Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 26, 2024, 04:58:14 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Projects & Mapping
>
St. Vincent, 3vs3 URBAN MAP.
Pages:
1
[
2
]
Go Down
Print
Author
Topic: St. Vincent, 3vs3 URBAN MAP. (Read 14696 times)
0 Members and 1 Guest are viewing this topic.
stumpster
Honoured Member
Posts: 2197
Re: St. Vincent(BETA), 3vs3 URBAN MAP.
«
Reply #20 on:
August 06, 2007, 06:32:55 pm »
Intense, the only game so far where I've absolutely had to call in every single group of Marines.
Logged
Quote
Step out of the way. He'll keep going until he hits a wall, that being Akranadas. Let him go unmolested, his journey will take less time.
Lai
Propaganda Minister
Posts: 3060
Re: St. Vincent(BETA), 3vs3 URBAN MAP.
«
Reply #21 on:
August 06, 2007, 06:35:12 pm »
Oh, finally a sign of weakness!
Logged
Apex
Honoured Member
Posts: 2971
Re: St. Vincent(BETA), 3vs3 URBAN MAP.
«
Reply #22 on:
August 06, 2007, 06:38:00 pm »
worst crap i´ve ever seen
Logged
Lai
Propaganda Minister
Posts: 3060
Re: St. Vincent(BETA), 3vs3 URBAN MAP.
«
Reply #23 on:
August 06, 2007, 06:42:47 pm »
apex, who promoted you to generalleutnant from hauptmann?
Logged
Apex
Honoured Member
Posts: 2971
Re: St. Vincent(BETA), 3vs3 URBAN MAP.
«
Reply #24 on:
August 06, 2007, 08:16:03 pm »
@ Necessary Field Promotion after i saw that u are a Propaganda Minister although I joined EiR 1 Month before you
Lol the other day Luftwaffle told me that he and Spitfir3 were the 2 original members of Eir, joined 4 months after me.
Even Cosmo got Ts admin rights for long term membership, joined 5 months after me
But i dont care about that stuff, all i know is that i have a rifle and it aint for looks
«
Last Edit: August 06, 2007, 08:30:02 pm by APEX
»
Logged
fldash
Founder
Posts: 9755
Re: St. Vincent(BETA), 3vs3 URBAN MAP.
«
Reply #25 on:
August 06, 2007, 08:20:05 pm »
APEX was around before being around was cool...
Logged
Apex
Honoured Member
Posts: 2971
Re: St. Vincent(BETA), 3vs3 URBAN MAP.
«
Reply #26 on:
August 06, 2007, 08:28:15 pm »
Yeah, maybe i should consider registering with the ts server
Logged
Skunker
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993
Re: St. Vincent(BETA), 3vs3 URBAN MAP.
«
Reply #27 on:
August 06, 2007, 09:24:16 pm »
- I hear your pleas for ground cover. Some will be coming tomorrow. It will not make buildings useless. Heavy ground cover will be EXTREMELY limited and most of it will be medium cover. The reason for this is to encourage the use of buildings all while making maneuvers on the ground possible. I'll do my best to throw a mix of x amount of med cover:x amount of heavy cover. Ground cover is on the way.
Logged
http://iceburgh.myminicity.com/
http://iceburgh.myminicity.com/ind
Apex
Honoured Member
Posts: 2971
Re: St. Vincent(BETA), 3vs3 URBAN MAP.
«
Reply #28 on:
August 06, 2007, 09:30:45 pm »
not enough buildings
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: St. Vincent(BETA), 3vs3 URBAN MAP.
«
Reply #29 on:
August 07, 2007, 01:15:43 am »
Quote from: APEX on August 06, 2007, 08:28:15 pm
Yeah, maybe i should consider registering with the ts server
Haha thats the only reason you don't have CA like the other old time members and you know it
.
Logged
Skunker
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993
Re: St. Vincent, 3vs3 URBAN MAP.
«
Reply #30 on:
August 07, 2007, 01:38:06 pm »
New version. Improved OOB area and ground clutter/cover added. Enjoy
Logged
Kolath
Commander, 2nd Infantry Division
Posts: 2382
Re: St. Vincent, 3vs3 URBAN MAP.
«
Reply #31 on:
August 07, 2007, 01:52:02 pm »
Suggestion: update first post with the most recent top-down view
Logged
Kolath's Quote Commandments:
1. Thou shalt not quote the entirety of a post 3 or less posts above you
2. Thou shalt not quote more than 2 nested levels
3. Thou shalt not quote large blocks of text when one sentence would do
4. Thou shalt not quote images!
Skunker
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993
Re: St. Vincent, 3vs3 URBAN MAP.
«
Reply #32 on:
August 07, 2007, 02:22:17 pm »
Give me a minute. I'm working on an NIS right now, I'll update in 15-20 minutes.
Logged
Skunker
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993
Re: St. Vincent, 3vs3 URBAN MAP.
«
Reply #33 on:
August 08, 2007, 09:11:19 am »
Updated, try it! There are major new additions, so it will be way different!
Logged
salan
Guest
Re: St. Vincent, 3vs3 URBAN MAP.
«
Reply #34 on:
August 08, 2007, 09:33:26 am »
one thing i did notice about the map, was going to ask.
is there anyway to ROTATE the buildings, a lot of hte ones along the right parkway had blind sides facing the tree's giving it an inherent weakness for defenders defending a full push by enemies on that side of the map.
if there was a way to swap half those blind sides to the other side of the building..
Logged
Skunker
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993
Re: St. Vincent, 3vs3 URBAN MAP.
«
Reply #35 on:
August 08, 2007, 09:42:51 am »
I could damage them so that they will defend in that direction. Though really i thought the best way to do that was to keep the enemy off your flanks. I'd like to get some more feedback and play it some more myself.
Logged
salan
Guest
Re: St. Vincent, 3vs3 URBAN MAP.
«
Reply #36 on:
August 08, 2007, 09:52:31 am »
Quote from: Skunker on August 08, 2007, 09:42:51 am
I could damage them so that they will defend in that direction. Though really i thought the best way to do that was to keep the enemy off your flanks. I'd like to get some more feedback and play it some more myself.
well as an attacker the first time we attacked i noticed two things.
1 the defender needs to spread out over the map, meaning he's already lost due to military intelligence and us just pushing past him and forcing him to move to us, defenders need to set up FURTHER back in the map and adjust as they make contact before the attackers reach their static line.
2 the right side (tree line) was weaker due to almost every second building being blind sided to that side of the map, making less choices for a MG to get cover in. just take a look at the buildings you might notice what i mean.
im really excited to continue testing and playing on this urban map though, fun fun
Logged
Pages:
1
[
2
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...