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St. Vincent, 3vs3 URBAN MAP.
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Topic: St. Vincent, 3vs3 URBAN MAP. (Read 14704 times)
0 Members and 7 Guests are viewing this topic.
stumpster
Honoured Member
Posts: 2197
Re: St. Vincent(BETA), 3vs3 URBAN MAP.
«
Reply #20 on:
August 06, 2007, 06:32:55 pm »
Intense, the only game so far where I've absolutely had to call in every single group of Marines.
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Quote
Step out of the way. He'll keep going until he hits a wall, that being Akranadas. Let him go unmolested, his journey will take less time.
Lai
Propaganda Minister
Posts: 3060
Re: St. Vincent(BETA), 3vs3 URBAN MAP.
«
Reply #21 on:
August 06, 2007, 06:35:12 pm »
Oh, finally a sign of weakness!
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Apex
Honoured Member
Posts: 2971
Re: St. Vincent(BETA), 3vs3 URBAN MAP.
«
Reply #22 on:
August 06, 2007, 06:38:00 pm »
worst crap i´ve ever seen
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Lai
Propaganda Minister
Posts: 3060
Re: St. Vincent(BETA), 3vs3 URBAN MAP.
«
Reply #23 on:
August 06, 2007, 06:42:47 pm »
apex, who promoted you to generalleutnant from hauptmann?
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Apex
Honoured Member
Posts: 2971
Re: St. Vincent(BETA), 3vs3 URBAN MAP.
«
Reply #24 on:
August 06, 2007, 08:16:03 pm »
@ Necessary Field Promotion after i saw that u are a Propaganda Minister although I joined EiR 1 Month before you
Lol the other day Luftwaffle told me that he and Spitfir3 were the 2 original members of Eir, joined 4 months after me.
Even Cosmo got Ts admin rights for long term membership, joined 5 months after me
But i dont care about that stuff, all i know is that i have a rifle and it aint for looks
«
Last Edit: August 06, 2007, 08:30:02 pm by APEX
»
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fldash
Founder
Posts: 9755
Re: St. Vincent(BETA), 3vs3 URBAN MAP.
«
Reply #25 on:
August 06, 2007, 08:20:05 pm »
APEX was around before being around was cool...
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Apex
Honoured Member
Posts: 2971
Re: St. Vincent(BETA), 3vs3 URBAN MAP.
«
Reply #26 on:
August 06, 2007, 08:28:15 pm »
Yeah, maybe i should consider registering with the ts server
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Skunker
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993
Re: St. Vincent(BETA), 3vs3 URBAN MAP.
«
Reply #27 on:
August 06, 2007, 09:24:16 pm »
- I hear your pleas for ground cover. Some will be coming tomorrow. It will not make buildings useless. Heavy ground cover will be EXTREMELY limited and most of it will be medium cover. The reason for this is to encourage the use of buildings all while making maneuvers on the ground possible. I'll do my best to throw a mix of x amount of med cover:x amount of heavy cover. Ground cover is on the way.
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Apex
Honoured Member
Posts: 2971
Re: St. Vincent(BETA), 3vs3 URBAN MAP.
«
Reply #28 on:
August 06, 2007, 09:30:45 pm »
not enough buildings
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Unkn0wn
No longer retired
Posts: 18379
Re: St. Vincent(BETA), 3vs3 URBAN MAP.
«
Reply #29 on:
August 07, 2007, 01:15:43 am »
Quote from: APEX on August 06, 2007, 08:28:15 pm
Yeah, maybe i should consider registering with the ts server
Haha thats the only reason you don't have CA like the other old time members and you know it
.
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Skunker
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993
Re: St. Vincent, 3vs3 URBAN MAP.
«
Reply #30 on:
August 07, 2007, 01:38:06 pm »
New version. Improved OOB area and ground clutter/cover added. Enjoy
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Kolath
Commander, 2nd Infantry Division
Posts: 2382
Re: St. Vincent, 3vs3 URBAN MAP.
«
Reply #31 on:
August 07, 2007, 01:52:02 pm »
Suggestion: update first post with the most recent top-down view
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Kolath's Quote Commandments:
1. Thou shalt not quote the entirety of a post 3 or less posts above you
2. Thou shalt not quote more than 2 nested levels
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4. Thou shalt not quote images!
Skunker
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993
Re: St. Vincent, 3vs3 URBAN MAP.
«
Reply #32 on:
August 07, 2007, 02:22:17 pm »
Give me a minute. I'm working on an NIS right now, I'll update in 15-20 minutes.
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Skunker
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993
Re: St. Vincent, 3vs3 URBAN MAP.
«
Reply #33 on:
August 08, 2007, 09:11:19 am »
Updated, try it! There are major new additions, so it will be way different!
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salan
Guest
Re: St. Vincent, 3vs3 URBAN MAP.
«
Reply #34 on:
August 08, 2007, 09:33:26 am »
one thing i did notice about the map, was going to ask.
is there anyway to ROTATE the buildings, a lot of hte ones along the right parkway had blind sides facing the tree's giving it an inherent weakness for defenders defending a full push by enemies on that side of the map.
if there was a way to swap half those blind sides to the other side of the building..
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Skunker
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993
Re: St. Vincent, 3vs3 URBAN MAP.
«
Reply #35 on:
August 08, 2007, 09:42:51 am »
I could damage them so that they will defend in that direction. Though really i thought the best way to do that was to keep the enemy off your flanks. I'd like to get some more feedback and play it some more myself.
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salan
Guest
Re: St. Vincent, 3vs3 URBAN MAP.
«
Reply #36 on:
August 08, 2007, 09:52:31 am »
Quote from: Skunker on August 08, 2007, 09:42:51 am
I could damage them so that they will defend in that direction. Though really i thought the best way to do that was to keep the enemy off your flanks. I'd like to get some more feedback and play it some more myself.
well as an attacker the first time we attacked i noticed two things.
1 the defender needs to spread out over the map, meaning he's already lost due to military intelligence and us just pushing past him and forcing him to move to us, defenders need to set up FURTHER back in the map and adjust as they make contact before the attackers reach their static line.
2 the right side (tree line) was weaker due to almost every second building being blind sided to that side of the map, making less choices for a MG to get cover in. just take a look at the buildings you might notice what i mean.
im really excited to continue testing and playing on this urban map though, fun fun
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