, 2009, 02:15:16 pm »

I should say that boys at rifle is very fun. Cheap (50 mun) so I can equip all my tommies with them and i still have munitions left for tanks.

They fire on the move which is immense bonus. They kill infantry with lt nearby pretty well. They are not so good vs tanks or vechicles, low damage, low penetration (even Marder can bounce them) but very nice deflection modifier almost like ATGs. They kill weapon teams very well also.

So far I'm very pleased with them. I could even agree to buy them for 60-70 munitions.

I wonder can they be dropped?
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #56 on: June 15, 2009, 02:20:07 pm »

Is Advanced Munitions working?
Tested ingame and didn't really notice any difference.

You should be able to instantly supress rifles with your hmgs, and I literally mean instantly.

Uh?

It doesn't affect suppression it makes them deal 20% more damage.

lolwut... when was the supression bonus removed ? :p
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #57 on: June 15, 2009, 02:20:35 pm »

I should say that boys at rifle is very fun. Cheap (50 mun) so I can equip all my tommies with them and i still have munitions left for tanks.

They fire on the move which is immense bonus. They kill infantry with lt nearby pretty well. They are not so good vs tanks or vechicles, low damage, low penetration (even Marder can bounce them) but very nice deflection modifier almost like ATGs. They kill weapon teams very well also.

So far I'm very pleased with them. I could even agree to buy them for 60-70 munitions.

I wonder can they be dropped?

Killed a lot of them, none dropped it.
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Rocksitter Offline
EIR Veteran
Posts: 495



« Reply #58 on: June 15, 2009, 02:21:21 pm »

 They changed it to damage I think this patch..
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Scyn Offline
EIR Veteran
Posts: 1011


« Reply #59 on: June 15, 2009, 02:26:41 pm »

I've not looked into the Boys AT Rifle weapon. So I have no knowledge of how useful it is, but when I get home I'll have a look at it and there may be some discussion over it becoming a droppable item, like other doctrine specific upgrades, they do not drop.
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God is a genetically induced obsession that we interpret in such a way as to maintain our obedience.
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