I'd really like to know the thought process you guys went through when you made these changes:
And now more potent, but you'll see that next patch as it wasnt documented
Allies were bitching that medkits made Wehr stuff enter 'godmode.' So to fix this, you made them
more potent? I can still use medkits in the middle of a battle to enter that supposed godmode, albeit a few seconds earlier, but now it'll be even more potent.
Increasing the cooldown time between uses, and reducing the medkit's rate of healing would not only have solved the problem much better, but also made Terror's unlocks seem even better in comparison.
Now in line with ALL other factions.
BS. You can still take 2 BARs, 2 Brens/Rifle nades, 2 Zooks/RRs, 2 PIATs, etc.
This isn't so much a move to bring factions in line, as it is a direct and unnecessary nerf to Axis' AI and AT capabilities.
I always believed that you guys are keeping the best of the mod in mind when making desicions, but I can see nothing but Allied fanaticism in this decision. No one was even complaining about double-LMG/Schreck squads, like they were with medkits, so I fail to see why this change was even made.
So it gets its free use.
So you removed one nerf and replaced it with another nerf. That is not a buff.
Also, where are all the other nerfs / buffs?
Panzerfausts cheaper
Grenades cheaper
Skirts cheaper
I'll have to try the new 'Fausts before I can pas judgment, but the other two..
'Nade price reductions were made to both sides, so while everyone continued to not take the Wehr nade, the Pineapple Nuke became even more abundant. So it was actually a buff to Amis.
And Skirts are useless against everything except Zooks, so unless you're fighting intense Ranger spam, they're a waste.
noob axis, you should rethink your battle planz lawl, ive won all my games without double grenadier weapons, one of each. and this is before this patch was even incorporated - which im sadden because im not unique anymore ;( Its not the end of the world if you can handle getting one extra weapon. Seriously if you want an LMG get some more MG42's if you want some more A.T firepower get another pak or another tank nublets.
Maybe you don't play with double-upgraded squads, but I do. Why the hell should I have to change my entire play style, as well as my entire battalion's composition, to fit with an outrageous change that didn't even have a reason to be made?
And your argument doesn't even work; taking a PaK+Gren or HMG+Gren is so much more expensive than taking a double-gunned squad.
1 LMG Gren, 1 Schreck Gren, 1 HMG and 1 PaK is 1130MP, 355, 17Pop, where as 1 2-Schreck Gren and 1 2-LMG Gren would be 480MP, 400MU, and 10Pop.
Maybe I took double-upgrades squads because it fit my playstyle, maybe it was all I could afford, or maybe I just wanted to take the more efficient upgrades so I could spend more resources elsewhere. Regardless, now I can't. And it's really damn stupid.