Skunker
Koenigstiger Panzerfuehrer
EIR Veteran Posts: 993
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« on: July 22, 2007, 02:50:41 pm » |
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St. Vincent is out. This map is a 3vs3 as the title suggests. Enjoy Updated last on August 8th, 2007 at 2:45 EST (GMT 18:19) http://files.filefront.com/St+Vincentsga/;8261779;;/fileinfo.htmlLatest Topdown Early development screens below. - A view of an axis MG nest. -The same axis MG nest has mowed down a rifle squad from their concealed position, they were killed attempting to rush it. - That red blob is what i just showed you So many splats you cant even click on them individually! As you can see, this one is gonna take a LONG time to finish. Edit - New pics, about 1/4th of the map is placed on the ground at this point. Detail work and polishing, not to mention sector mapping are still left afterwards. This will be done when it's done. Which will be in quite some time . It'll look good though I assure you. Also, it will require heavy balancing and a slew of changes. The setting has been changed to nighttime (no new screens as of yet) (total progress as of 20:16 GMT, July 22nd, 2007)
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« Last Edit: August 08, 2007, 01:03:56 pm by Skunker »
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Draygon
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« Reply #1 on: July 22, 2007, 03:10:59 pm » |
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If only I had the patience that you and Unknown have....looking very good Skunk
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Skunker
Koenigstiger Panzerfuehrer
EIR Veteran Posts: 993
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« Reply #2 on: July 22, 2007, 03:58:27 pm » |
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Hahah, yeah it's slow work, but usually if it's going along at a fair pace it's fun .
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salan
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« Reply #3 on: July 22, 2007, 08:26:20 pm » |
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I was just thinking about how different it would be to actually play in a CITY.. thats awesome your doing this!
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TheDeadlyShoe
Weapon of Math Destruction
EIR Veteran Posts: 1399
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« Reply #4 on: July 25, 2007, 12:43:29 am » |
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looks good.. make sure that a lot of the buildings are destroyed or mostly so that that hte game isn't constantly building vs building firefights
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Tkaudi
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« Reply #5 on: July 25, 2007, 12:52:35 am » |
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whaaat, that would be fun .. pioneers would instantly be the most valuable unit you have!
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Skunker
Koenigstiger Panzerfuehrer
EIR Veteran Posts: 993
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« Reply #6 on: July 25, 2007, 02:02:13 pm » |
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looks good.. make sure that a lot of the buildings are destroyed or mostly so that that hte game isn't constantly building vs building firefights
Buildings are mostly destroyed. All buildings except for very small ones are damaged. You will need to utilize buildings to gain ground, but each is made so that they give even footing. This is a city, you will need to use your buildings. On the other hand, there is a lot of heavy and medium cover on the ground to move through as well.
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Kolath
Commander, 2nd Infantry Division
Posts: 2382
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« Reply #7 on: July 25, 2007, 02:20:32 pm » |
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Looking awesome!
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Kolath's Quote Commandments: 1. Thou shalt not quote the entirety of a post 3 or less posts above you 2. Thou shalt not quote more than 2 nested levels 3. Thou shalt not quote large blocks of text when one sentence would do 4. Thou shalt not quote images!
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Apex
Honoured Member
Posts: 2971
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« Reply #8 on: July 25, 2007, 02:22:55 pm » |
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Very nice work skunker, I love urban combat maps! Cant wait for the house to house battles to begin
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Skunker
Koenigstiger Panzerfuehrer
EIR Veteran Posts: 993
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« Reply #9 on: July 25, 2007, 02:30:30 pm » |
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It'll be sometime at the end of the week I assume. I'm inching along block by block. I'm going to go back as well and revise to make sure there is enough cover to sustain firefights.
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salan
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« Reply #10 on: July 27, 2007, 02:00:11 pm » |
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skunker whenever ya see me in TS next, i want to ask you some opinions im workin on a map aswell
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Apex
Honoured Member
Posts: 2971
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« Reply #11 on: August 03, 2007, 05:32:58 am » |
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How about making a 3v3 map out of it? We dont have any good eir 3v3 maps which dont end in total wiring, and this one looks big enough. With 6 Players, this map would be packed and action would get intense. how about 2 versions?
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Skunker
Koenigstiger Panzerfuehrer
EIR Veteran Posts: 993
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« Reply #12 on: August 03, 2007, 01:54:11 pm » |
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Yeah will do. I think you'll need 3 players on each team anyways for the size of the city.
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« Last Edit: August 03, 2007, 06:53:48 pm by Skunker »
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Apex
Honoured Member
Posts: 2971
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« Reply #13 on: August 05, 2007, 02:49:53 pm » |
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Whats the status?
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Skunker
Koenigstiger Panzerfuehrer
EIR Veteran Posts: 993
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« Reply #14 on: August 05, 2007, 11:10:14 pm » |
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« Last Edit: August 05, 2007, 11:49:55 pm by Skunker »
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Apex
Honoured Member
Posts: 2971
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« Reply #15 on: August 05, 2007, 11:40:55 pm » |
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Skip the nighttime. I wanna see this map in all its beauty.
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salan
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« Reply #16 on: August 06, 2007, 01:41:53 am » |
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a nighttime and a daytime option would be awesome! i just can't wait for the street fights, stlambert has some competition
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Skunker
Koenigstiger Panzerfuehrer
EIR Veteran Posts: 993
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« Reply #17 on: August 06, 2007, 11:41:51 am » |
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Skip the nighttime. I wanna see this map in all its beauty.
Relax, to make it daytime takes like a half of a second. Urban warfare is almost here .
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« Last Edit: August 06, 2007, 04:31:32 pm by Skunker »
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Stranger491
Seargent Stranger
EIR Veteran Posts: 405
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« Reply #18 on: August 06, 2007, 06:28:29 pm » |
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You need to add ground cover for infantry units.
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Every mission with me is a suicide mission.
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anthony210
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« Reply #19 on: August 06, 2007, 06:31:37 pm » |
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Good map, but easy for the attackers to win if they gain ground too fast. Also there is very little cover other than inside buildings.
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