Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 23, 2024, 07:19:35 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
News & Introductions
>
Updates & Announcements
>
006i Hotfix
Pages:
1
2
3
[
4
]
5
Go Down
Print
Author
Topic: 006i Hotfix (Read 26873 times)
0 Members and 5 Guests are viewing this topic.
Scyn
EIR Veteran
Posts: 1011
Re: 006i Hotfix
«
Reply #60 on:
June 16, 2009, 03:19:12 pm »
What range bonus infantry? They don't get vet range + Doctrine unlock range.
Logged
God is a genetically induced obsession that we interpret in such a way as to maintain our obedience.
salan
Synergies TL2 mod!
Posts: 6290
Re: 006i Hotfix
«
Reply #61 on:
June 16, 2009, 03:20:26 pm »
I believe the allied one did 5 more damage actually. but it was on a multiplier or something. like 20 x 2 where the wehr would do 35 out right.. something like that. the x2 was something to do with target type or some mumbo jumbo.
someone will know what i mean and correct me
Logged
www.synergiesmod.com
AmPM
Community Mapper
Posts: 7978
Re: 006i Hotfix
«
Reply #62 on:
June 16, 2009, 03:20:36 pm »
They do actually do more damage per hit than 81mm.
36 for axis
20 x2 for allies
Modifiers 4tW
Logged
.
.
.
.
.
.
.
.
.
.
.
Latios418
EIR Veteran
Posts: 443
Re: 006i Hotfix
«
Reply #63 on:
June 16, 2009, 03:24:03 pm »
I was not aware that the allied mortarhas a 2x damage multiplier. Does it apply on every single infantry target, every single target period, only on certain infantry (ie grens, volks), etc?
Logged
Quote
Anonymous 06/19/09(Fri)11:55 No.4931966
Is Akranadas in this thread? Fucker can't stop bragging about his "waifu taldeer" and cosplaying in an eldar farseer costume while shouting "Flithy monkeighs!" interspaced with random eldar gibberish.
AmPM
Community Mapper
Posts: 7978
Re: 006i Hotfix
«
Reply #64 on:
June 16, 2009, 03:25:22 pm »
All Infantry, does not apply to vehicles etc. But yea.
Logged
Scyn
EIR Veteran
Posts: 1011
Re: 006i Hotfix
«
Reply #65 on:
June 16, 2009, 03:25:54 pm »
They only have 1.75x vs Soldier armor. everything else is 2x
Logged
Tymathee
Donator
Posts: 9741
Re: 006i Hotfix
«
Reply #66 on:
June 16, 2009, 05:17:30 pm »
Mortar Squad (1.6)
-Vet1 Received Accuracy 0.8
no range increase
and a 10% range increase to allied mortars is a tier 3 ability, thats seems pretty powerful tyvm. So stop whining about that already, how many
time for some math!!!
Allied mortar 75 max + 10% = 82.5
Axis Mortar 85 max range
okay, where does allied mortar out range axis mortar with that upgrade?
and yeah, allied mortar may do more damage cuz of the double but its damaging units with more health, so 36 dmg is much more deadly to a 55 health squad than 40 to an 80 health squad, so whatever on that.
so they get auto vet 1 with a t3 ability. and 10% more range, boo hoo...
lets see what axis get?
Advanced munitions (Hmgs & Mortars deal 20% more damage and suppression)
that's 43.2 dmg, which is more than the allied mortar does on multiplier and that's a t2 ability for terror.
and then they can get a t4 ability
Heavy Support (HMGs, mortars, snipers, ATGs have 25% more range, health & sight)
so, you take 85 x 25% = 106.25 which is the range of an 88, heck, its more than an 88.
Not getting on you personally but your argument that that one lil change makes allied mortar's "OP" is ridiculous
Last thing
Vet 2 & 3 Allied Mortars = 11 total, 9 vet 2, 2 vet 3
Vet 2 & 3 Axis Mortars = 27 total, 17 vet 2, 10 vet 3
yeeeah...allied mortars are so much better.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Scyn
EIR Veteran
Posts: 1011
Re: 006i Hotfix
«
Reply #67 on:
June 16, 2009, 05:19:58 pm »
Actually The way it works currently is that the Allied mortar vet has changed to receive +10 range at vet 1 which makes it the same range as the axis mortar, while it's not coded in yet, part of the ability of Locked and loaded is to give Allied Infantry Mortars vet 1 to start. the 10% that you read only applies to HMGs and Snipers.
Logged
Tymathee
Donator
Posts: 9741
Re: 006i Hotfix
«
Reply #68 on:
June 16, 2009, 05:28:35 pm »
Quote from: Scyn on June 16, 2009, 05:19:58 pm
Actually The way it works currently is that the Allied mortar vet has changed to receive +10 range at vet 1 which makes it the same range as the axis mortar, while it's not coded in yet, part of the ability of Locked and loaded is to give Allied Infantry Mortars vet 1 to start. the 10% that you read only applies to HMGs and Snipers.
