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Author Topic: St. Vincent, 3vs3 URBAN MAP.  (Read 14707 times)
0 Members and 3 Guests are viewing this topic.
stumpster Offline
Honoured Member
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Posts: 2197


« Reply #20 on: August 06, 2007, 06:32:55 pm »

Intense, the only game so far where I've absolutely had to call in every single group of Marines.
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Quote
Step out of the way. He'll keep going until he hits a wall, that being Akranadas. Let him go unmolested, his journey will take less time.
Lai Offline
Propaganda Minister
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Posts: 3060


« Reply #21 on: August 06, 2007, 06:35:12 pm »

Oh, finally a sign of weakness!  Tongue
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Apex Offline
Honoured Member
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Posts: 2971


« Reply #22 on: August 06, 2007, 06:38:00 pm »

worst crap i´ve ever seen
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Lai Offline
Propaganda Minister
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Posts: 3060


« Reply #23 on: August 06, 2007, 06:42:47 pm »

apex, who promoted you to generalleutnant from hauptmann?
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Apex Offline
Honoured Member
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Posts: 2971


« Reply #24 on: August 06, 2007, 08:16:03 pm »

@ Necessary Field Promotion after i saw that u are a Propaganda Minister although I joined EiR 1 Month before you
Lol the other day Luftwaffle told me that he and Spitfir3 were the 2 original members of Eir, joined 4 months after me.
Even Cosmo got Ts admin rights for long term membership, joined 5 months after me

But i dont care about that stuff, all i know is that i have a rifle and it aint for looks
« Last Edit: August 06, 2007, 08:30:02 pm by APEX » Logged
fldash Offline
Founder
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Posts: 9755


« Reply #25 on: August 06, 2007, 08:20:05 pm »

APEX was around before being around was cool... Wink
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Apex Offline
Honoured Member
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Posts: 2971


« Reply #26 on: August 06, 2007, 08:28:15 pm »

Yeah, maybe i should consider registering with the ts server
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Skunker Offline
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993


« Reply #27 on: August 06, 2007, 09:24:16 pm »

- I hear your pleas for ground cover. Some will be coming tomorrow. It will not make buildings useless. Heavy ground cover will be EXTREMELY limited and most of it will be medium cover. The reason for this is to encourage the use of buildings all while making maneuvers on the ground possible. I'll do my best to throw a mix of x amount of med cover:x amount of heavy cover. Ground cover is on the way.
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Apex Offline
Honoured Member
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Posts: 2971


« Reply #28 on: August 06, 2007, 09:30:45 pm »

not enough buildings
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #29 on: August 07, 2007, 01:15:43 am »

Yeah, maybe i should consider registering with the ts server

Haha thats the only reason you don't have CA like the other old time members and you know it Smiley.
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Skunker Offline
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993


« Reply #30 on: August 07, 2007, 01:38:06 pm »

New version. Improved OOB area and ground clutter/cover added. Enjoy Wink
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #31 on: August 07, 2007, 01:52:02 pm »

Suggestion: update first post with the most recent top-down view
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Skunker Offline
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993


« Reply #32 on: August 07, 2007, 02:22:17 pm »

Give me a minute. I'm working on an NIS right now, I'll update in 15-20 minutes.
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Skunker Offline
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993


« Reply #33 on: August 08, 2007, 09:11:19 am »

Updated, try it! There are major new additions, so it will be way different!
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salan
Guest
« Reply #34 on: August 08, 2007, 09:33:26 am »

one thing i did notice about the map, was going to ask.

is there anyway to ROTATE the buildings, a lot of hte ones along the right parkway had blind sides facing the tree's giving it an inherent weakness for defenders defending a full push by enemies on that side of the map.

if there was a way to swap half those blind sides to the other side of the building..
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Skunker Offline
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993


« Reply #35 on: August 08, 2007, 09:42:51 am »

I could damage them so that they will defend in that direction. Though really i thought the best way to do that was to keep the enemy off your flanks. I'd like to get some more feedback  and play it some more myself.
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salan
Guest
« Reply #36 on: August 08, 2007, 09:52:31 am »

I could damage them so that they will defend in that direction. Though really i thought the best way to do that was to keep the enemy off your flanks. I'd like to get some more feedback  and play it some more myself.

well as an attacker the first time we attacked i noticed two things.

1 the defender needs to spread out over the map, meaning he's already lost due to military intelligence and us just pushing past him and forcing him to move to us, defenders need to set up FURTHER back in the map and adjust as they make contact before the attackers reach their static line.

2 the right side (tree line) was weaker due to almost every second building being blind sided to that side of the map, making less choices for a MG to get cover in.  just take a look at the buildings you might notice what i mean.

im really excited to continue testing and playing on this urban map though, fun fun
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