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Author Topic: Something for fun.  (Read 10536 times)
0 Members and 4 Guests are viewing this topic.
Hicks359
Guest
« Reply #20 on: June 23, 2009, 11:24:07 am »

You wanted ideas, i gave them. Inevitably, some are good and some are bad, that being a more far fetched one could of gone either end of extreme and landed on the bad side.

I'll take a crack at thinking up something else creative but fitting.

*Starts jotting notes*

EDIT: Updated my main post with a couple of minor changes based on recommendations in this thread, old ideas are left as striked out so they are still visable.
« Last Edit: June 23, 2009, 11:31:44 am by Hicks359 » Logged
dravidian Offline
EIR Veteran
Posts: 97


« Reply #21 on: June 23, 2009, 11:52:55 am »

based off of booby traps and scorched earth...(just one tree)

Tier 1
Elite Kettengrads
-Kettengrads recieve a free use of demo's and can go 100% in stealth (they come with the ability to purchase demo's)
Tier 2
Demolition Experts
-Unlocks the purchase of elite pioneers, an elite 2 man squad equipped with mp44's and can be upgraded with mines, and demo's, also can be loaded onto kettengrad's for transport behind enemy lines.

Tier 3
The Sneaky Terrorist
-Kettengrads are now 50% cheaper and can be upgraded with a suicide bomb, somewhat a goliath with stealth that can move, but, the suicide kettengrads are spotted easier

Tier 4
The Grandady of All Spam
- The player recieves free upgrades on Kettengrads and Elite Pioneers
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Hicks359
Guest
« Reply #22 on: June 24, 2009, 02:05:30 pm »

Hrm, i wonder why this thread fell off the face of the forum?...

We had some pretty nifty full Doctrine ideas going on here, it'd be good to see some ideas for Whermacht and American Doctrines as well.
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Sixpack Offline
EIR Veteran
Posts: 185


« Reply #23 on: June 26, 2009, 10:16:58 am »

I´ll just try this one:

Fortress Europe/Festung Europa  (PE/Wehr)

Units:
Quote
Pioneers                                6/3/1
Volksgrenadiers                      6/3/1
Grenadiers                             6/3/1
Panzer Grenadiers                   6/3/1
Tank Buster Grenadiers            6/3/1

MG42                                   4/2/1
Mortar               3/1/1
PaK                                      5/2/1
Sniper                                  1/1/1
Nebelwerfer                           1/1/1

StuG                                    4/2/1
Marder III                             4/2/1

Motorbike                             4/2/1
Scoutcar                              2/1/1

Halftrack                              6/3/1
Flammenwerfer                      3/1/1
Vampire Halftruck                   2/1/1
Munitions Haltruck                  2/1/1


Quote
T1´s
-Inspirational Leadership (Officer available for Purchase)
-New Equipment (Volksgrenadiers and Grenadiers can purchase G43s, 70 mun 3/2 per squad)
-Fighting the Wave (AT Weapons gain +10% damage)
-Mechanised Infantry (Units with Halftrucks arrive 50% faster)
-Fully Trained (Infantry are 10% harder to hit)

T2´s
-Tungsten Tipping (PaKs gain AP rounds, 30 mun 2 uses)
-They Dig Like Dogs (All Infantry builds Wire and Sandbags 50% faster)
-More Firepower (Grenadiers can purchase 2 LMG, Panzer Grenadiers 1 LMG)
-Premarked (Support Weapons gain +10% range)
-Support Barrage (Grants one use of Firestorm, max 2)

T3´s
-Russian Plains (PaK, StuG and Marder III gain +20% range)
-Fought them all (Infantry are 20% harder to suppress)
-Prepared Positions (Pioneers can build trenches)
-Fast Redeployment (Support Weapons deploy and undeploy 30% faster)
- Fire From the Sky (Firestorm gives 2 free uses, max 4, Rocket arty available, 1 use max 2)

T4´s
-Sturm Division (All Infantry Units can purchase one further man)
-Battle Hardened (All Infantry gain +15% Range, Sight Range, Damage, Accuracy)
-Full Volley (Support Weapons gain +20% Suppression and Health and RoF)
-Survivalist (All Infantry and Support Weapons gain 15% Health, Sight Range and Accuracy)
-Ambush Experience (StuGs and Marder III gain stealth in Heavy Cover)

Might be OP but laks specialist units most other doctrines have.
« Last Edit: June 26, 2009, 10:38:34 am by Sixpack » Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #24 on: June 26, 2009, 10:24:48 am »