Ooh...so it just matches it. thats still not a big deal in the end. It just means their mortars will have to stick and move just like we have to do now. I feel no hurt in that. I don't see this as game-changing. Now, if it were still a t2, yeah that's a big deal but its' a t3 and if you want to be an infantry company, that's a great ability to have and even then, what the terror doctrine gets is still much more powerful and will easily trump it.
Logged
Lt_Apollo
EIR Veteran
Posts: 380
Re: 006i Hotfix
«
Reply #69 on:
June 16, 2009, 05:43:43 pm »
motors are all fine imo, the only thing that bugs me is the unit upgrades due to the fact it removes versitility but i can get over it (eventualy)
Logged
http://img199.imageshack.us/img199/771/photo2cnh.jpg
My photgraphy
Lt_Apollo
EIR Veteran
Posts: 380
Re: 006i Hotfix
«
Reply #70 on:
June 16, 2009, 05:45:52 pm »
also what happined to not changing Core CoH propertys in an effort to make it more reltably to noobs???
i remember this being the driving purpose behind all of the old patches (at least pre renforcements).
Logged
Tymathee
Donator
Posts: 9741
Re: 006i Hotfix
«
Reply #71 on:
June 16, 2009, 06:40:33 pm »
that was old eir. and theres lots of changes to help with eir game-play. If a unit breaks it, it needs to be changed i guess is the new thing onw
Logged
AmPM
Community Mapper
Posts: 7978
Re: 006i Hotfix
«
Reply #72 on:
June 16, 2009, 06:41:10 pm »
So when us the commando spam fix?
Logged
Tymathee
Donator
Posts: 9741
Re: 006i Hotfix
«
Reply #73 on:
June 16, 2009, 08:42:19 pm »
haha
Logged
gamesguy2
Honoured Member
Posts: 2238
Re: 006i Hotfix
«
Reply #74 on:
June 16, 2009, 09:39:10 pm »
Quote from: Tymathee on June 16, 2009, 08:42:19 pm
haha
Commandos break the game more than anything else atm.
When was the last time you saw a KCH charge two bar rifles and win? Commandos do that to LMG grens all the time.
Logged
gamesguy2
Honoured Member
Posts: 2238
Re: 006i Hotfix
«
Reply #75 on:
June 16, 2009, 09:41:21 pm »
Quote from: Scyn on June 16, 2009, 01:53:58 pm
Well technically like I said.. the Faust is now doing 100-125dmg for 2 uses for 50mu? It's nearly like a replacement shreck.
How does a faust stop your pak from being circled?
Neither a single shrek nor a faust will stop armor from circling the pak and killing it in a couple of shots then killing the shrek/faust squad.
Bren button does, stickies does, ATHT does. Why in the hell do wehr have no tank disabling weapons if the goal here is to mirror all the sides? Double shrek was the wehr solution to tanks circling their paks, now its gone.
Logged
Rocksitter
EIR Veteran
Posts: 495
Re: 006i Hotfix
«
Reply #76 on:
June 17, 2009, 12:02:32 am »
Quote from: AmPM on June 16, 2009, 06:41:10 pm
So when is the commando spam fix?
Amen to that..
Logged
BigDick
Guest
Re: 006i Hotfix
«
Reply #77 on:
June 17, 2009, 01:34:27 am »
Quote from: Latios418 on June 16, 2009, 01:38:40 pm
Second, it brings it in line with Allied squads as in the amount of anti-x firepower they hold. Yes, all of the anti-tank weapons come in twos, but they're generally around as good as a single shreck together. If they could be upgraded to have 4 PIATs in one squad, or 4 RRs, then it would be in line with two shrecks.
I don't agree with the change myself, but I don't disagree either. My biggest problem with it is the fact the new doulbe lmg/shrecks are in mixed up doctrines and, more importantly, wiped out existing doctrine abilities.
i hope you know that an vet0 ambush piat squad brings down a full health panzer4 to 18% health in a single burst?
Logged
Akranadas
Honoured Member
Posts: 6906
Re: 006i Hotfix
«
Reply #78 on:
June 17, 2009, 01:38:10 am »
IF they penetrate and hit rear armour at the same time
That's like saying, A German Mortar can 1 shot 4 Riflemen squads... If they are all one top of each other.
Logged
BigDick
Guest
Re: 006i Hotfix
«
Reply #79 on:
June 17, 2009, 01:42:28 am »
Quote from: Akranadas on June 17, 2009, 01:38:10 am
IF they penetrate and
hit rear armour
at the same time
That's like saying, A German Mortar can 1 shot 4 Riflemen squads... If they are all one top of each other.
they penetrate quite often because they get rear armor hits (the damage is not coupled to rear armor hits btw)
without ambush a piat squat takes down a panzer4 to half health FULLSTOP
Logged
Pages:
1
2
3
[
4
]
5
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...