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Author Topic: St. Vincent, 3vs3 URBAN MAP.  (Read 13841 times)
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Skunker Offline
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993


« on: July 22, 2007, 02:50:41 pm »

 St. Vincent is out. This map is a 3vs3 as the title suggests. Enjoy
Updated last on August 8th, 2007 at 2:45 EST (GMT 18:19)
http://files.filefront.com/St+Vincentsga/;8261779;;/fileinfo.html
Latest Topdown



Early development screens below.





- A view of an axis MG nest.


-The same axis MG nest has mowed down a rifle squad from their concealed position, they were killed attempting to rush it.




- That red blob is what i just showed you Smiley So many splats you cant even click on them individually!

As you can see, this one is gonna take a LONG time to finish.

Edit - New pics, about 1/4th of the map is placed on the ground at this point. Detail work and polishing, not to mention sector mapping are still left afterwards. This will be done when it's done. Which will be in quite some time Wink. It'll look good though I assure you. Also, it will require heavy balancing and a slew of changes.

The setting has been changed to nighttime (no new screens as of yet)











(total progress as of 20:16 GMT, July 22nd, 2007)
« Last Edit: August 08, 2007, 01:03:56 pm by Skunker » Logged

Draygon Offline
EIR Veteran
Posts: 1636


« Reply #1 on: July 22, 2007, 03:10:59 pm »

If only I had the patience that you and Unknown have....looking very good Skunk
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Skunker Offline
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993


« Reply #2 on: July 22, 2007, 03:58:27 pm »

Hahah, yeah it's slow work, but usually if it's going along at a fair pace it's fun Smiley.
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salan
Guest
« Reply #3 on: July 22, 2007, 08:26:20 pm »

I was just thinking about how different it would be to actually play in a CITY.. thats awesome your doing this!
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TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #4 on: July 25, 2007, 12:43:29 am »

looks good.. make sure that a lot of the buildings are destroyed or mostly so that that hte game isn't constantly building vs building firefights
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Tkaudi
Guest
« Reply #5 on: July 25, 2007, 12:52:35 am »

whaaat, that would be fun .. pioneers would instantly be the most valuable unit you have!
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Skunker Offline
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993


« Reply #6 on: July 25, 2007, 02:02:13 pm »

looks good.. make sure that a lot of the buildings are destroyed or mostly so that that hte game isn't constantly building vs building firefights


Buildings are mostly destroyed. All buildings except for very small ones are damaged. You will need to utilize buildings to gain ground, but each is made so that they give even footing. This is a city, you will need to use your buildings. On the other hand, there is a lot of heavy and medium cover on the ground to move through as well.
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #7 on: July 25, 2007, 02:20:32 pm »

Looking awesome!
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Apex Offline
Honoured Member
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Posts: 2971


« Reply #8 on: July 25, 2007, 02:22:55 pm »

Very nice work skunker, I love urban combat maps! Cant wait for the house to house battles to begin
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Skunker Offline
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993


« Reply #9 on: July 25, 2007, 02:30:30 pm »

It'll be sometime at the end of the week I assume. I'm inching along block by block. I'm going to go back as well and revise to make sure there is enough cover to sustain firefights.
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salan
Guest
« Reply #10 on: July 27, 2007, 02:00:11 pm »

skunker whenever ya see me in TS next, i want to ask you some opinions im workin on a map aswell
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Apex Offline
Honoured Member
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Posts: 2971


« Reply #11 on: August 03, 2007, 05:32:58 am »

How about making a 3v3 map out of it? We dont have any good eir 3v3 maps which dont end in total wiring, and this one looks big enough. With 6 Players, this map would be packed and action would get intense. how about 2 versions?
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Skunker Offline
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993


« Reply #12 on: August 03, 2007, 01:54:11 pm »

Yeah will do. I think you'll need 3 players on each team anyways for the size of the city.
« Last Edit: August 03, 2007, 06:53:48 pm by Skunker » Logged
Apex Offline
Honoured Member
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Posts: 2971


« Reply #13 on: August 05, 2007, 02:49:53 pm »

Whats the status?
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Skunker Offline
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993


« Reply #14 on: August 05, 2007, 11:10:14 pm »

Crawling. I'm currently resuming work. Shitloads of buildings need to be placed. Believe me I am mass producing this city now, and will return to detail everything afterwards. I've changed the atmosphere to a nighttime one, i'll also make a daytime version with no lights on. This is a hell of a project. I hope you enjoy it, because otherwise i'll have wasted my time on it.

Troops headed to the front moving through the wrecked city
 





57' in an alley ready to spring the trap.






« Last Edit: August 05, 2007, 11:49:55 pm by Skunker » Logged
Apex Offline
Honoured Member
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Posts: 2971


« Reply #15 on: August 05, 2007, 11:40:55 pm »

Skip the nighttime. I wanna see this map in all its beauty.
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salan
Guest
« Reply #16 on: August 06, 2007, 01:41:53 am »

a nighttime and a daytime option would be awesome!

i just can't wait for the street fights, stlambert has some competition Wink
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Skunker Offline
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993


« Reply #17 on: August 06, 2007, 11:41:51 am »

Skip the nighttime. I wanna see this map in all its beauty.

Relax, to make it daytime takes like a half of a second.

 Urban warfare is almost here Wink.
« Last Edit: August 06, 2007, 04:31:32 pm by Skunker » Logged
Stranger491 Offline
Seargent Stranger
EIR Veteran
Posts: 405


« Reply #18 on: August 06, 2007, 06:28:29 pm »

You need to add ground cover for infantry units.
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Every mission with me is a suicide mission.
anthony210 Offline
EIR Veteran
Posts: 1016


« Reply #19 on: August 06, 2007, 06:31:37 pm »

Good map, but easy for the attackers to win if they gain ground too fast.  Also there is very little cover other than inside buildings.
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