T4´s
-Sturm Division (All Infantry Units can purchase one further man)
I really like this actually.
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
CafeMilani Offline
Aloha
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Posts: 2994



« Reply #25 on: June 26, 2009, 10:32:41 am »

yes but i dont like the 'can purchase'
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Sixpack Offline
EIR Veteran
Posts: 185


« Reply #26 on: June 26, 2009, 10:37:50 am »

yes but i dont like the 'can purchase'

I do understand that but this way it would be possible to actually balance the Doctrine out (easyer to make performance tests and price changes etc., I know it is only for fun  Cheesy  Grin )
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VictorTarget Offline
EIR Veteran
Posts: 234



« Reply #27 on: June 26, 2009, 11:43:55 am »

Mechanized Infantry - US

T1´s
- Wheels and Grease (All vehicles with fuel cost 50 or less now require half that fuel cost)
- Medical Support (allows purchase of a lorry that can set up and act as a triage center [Brit truck reskinned?])
- Experienced Gunners (.50 gunner rotation speed increased on all vehicles by 25%, including Quad)
- Gun the Engines (M10s, M18s, M8s, M3s, and Quads may purchase flank speed for 50 muni)
- Quick Deployment (Platoons with a vehicle deploy 50% faster)

T2´s
-Armored Halftracks (M3 Halftracks and Quads upgraded to Puma armor)
-True Grit (Riflemen gain 10% more health)
-True-Blooded Sergeants (Rifleman Sergeant may exchange carbine for a thompson for 15 muni)
- Fire On the move (A .30 cal may fire out the back of an M3 halftrack [rear arc, 30 degrees] when embarked)
- Battlefield Improvements (M8s, M3s, Quads gain 10% life, and are 10% harder to hit)

T3´s
- Field Repairs (allows purchase of a truck that is set up on the field, permitting the use of field repairs on a 360 second timer)
- Anti-Tank Mines (Allows purchase of teller mines on riflemen)
- Tank Destroyers (Allows purchase of two bazookas on riflemen)
- Armored Thrust (Infantry near vehicles gain green cover)
- Fire and Steel (Riflemen may purchase flamethrower for 60 muni and take 15% less suppression)

T4´s
- Assault Infantry (All Riflemen squads begin with a BAR, may be upgraded with two more)
- Hardened Veterans (Riflemen may purchase Thompsons instead of BARs for the same cost, and gain soldier armor)
- Riding to War (A single rifleman squad may embark onto the back of a sherman or sherman croc, riflemen may fire to the rear, the sherman may not, all shermans cost 3 less pop)
- Cohesion (For every rifleman deployed, all riflemen gain 2% health)
- Assault Tactics (Reduces disembark time by 50%, vehicles get a speed bost when called in, reduces embark time by 50%, infantry gain fire-up for 5 seconds after disembarking)
Logged


VictorTarget Offline
EIR Veteran
Posts: 234



« Reply #28 on: June 26, 2009, 11:59:17 am »

Sixpack, our proposed builds are perfect opposites....
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Sixpack Offline
EIR Veteran
Posts: 185


« Reply #29 on: June 26, 2009, 02:46:31 pm »

True, I was more trying to get the feel of a standard german infantry Division instead of all those "Elite" Divisions you seem to get Smiley .
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RikiRude Offline
Donator
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Posts: 4376



« Reply #30 on: June 26, 2009, 02:55:46 pm »

Make victor targets one real!

I want fire and steal for my rifles NAO!
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Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
VictorTarget Offline
EIR Veteran
Posts: 234



« Reply #31 on: June 26, 2009, 03:21:38 pm »

Make victor targets one real!

I want fire and steal for my rifles NAO!
I.....think you're serious?

....but I'm not sure.  Huh

Either way, I thought it was a neat idea.
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RikiRude Offline
Donator
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Posts: 4376



« Reply #32 on: June 26, 2009, 05:42:03 pm »

rifles with less suppression and a flame thrower?! what's not to love!
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Sharpshooter824 Offline
I <3 Aloha
EIR Veteran
Posts: 775


« Reply #33 on: June 26, 2009, 06:34:11 pm »

I've always wanted to see a shotgun implemented  Smiley

either as an upgrade for engies costing 50 munitions or an upgrade for rifles to make them have some more options...

It would have slow rate of fire and innaccurate making it ideal for close range  Grin
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Rawr
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