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Author Topic: Goliath Availability and Demo Charge  (Read 6578 times)
0 Members and 4 Guests are viewing this topic.
pqumsieh Offline
EIR Veteran
Posts: 2367


« on: June 27, 2009, 04:16:39 pm »

Players should not be able to spam these things. They are mobile demo charges that when used correctly do way too much damage. If you do not want to change the availability, then at the very least allow commando demo charges to be like vCoH, where they can be placed anywhere. Theres nothing worse then losing a whole vet 3 squad and they are super easy to use once you get the hang of it. The largest issue is that whe axis is defending, they are easy to setup properly and the end result is usually a crippled attack.

To conclude, either lower availability, or allow commando charges to be placed anywhere.

Discuss
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Common sense is not so common after all.
acker Offline
EIR Veteran
Posts: 2053


« Reply #1 on: June 27, 2009, 04:18:30 pm »

Off-topic, somewhat a balance issue, mostly a bug. (my post)

These things are also completely undetectable when cloaked. At least, they were completely undetectable in vCOH. Like the Hellcat. And very much like the old Allied demo charge.

Did the devs change that?
« Last Edit: June 27, 2009, 04:21:27 pm by acker » Logged
pqumsieh Offline
EIR Veteran
Posts: 2367


« Reply #2 on: June 27, 2009, 04:20:54 pm »

Yea, i just heard that. That needs to be changed as well.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #3 on: June 27, 2009, 04:21:13 pm »

No its supposed to be like that.
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Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #4 on: June 27, 2009, 04:22:58 pm »

They should be detectable.
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acker Offline
EIR Veteran
Posts: 2053


« Reply #5 on: June 27, 2009, 04:23:25 pm »

It's supposed to be undetectable? Really?

That doesn't sound right at all. Look what happened to the cloaked, place-anywhere demo charge. And I'm not talking about the Commando demo, I'm talking about the old EIR Allied demo.

To me, it sounds more like an overlooked bug since detecting it would still be a second away from obliteration.
« Last Edit: June 27, 2009, 04:25:04 pm by acker » Logged
EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #6 on: June 27, 2009, 04:24:07 pm »

They should be detectable.
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bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #7 on: June 27, 2009, 04:24:25 pm »

They are undetectable right now.
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #8 on: June 27, 2009, 04:24:36 pm »

In vCoH, that doesn' t mean it's supposed to be like that in EIRR.
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Raio Offline
EIR Veteran
Posts: 243



« Reply #9 on: June 27, 2009, 04:29:10 pm »

they need litl bit less hp.
 if u want so crazy dmg w/ stealth mode.

comando demo charges r visible 4 all axis i think.
  
 
  
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Tymathee Offline
Donator
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Posts: 9741



« Reply #10 on: June 27, 2009, 05:10:01 pm »

goliaths are undetectable. You can run right over 'em with infantry and it wont do anything.
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Illegal_Carrot Offline
Global Moderator
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Posts: 1068


« Reply #11 on: June 27, 2009, 05:12:43 pm »

Goliaths should be detectable withing a small radius, but Brens should not be able to Button them.
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bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #12 on: June 27, 2009, 05:13:57 pm »

So I'm guessing this is a nerf BoBSMITH thread?
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pqumsieh Offline
EIR Veteran
Posts: 2367


« Reply #13 on: June 27, 2009, 05:17:22 pm »

this isnt a nerf bobsmith thread (despite the fact that he runs with 10+ of them Tongue) its balance the damn goliath thread.

PQ
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #14 on: June 27, 2009, 05:19:53 pm »

10 Goliaths?
Thats 900 munitions in just goliaths,and also 4 pios oversupplied.
I doubt anyone can make a 10 goliath build while still having a solid company.
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #15 on: June 27, 2009, 05:32:13 pm »

Maybe just make goliaths a unit. it garrisons in pio squads like other units in a halftrack so it spawns with the pios. or just make it spawn if pios buy it.
That way it has to be maneuvered from the spawn to the battle field. Also as a unit you could limit its availability.
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gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #16 on: June 27, 2009, 05:34:44 pm »

10 Goliaths?
Thats 900 munitions in just goliaths,and also 4 pios oversupplied.
I doubt anyone can make a 10 goliath build while still having a solid company.

I used to run an 8 goliath company in 005.

Its retardedly OP.   If you use them right one goliath can blow up any light vehicle up to M10s in one hit, any infantry squad, any support weapon, and bring a sherman down to 25% hp from full.

I've even used them to one shot howitzers and a pershing.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #17 on: June 27, 2009, 05:39:47 pm »

Well things changed since 005, and so did muni advantages.
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gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #18 on: June 27, 2009, 05:42:11 pm »

Well things changed since 005, and so did muni advantages.

Yes, you have a little less munitions, so what?  Goliaths are still extremely powerful.

IMO they should be a doctrine choice and a seperate unit that you buy with its on availability.   Now there's an idea...
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GDWhite Offline
EIR Regular
Posts: 11


« Reply #19 on: June 28, 2009, 01:08:44 am »

IMO they should be a doctrine choice and a seperate unit that you buy with its on availability.   Now there's an idea...
They do seem like a predominantly Defensive unit...
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