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Author Topic: The new Faust  (Read 46185 times)
0 Members and 7 Guests are viewing this topic.
Scyn Offline
EIR Veteran
Posts: 1011


« Reply #40 on: June 20, 2009, 01:29:53 pm »

All stats subject to change without notice!

lol j/k
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God is a genetically induced obsession that we interpret in such a way as to maintain our obedience.
crimsonrobbit Offline
EIR Regular
Posts: 24


« Reply #41 on: June 20, 2009, 01:34:46 pm »

All stats subject to change without notice!

lol j/k

ahhh you tricky guy.  Cheesy
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Lt_Apollo Offline
EIR Veteran
Posts: 380


« Reply #42 on: June 20, 2009, 01:35:24 pm »

not to mention the lack of fuast in most wher armys. despites there new found effect i only see them on units that can actualy hold there own such as KCHs, rarly are the eqiped on volks as they just havent yet started being mass used in an effective manner, even then axis have generally ignored all use weapons in favor of perminate solutions and not. OMFGATANK, its a fraction difrance as the americans has long since had the stiki and it has proven its self over and over as a great soft counter to vehicles. also for all balancing purposus the grenadier is still the number 1 used infentry unit despite the nerf, the volk just dosnt see enof action in most avrg players companys to warent them getting fuasts.
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AyeSpy Offline
EIR Regular
Posts: 15


« Reply #43 on: June 20, 2009, 01:41:00 pm »

Why are you comparing the faust and sticky. they are not supposed to be used in the same way. Apples to oranges
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-WOLFGOR(axis)
salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #44 on: June 20, 2009, 01:43:24 pm »

we kinda changed that ayespy.

I personally always run volks armies in my wehr companies, only ever used grenadiers as shrek'rs.  But there are few of us who play that way.
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AyeSpy Offline
EIR Regular
Posts: 15


« Reply #45 on: June 20, 2009, 01:46:54 pm »

is the faust supposed to kill engines etc or just be a one shot at
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Fresz1 Offline
EIR Veteran
Posts: 75


« Reply #46 on: June 20, 2009, 01:56:38 pm »

Allies crying again?

Best for allies would be that all axis have only one unit, pioniers [with mine sweeper]
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Piotrskivich Offline
EIR Veteran
Posts: 542



« Reply #47 on: June 20, 2009, 02:01:35 pm »

Allies crying again?

Best for allies would be that all axis have only one unit, pioniers [with mine sweeper]

And barbed wire cutters.
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Fresz1 Offline
EIR Veteran
Posts: 75


« Reply #48 on: June 20, 2009, 02:02:28 pm »

nah... they would cry that tanks drive in to them...
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Lt_Apollo Offline
EIR Veteran
Posts: 380


« Reply #49 on: June 20, 2009, 02:02:51 pm »

millions of mines, man i would hate to be attacking. just imadgine the doom forts
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Fresz1 Offline
EIR Veteran
Posts: 75


« Reply #50 on: June 20, 2009, 02:07:20 pm »

yea... so made Axis attack option only Smiley
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Rocksitter Offline
EIR Veteran
Posts: 495



« Reply #51 on: June 20, 2009, 02:09:12 pm »



actually the schreck was the best anti tank weapon but the faust was the most used because it was cheap to produce and very light.

also, stickies only get 3 uses and its rare you get to use more than 2.

 Cheap to produce and had more tank kills that = best to me and the volks could use them or the every day man if you know what I mean so throw in ease of use and you have the hands down winner the Faust.
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Sharpshooter824 Offline
I <3 Aloha
EIR Veteran
Posts: 775


« Reply #52 on: June 20, 2009, 02:31:20 pm »

Wow, this is absolutely pointless considering nobody has EVEN READ THE DANG POST. FAUSTS COST 50 MUNITIONS LESS THEN A STICKY AND ARE MAYBE 20% LESS EFFECTIVE MEANING THEY CAN EASILY BE SPAMMED, AND ARE MUCH MORE PLENTIFUL THEN STICKIES, IM NOT WHINING THEY ARE OP
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Rawr
Jazlizard Offline
EIR Veteran
Posts: 691


« Reply #53 on: June 20, 2009, 02:33:47 pm »

Whoa calm down buddy, and how do you define 20% less effective?
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Quote from: Phil
The MOD is over. The war is over. We're too lazy to restart it. You can all go fuck pickles mom, I hear she's easy.
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #54 on: June 20, 2009, 02:35:20 pm »

I have yet to see someone using more than 3 fausts in his company, needless to say there are always more stickies in an allied company than there are fausts in an axis company.
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
crimsonrobbit Offline
EIR Regular
Posts: 24


« Reply #55 on: June 20, 2009, 02:35:55 pm »

fausts are fine the way they are.
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Scyn Offline
EIR Veteran
Posts: 1011


« Reply #56 on: June 20, 2009, 02:36:33 pm »

Wow, this is absolutely pointless considering nobody has EVEN READ THE DANG POST. FAUSTS COST 50 MUNITIONS LESS THEN A STICKY AND ARE MAYBE 20% LESS EFFECTIVE MEANING THEY CAN EASILY BE SPAMMED, AND ARE MUCH MORE PLENTIFUL THEN STICKIES, IM NOT WHINING THEY ARE OP
Sorry mate. The price was already something I was aware of. Prices are currently on our review board being discussed. I was more attracted to the follow up comments that contained more in-game balanced related discussion.
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Sharpshooter824 Offline
I <3 Aloha
EIR Veteran
Posts: 775


« Reply #57 on: June 20, 2009, 02:36:38 pm »

From what i've seen fausts damage engine tanks 50% of the time at least and have a greater range and instant damage..the instant damage isn't really important but the fact that it costs 30 munis makes it extremely cost effective
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Nijo Offline
EIR Veteran
Posts: 625



« Reply #58 on: June 20, 2009, 03:31:00 pm »

Full hp....
Faust incoming....
Maingun gone....

wtf?
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Falcon333 Offline
EIR Veteran
Posts: 1125


« Reply #59 on: June 20, 2009, 04:04:16 pm »

Full hp....
Faust incoming....
Maingun gone....

wtf?

I don't really have a issue with a chance that the gun can get blown off, it's more that you only get 1 (or 2 depending on doctrine) chance to repair your tank per battle.
It's this fact that causes the main gun destruction chance to be unbalanced.
Logged

"Chance favors the prepared mind"
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