pqumsieh
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« on: June 27, 2009, 04:16:39 pm » |
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Players should not be able to spam these things. They are mobile demo charges that when used correctly do way too much damage. If you do not want to change the availability, then at the very least allow commando demo charges to be like vCoH, where they can be placed anywhere. Theres nothing worse then losing a whole vet 3 squad and they are super easy to use once you get the hang of it. The largest issue is that whe axis is defending, they are easy to setup properly and the end result is usually a crippled attack.
To conclude, either lower availability, or allow commando charges to be placed anywhere.
Discuss
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Common sense is not so common after all.
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acker
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« Reply #1 on: June 27, 2009, 04:18:30 pm » |
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Off-topic, somewhat a balance issue, mostly a bug. (my post)
These things are also completely undetectable when cloaked. At least, they were completely undetectable in vCOH. Like the Hellcat. And very much like the old Allied demo charge.
Did the devs change that?
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« Last Edit: June 27, 2009, 04:21:27 pm by acker »
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pqumsieh
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« Reply #2 on: June 27, 2009, 04:20:54 pm » |
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Yea, i just heard that. That needs to be changed as well.
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EliteGren
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« Reply #3 on: June 27, 2009, 04:21:13 pm » |
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No its supposed to be like that.
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
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bbsmith
The Brain and Muscle
Posts: 2778
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« Reply #4 on: June 27, 2009, 04:22:58 pm » |
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They should be detectable.
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prove it and you'll win
I win.
k u win.
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acker
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« Reply #5 on: June 27, 2009, 04:23:25 pm » |
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It's supposed to be undetectable? Really?
That doesn't sound right at all. Look what happened to the cloaked, place-anywhere demo charge. And I'm not talking about the Commando demo, I'm talking about the old EIR Allied demo.
To me, it sounds more like an overlooked bug since detecting it would still be a second away from obliteration.
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« Last Edit: June 27, 2009, 04:25:04 pm by acker »
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EIRRMod
Administrator / Lead Developer
Posts: 11009
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« Reply #6 on: June 27, 2009, 04:24:07 pm » |
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They should be detectable.
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Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Why don't you collect up your love beads and potpourri and find something constructive to do.
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bbsmith
The Brain and Muscle
Posts: 2778
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« Reply #7 on: June 27, 2009, 04:24:25 pm » |
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They are undetectable right now.
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Killer344
The Inquisitor
Posts: 6904
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« Reply #8 on: June 27, 2009, 04:24:36 pm » |
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In vCoH, that doesn' t mean it's supposed to be like that in EIRR.
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
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Raio
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« Reply #9 on: June 27, 2009, 04:29:10 pm » |
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they need litl bit less hp. if u want so crazy dmg w/ stealth mode.
comando demo charges r visible 4 all axis i think.
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Tymathee
Donator
Posts: 9741
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« Reply #10 on: June 27, 2009, 05:10:01 pm » |
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goliaths are undetectable. You can run right over 'em with infantry and it wont do anything.
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"I want proof!" "I have proof!" "Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
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Illegal_Carrot
Global Moderator
Posts: 1068
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« Reply #11 on: June 27, 2009, 05:12:43 pm » |
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Goliaths should be detectable withing a small radius, but Brens should not be able to Button them.
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Rifle87654: Give me reward points. Brn4meplz: I'm drunk.
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bbsmith
The Brain and Muscle
Posts: 2778
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« Reply #12 on: June 27, 2009, 05:13:57 pm » |
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So I'm guessing this is a nerf BoBSMITH thread?
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pqumsieh
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« Reply #13 on: June 27, 2009, 05:17:22 pm » |
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this isnt a nerf bobsmith thread (despite the fact that he runs with 10+ of them ) its balance the damn goliath thread. PQ
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EliteGren
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« Reply #14 on: June 27, 2009, 05:19:53 pm » |
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10 Goliaths? Thats 900 munitions in just goliaths,and also 4 pios oversupplied. I doubt anyone can make a 10 goliath build while still having a solid company.
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Ununoctium
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« Reply #15 on: June 27, 2009, 05:32:13 pm » |
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Maybe just make goliaths a unit. it garrisons in pio squads like other units in a halftrack so it spawns with the pios. or just make it spawn if pios buy it. That way it has to be maneuvered from the spawn to the battle field. Also as a unit you could limit its availability.
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My tigers get penetrated by everything. Its really really frustrating.
Your tiger is a whore
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gamesguy2
Honoured Member
Posts: 2238
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« Reply #16 on: June 27, 2009, 05:34:44 pm » |
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10 Goliaths? Thats 900 munitions in just goliaths,and also 4 pios oversupplied. I doubt anyone can make a 10 goliath build while still having a solid company.
I used to run an 8 goliath company in 005. Its retardedly OP. If you use them right one goliath can blow up any light vehicle up to M10s in one hit, any infantry squad, any support weapon, and bring a sherman down to 25% hp from full. I've even used them to one shot howitzers and a pershing.
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EliteGren
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« Reply #17 on: June 27, 2009, 05:39:47 pm » |
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Well things changed since 005, and so did muni advantages.
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gamesguy2
Honoured Member
Posts: 2238
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« Reply #18 on: June 27, 2009, 05:42:11 pm » |
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Well things changed since 005, and so did muni advantages.
Yes, you have a little less munitions, so what? Goliaths are still extremely powerful. IMO they should be a doctrine choice and a seperate unit that you buy with its on availability. Now there's an idea...
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GDWhite
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« Reply #19 on: June 28, 2009, 01:08:44 am » |
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IMO they should be a doctrine choice and a seperate unit that you buy with its on availability. Now there's an idea...
They do seem like a predominantly Defensive unit...
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